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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 44)
> Use a 2 mana shock on the archer


Tue Mar 10, 2015 3:52 pm
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Post Re: Ad Infidium (Roll 44)
> Locate the nearest non-archer. Power Flow punch to the stomach, with a 4 Mana Blast Wave simultaneously.
"ZERSTÖRUNG!"


Tue Mar 10, 2015 4:55 pm
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Post Re: Ad Infidium (Roll 44)
>Again: grapple - if successfully grappled, stab.


Tue Mar 10, 2015 7:25 pm
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Post Re: Ad Infidium (Roll 44)
Wrestle Wolf spear out of Spearman's hands. Preferably with jaws.


Tue Mar 10, 2015 9:43 pm
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Post Re: Ad Infidium (Roll 44)
> Swoop in close to the spearman Kleigg is trying to grapple and cast Heat with 1 mana on his clothes.


Wed Mar 11, 2015 12:54 am
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Post Re: Ad Infidium (Roll 45)
Rule adjustments:

-Previously, your character would automatically attempt to dodge an attack unless it was specified in your action not to. This however has caused some annoyance, so you will be asked to specify your character's dodging habits, which will be marked down in your char sheet. The default evasion evasion will be changed so that your character will not evade unless specified to.

-Negative condition caps have been removed and replaced by a Health condition. All negative conditions will degrade the Health condition, and death will occur when the Health condition hits zero. Lupus have 60 Health, Humans have 50, and Chirop have 40.








Roll 45



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

The ♥♥♥♥ of a battle goes on, blows being dished out and taken.

On your end, you fail to evade Bandit Swordsman 1’s attack and take a nice slash before casting Power Flow on yourself.

Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”

Swordsman 1: ”Go to hell!”

Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.

The rest of the bandits flee towards the south where they came from.
____________________

Conditions:
Health: 41/50
Stamina: 4/4
Mana: 4/4
AP: 1/3

Power Flow: 6 (+6 Strength)

Cut: 9
Strength -9 => -5
Evasion -9 => -5

Bleeding: 0



Name: Kleigg (TheKebbit)
Race: Human
____________________

The ♥♥♥♥ of a battle goes on, blows being dished out and taken.

On your end, you fail to evade Bandit Spearman 2’s incoming spear and take a nasty stab, but you brush off the pain and attempt to take Bandit Spearman 1’s weapon again, and fail again.

On the bright side, he suddenly bursts into flames.

Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”

Swordsman 1: ”Go to hell!”

Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.

The rest of the bandits flee towards the south where they came from.
____________________

Conditions:
Health: 42/50
Stamina: 4/4
Mana: 4/4
AP: 1/3

Null Body: 5 (-5 Non-Negation Magic, +5 Magic Resistance)

Cut: 8
Strength -8 => -0
Evasion -8 => -0

Bleeding: 0



Name: Wolf (Areku)
Race: Lupus
____________________

The ♥♥♥♥ of a battle goes on, blows being dished out and taken.

You spend all your time attempting but failing to dodge incoming attacks, taking a spear thrust and a blade slash. The burn wounds from the mage encounter are hindering your combat ability.

Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”

Swordsman 1: ”Go to hell!”

Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.

The rest of the bandits flee towards the south where they came from.
____________________

Conditions:
Health: 27/60
Stamina: 8/8
Mana: 2/2
AP: 1/2

Trauma: 8
Strength -8 => -2
Evasion -8 => -2

Burn: 8
All actions -8 => -2

Cut: 17
Strength -17 => -11
Evasion -17 => -11

Bleeding: 0

Spring to Action (Speed is halved this turn, effect ends next turn)



Name: P’orihc (Asklar)
Race: Chirop
____________________

The ♥♥♥♥ of a battle goes on, blows being dished out and taken.

After Kleigg fails to take the weapon a second time, you get close and cast Heat on the spearman’s clothes, setting him ablaze.

Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”

Swordsman 1: ”Go to hell!”

Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.

The rest of the bandits flee towards the south where they came from.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 8/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

The ♥♥♥♥ of a battle goes on, blows being dished out and taken.

You take your chance to swoop down at the Bandit Archer and give him a Shocking Touch, surely an unpleasant experience.

Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”

Swordsman 1: ”Go to hell!”

Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.

The rest of the bandits flee towards the south where they came from.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 4/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)



____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 1/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 1/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 2/3



Wed Mar 11, 2015 4:44 am
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Post Re: Ad Infidium (Roll 45)
> 4 Mana Fireball at the fleeing bandits.
"ICH WERDE WACHS DEN GRAS MIT IHREN AUGEN"


Wed Mar 11, 2015 4:59 am
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Post Re: Ad Infidium (Roll 45)
Debuffs are being considered to be half of what they currently are, as they're way too debilitating at the moment.

Also, if every player agrees to sleep, I'll do a time skip and clear all conditions.


Wed Mar 11, 2015 5:11 am
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Post Re: Ad Infidium (Roll 45)
Note to self: Ask cave about something something character creation.


Wed Mar 11, 2015 8:47 am
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Post Re: Ad Infidium (Roll 45)
> Land
"Didn't really make it far without trouble did we?"


Wed Mar 11, 2015 1:42 pm
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Post Re: Ad Infidium (Roll 45)
> Land.

"So it has come to this..."


Wed Mar 11, 2015 7:11 pm
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Post Re: Ad Infidium (Roll 45)
Some abilities have been updated, check OP or below ability table.

Debuffs will be HALF of the damage value that they come from, instead of being 100%. This will be applied next roll.

All characters have leveled up! You get 2 points that you can allocate into any of your base stats (Strength, Arcane, Aim, Evasion, Will, Speed), as well as 2 points that you can allocate into Stamina or Mana.

You can also acquire a new ability at this time. Select an ability from the below table. If magic, it must be a magic branch that you currently possess. If physical you may make a new physical ability that does not currently exist (with DM approval)

Abilities:


The following characters have automatically been given a new ability, this does not count towards the ability that they can obtain as mentioned earlier:

John (TorrentHKU)
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) (Fortification AP: 1/1)

P'orihc (Asklar)
-Multiprocessing (Grants a separate pool of AP for Telepathic magic) (Telepathic AP: 1/1)


Last edited by CaveCricket48 on Wed Mar 11, 2015 9:43 pm, edited 1 time in total.



Wed Mar 11, 2015 8:34 pm
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Post Re: Ad Infidium (Roll 45)
I'll take lightning bolt, put 1 into Aim and 1 into Arcane, and 2 mana


Wed Mar 11, 2015 8:56 pm
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Post Re: Ad Infidium (Roll 45)
Excellent! I'll learn mind control, put 2 points into arcane and 2 in mana.


Wed Mar 11, 2015 9:09 pm
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Post Re: Ad Infidium (Roll 45)
no love for nullify?

>Two points to will, one point to stamina, one point to mana. Skill TBD.


Wed Mar 11, 2015 11:19 pm
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