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MIC132
Joined: Wed Feb 06, 2008 9:56 am Posts: 15
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Re: Unmapped Lands 2 (UPD: V80 - 18 apr)
Quick question about the mod.
In the "Equipement" screen, how do I remove items from a preset? Can't really find any way to do that.. Not even "clear preset" button..
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Sat Apr 19, 2014 1:55 pm |
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Footkerchief
Joined: Sun Oct 19, 2008 5:43 pm Posts: 92
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Re: Unmapped Lands 2 (UPD: V80 - 18 apr)
MIC132 wrote: Quick question about the mod.
In the "Equipement" screen, how do I remove items from a preset? Can't really find any way to do that.. Not even "clear preset" button.. Keep adding items. When you try to add a 4th item, it'll cycle back to 0.
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Mon Apr 21, 2014 9:52 pm |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Unmapped Lands 2 (UPD: V80 - 18 apr)
I'm unable to get a few factions to work with this as well as VW.
General Industries and New World Industries don't seem to work with me.
Any ideas?
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Tue Apr 22, 2014 12:51 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
Having some weird issues with the Brotherhood and GDI. I can attack a non-main Coalition facility as the Brotherhood without problems, but launching an attack on the main GDI HQ caused an instant loss, along with the following error spammed into the console;Code: ERROR: UnmappedLands2.rte/Scripts/Tactics.lua:1425: attempt to perform arithmetic on field 'LastIncomeShowTime' (a nil value) The GDI seem to be causing the issue somehow. It's impossible to attack as them or defend against them.Situation resolved. Moral of the story; define a superweapon for your factions.
Last edited by Arcalane on Sun Mar 08, 2015 8:17 pm, edited 1 time in total.
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Sun Mar 08, 2015 1:03 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
Mr_Rainbow, New World Industries should work out of the box, at least if nothing changed since last time it worked. General Industries faction file can be found in the FactionPack folder.
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Sun Mar 08, 2015 8:06 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
Cooked up a faction file for the Aco Delta Covenant. Seems to work okay so far.
Attachments:
File comment: ADC FF
Aco.lua [11.57 KiB]
Downloaded 991 times
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Tue Mar 10, 2015 11:59 am |
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Ryusho
Joined: Sun Jul 06, 2008 3:26 am Posts: 29
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
I am just currious, Didn't there used to be a major map pack or something, that added a ton of new area's to fight for both this, and Void Wanderers?
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Tue Jul 28, 2015 9:24 am |
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MaxShadow
Joined: Tue Aug 11, 2015 7:02 am Posts: 4
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
I just made the faction files for "The War to End All Wars" mod. Not sure if they are balanced, but at least they work. The rar also comes with modified "Infantry.ini" for each faction. I had to change "HitsMOs=0" to 1 in all the main actors, otherwise they were not recognized by some scripts. Don't forget to add these files to Factions.cfg.
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Thu Aug 13, 2015 2:04 am |
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cowbot
Joined: Sat Sep 19, 2015 1:59 pm Posts: 2
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Re: Unmapped Lands 2 (UPD: V81 - 22 dec)
For some reason stolen guns aren't avalaible for me, after researching the blueprint I got a copy of one of my faction's existing guns in the equipment. Stolen bodies work OK. Somebody knows how to fix it?
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Wed Sep 23, 2015 8:58 am |
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