Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 44)
> Locate the nearest non-archer. Power Flow punch to the stomach, with a 4 Mana Blast Wave simultaneously. "ZERSTÖRUNG!"
Tue Mar 10, 2015 4:55 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 44)
>Again: grapple - if successfully grappled, stab.
Tue Mar 10, 2015 7:25 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 44)
Wrestle Wolf spear out of Spearman's hands. Preferably with jaws.
Tue Mar 10, 2015 9:43 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 44)
> Swoop in close to the spearman Kleigg is trying to grapple and cast Heat with 1 mana on his clothes.
Wed Mar 11, 2015 12:54 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 45)
Rule adjustments:
-Previously, your character would automatically attempt to dodge an attack unless it was specified in your action not to. This however has caused some annoyance, so you will be asked to specify your character's dodging habits, which will be marked down in your char sheet. The default evasion evasion will be changed so that your character will not evade unless specified to.
-Negative condition caps have been removed and replaced by a Health condition. All negative conditions will degrade the Health condition, and death will occur when the Health condition hits zero. Lupus have 60 Health, Humans have 50, and Chirop have 40.
Swordsman 2 attacks Bandit Swordsman 2 Bandit Swordsman 2 is unable to evade Attack lands, inflicting 12 Cut
Archer fires an arrow at Bandit Swordsman 1 Bandit Swordsman 1 is unable to evade Attack lands, inflicting 6 Cut
Bandit Swordsman 1 has died
Archer fires an arrow at Bandit Swordsman 2 Bandit Swordsman 2 is unable to evade Attack lands, inflicting 6 Cut
Bandit Swordsman 2 has died
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
The ♥♥♥♥ of a battle goes on, blows being dished out and taken.
On your end, you fail to evade Bandit Swordsman 1’s attack and take a nice slash before casting Power Flow on yourself.
Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”
Swordsman 1: ”Go to hell!”
Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.
The rest of the bandits flee towards the south where they came from. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) ---Power Flow (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 => 1 Arcane: 6 Aim: 8 Evasion: 5 => 0 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
The ♥♥♥♥ of a battle goes on, blows being dished out and taken.
On your end, you fail to evade Bandit Spearman 2’s incoming spear and take a nasty stab, but you brush off the pain and attempt to take Bandit Spearman 1’s weapon again, and fail again.
On the bright side, he suddenly bursts into flames.
Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”
Swordsman 1: ”Go to hell!”
Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.
The rest of the bandits flee towards the south where they came from. ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 10 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
The ♥♥♥♥ of a battle goes on, blows being dished out and taken.
You spend all your time attempting but failing to dodge incoming attacks, taking a spear thrust and a blade slash. The burn wounds from the mage encounter are hindering your combat ability.
Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”
Swordsman 1: ”Go to hell!”
Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.
The rest of the bandits flee towards the south where they came from. ____________________
The ♥♥♥♥ of a battle goes on, blows being dished out and taken.
After Kleigg fails to take the weapon a second time, you get close and cast Heat on the spearman’s clothes, setting him ablaze.
Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”
Swordsman 1: ”Go to hell!”
Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.
The rest of the bandits flee towards the south where they came from. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 0/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
The ♥♥♥♥ of a battle goes on, blows being dished out and taken.
You take your chance to swoop down at the Bandit Archer and give him a Shocking Touch, surely an unpleasant experience.
Bandit Swordsman 2: ”They’ve got those flying bastard mages! What do we do!?”
Swordsman 1: ”Go to hell!”
Swordsman 1 and 2 pop up from a hill and charge, each one hacking apart a bandit swordsman. Archer appears as well and follows up with an arrow to both enemy swordsman, with the men soon dropping dead.
The rest of the bandits flee towards the south where they came from. ____________________
> Land "Didn't really make it far without trouble did we?"
Wed Mar 11, 2015 1:42 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 45)
> Land.
"So it has come to this..."
Wed Mar 11, 2015 7:11 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 45)
Some abilities have been updated, check OP or below ability table.
Debuffs will be HALF of the damage value that they come from, instead of being 100%. This will be applied next roll.
All characters have leveled up! You get 2 points that you can allocate into any of your base stats (Strength, Arcane, Aim, Evasion, Will, Speed), as well as 2 points that you can allocate into Stamina or Mana.
You can also acquire a new ability at this time. Select an ability from the below table. If magic, it must be a magic branch that you currently possess. If physical you may make a new physical ability that does not currently exist (with DM approval)
Abilities:
(Magic) Fire -Abilities inflict Burn and/or On Fire ~~~~~~~~~~ -Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) -Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) -Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) -Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.5 , Removes Cut = Arcane + Mana)
Ice -Abilities inflict Freeze ~~~~~~~~~~ -Freeze (Direct Magic) (Cool down a target, freezing it with enough energy) (Inflicts Freeze = Arcane + Mana) -Frost bolt (Launch an orb that unleashes cold energy on impact) (Inflicts Freeze = Arcane + Mana) -Glacial Guard (Degrading Condition) (Cover a target with ice, protecting it from damage) (Inflicts Freeze = [Arcane + Mana] * 0.5 , +Physical/Fire Damage Resistance = Arcane + Mana) -Ice Pack (Treat a target's bruises with cold) (Inflicts Freeze = [Arcane + Mana] * 0.5 , Removes Trauma = Arcane + Mana)
Impulse -Offensive skills lower target’s Will by 50% for Stagger check -Abilities inflict Trauma ~~~~~~~~~~ -Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) -Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) -Razor Wave (Send out a wave of kinetic energy that can cut) (Inflicts Cut = Arcane + Mana)
Fortification -If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land ~~~~~~~~~~ -Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) -Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
Lightning -Aim of skills is increased 50% -Abilities inflict Electrocution ~~~~~~~~~~ -Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) -Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) -Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) -Conduction (Degrading Condition) (Apply a buff that electrocutes anyone who melee attacks the target) (Buff = Arcane + Mana)
Telepathy -Skills ignore Evasion and do not consume Mana ~~~~~~~~~~ -Message (Does not consume AP) (Sends a telepathic message to a target/multiple targets) -Receive (Does not consume AP) (Picks up on thoughts if people are thinking hard enough) -Share (Does not consume AP) (Share telepathic buffs on self with a target) -Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) -Phantom Strike (Send the target an illusion of being attacked, possibly triggering the target to evade) -Hypochondria (Degrading Condition) (Inflict a negative condition [injury] to a target without causing real damage) (Inflicts Condition = Arcane) -Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will)
(Physical) Steady Aim (Consume AP to increase Aim by its base value) Critical Shot (Passive) (Increases damage by extra Aim if initial damage to target is greater than 0)
Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP) Berserker (Passive) (Grants a separate pool of AP for melee attacks)
Efficient Evasion (Passive) (Evasions will only consume AP if successful) Acrobat (Passive) (Grants a separate pool of AP for evasion)
Spring to Action (Double Speed for a turn, halve speed for the following one)
The following characters have automatically been given a new ability, this does not count towards the ability that they can obtain as mentioned earlier:
John (TorrentHKU) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) (Fortification AP: 1/1)
P'orihc (Asklar) -Multiprocessing (Grants a separate pool of AP for Telepathic magic) (Telepathic AP: 1/1)
Last edited by CaveCricket48 on Wed Mar 11, 2015 9:43 pm, edited 1 time in total.
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