Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 33) - Investigations
>Pause.
"...I didn't mean-"
>Pause again. Sigh. Grapple and takedown the final red mage.
Thu Feb 26, 2015 1:15 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 33) - Investigations
> Get over there, blast wave the ground. "ENOUGH!" If they try to keep fighting, blast wave again.
Thu Feb 26, 2015 5:06 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 34) - Investigations
Roll 34
The world as the players know it:
___Speed Roll___ John: 1 Speed + 1 Roll = 2 Wolf: 6 Speed + 1 Roll = 7 Kleigg: 1 Speed + 4 Roll = 5 P’orihc: 1 Speed + 2 Roll = 3 Swordsman 1: 1 Speed + 4 Roll = 5 Swordsman 2: 1 Speed + 6 Roll = 7 Archer: 1 Speed + 3 Roll = 4 Red Mage 1: 1 Speed + 1 Roll = 2 Red Mage 2: 1 Speed + 5 Roll = 6 Red Mage 3: 1 Speed + 2 Roll = 3 Red Mage 4: 1 Speed + 5 Roll = 6 Black Mage 1: 1 Speed + 4 Roll = 5 Black Mage 2: 1 Speed + 6 Roll = 7 White Mage: 1 Speed + 1 Roll = 2
___Action Priority___ Wolf: 7 (3) Swordsman 2: 7 (1) (4) Black Mage 2: 7 (1) (2) Red Mage 4: 6 (6) Red Mage 2: 6 (5) Black Mage 1: 5 (6) Swordsman 1: 5 (5) Kleigg: 5 (2) Archer: 4 (2) P’orihc: 3 (5) Red Mage 3: 3 (1) Red Mage 1: 2 (6) White Mage: 2 (5) John: 2 (3)
___Events___ Wolf attempts to grapple Red Mage 1 Wolf: 4 Aim + 3 Roll = 7 vs 9 = 6 Roll + 3 Evasion :Red Mage 1 Grapple misses
Swordsman 2 attacks Black Mage 2 Black Mage 2 does not attempt to evade Attack lands, inflicting 11 Cut
Black Mage 2 casts Kinetic Bolt on Swordsman 2 Swordsman 2 has no AP to evade Attack lands, inflicting 7 Trauma
Swordsman 2 is Staggered
Black Mage 2 casts Kinetic Bolt on Swordsman 1 Black Mage 2: 8 Aim + 4 Roll = 12 vs 11 = 6 Roll + 5 Evasion :Swordsman 1 Attack lands, inflicting 7 Trauma
Swordsman 1 is Staggered
Black Mage 2 casts Kinetic Bolt on Archer Black Mage 2: 8 Aim + 5 Roll = 13 vs 6 = 1 Roll + 5 Evasion :Archer Attack lands, inflicting 7 Trauma
Archer is Staggered
Red Mage 4 casts Fireball on Wolf Red Mage 4: 8 Aim + 5 Roll = 13 Roll vs 9 = 5 Roll + 4 Evasion :Wolf Attack lands, inflicting 6 Burn
Red Mage 4 casts Fireball on Wolf Wolf has no AP to evade Attack lands, inflicting 6 Burn
Red Mage 4 casts Fireball on Wolf Wolf has no AP to evade Attack lands, inflicting 6 Burn
Red Mage 2 casts Fireball on Swordsman 1 Swordsman 1 is unable to evade Attack lands, inflicting 6 Burn
Red Mage 2 casts Fireball on Swordsman 2 Swordsman 2 is unable to evade Attack lands, inflicting 6 Burn
Red Mage 2 casts Fireball on Archer Archer is unable to evade Attack lands, inflicting 6 Burn
Black Mage 1 casts Kinetic Bolt on Wolf Wolf has no AP to evade Attack lands, inflicting 6 Trauma
Black Mage 1 casts Kinetic Bolt on Wolf Wolf has no AP to evade Attack lands, inflicting 6 Trauma
Black Mage 1 casts Kinetic Bolt on Wolf Wolf has no AP to evade Attack lands, inflicting 6 Trauma
Kleigg attacks Red Mage 1, aiming for the head Kleigg: 8 Aim + 6 Roll = 14 vs 10.5 = 6 Roll + 4.5 Evasion :Red Mage 1 Attack lands, inflicting 4 Trauma to the head
Kleigg attacks Red Mage 1, aiming for the head Kleigg: 8 Aim + 2 Roll = 10 vs 6.5 = 2 Roll + 4.5 Evasion :Red Mage 1 Attack lands, inflicting 4 Trauma to the head
Kleigg attacks Red Mage 1, aiming for the head Red Mage 1 is out of AP to evade Attack lands, inflicting 4 Trauma to the head
P’orihc casts Heat on Red Mage 1 Attack misses (Direct Magic)
Red Mage 3 casts Cauterize on self Inflicts 8 Burn and removes 8 Cut on self
Red Mage 3 casts Cauterize on self Inflicts 3 Burn and removes 3 Cut on self
Red Mage 1 is out of AP to action
White Mage casts Accelerated Repair on Black Mage 2 Removes 8 Cut on Black Mage 2
White Mage casts Accelerated Repair on Black Mage 2 Removes 8 Cut on Black Mage 2
White Mage casts Accelerated Repair on Black Mage 1 Removes 8 Cut on Black Mage 1
John casts Blast Wave on the ground Attack lands, making an explosion of dirt and dust
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.
Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.
Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing.
Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.
Kleigg lands a few slugs at Red Mage 1’s head, looking like it knocked him up enough to stop him from casting, and it’s then that you make it to where the fight is and hit the ground with a blast wave, showering the brawl with dirt and dust.
”ENOUGH!”
The mages seem like they’re going to stop for now, no telling about your teammates though. ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.
Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.
Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing.
Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.
Once you can act, you take the opportunity to slug Red Mage 1 in the head three times, knocking him up enough that it looks like he isn’t casting any time soon.
John then appears out of nowhere and hits the ground with a kinetic blast wave, showering the brawl with dirt and dust.
John: ”ENOUGH!”
The mages seem like they’re going to stop for now, no telling about your teammates though. ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
You charge at Red Mage 1, attempting to tackle him to the ground, but he manages to sidestep and evade.
Swordsman 2 hacks at Black Mage 2, the latter making no attempt to dodge and taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.
Red Mage 4 and Black Mage 1 then shower you with fireballs and kinetic bolts, all of them painfully landing. Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.
Kleigg seems to snap into action and throws punches at Red Mage 1, beating him out of action.
John then appears out of nowhere and hits the ground with a kinetic blast wave, showering the brawl with dirt and dust.
John: ”ENOUGH!”
The mages seem like they’re going to stop for now, no telling about your teammates though. ____________________
Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.
Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.
Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing. Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.
Kleigg lands a few slugs at Red Mage 1’s head, looking like it knocked him up enough to stop him from casting, and you take your opportunity to close in on Red Mage 1 and cast Heat. Unfortunately, it doesn’t seem to affect him in any way.
John then makes his move, hitting the ground with a kinetic blast wave and showering the brawl with dirt and dust.
”ENOUGH!”
The mages seem like they’re going to stop for now, no telling about your teammates though. ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 34) - Investigations
> Pick up the White Mage thoughts again.
Thu Feb 26, 2015 7:07 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 34) - Investigations
>Gesture at my men to stand down.
>Notice fire. Stop, drop and roll. Stand up afterwards, and pick up an arrow from Archer's quiver.
Thu Feb 26, 2015 10:12 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 34) - Investigations
"Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen." > Anyone who attacks anyway gets a blast wave.
Fri Feb 27, 2015 2:50 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 34) - Investigations
"I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Fri Feb 27, 2015 3:16 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 35) - Rumors Abound
Roll 35
The world as the players know it:
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.
Wolf signals to his men, and the three of them limp back to position behind their boss.
John: "Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”
Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”
Red Mage 2: ”M-magister Eitulta!”
The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.
Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”
Red Mage 2: ”Well, if you say so.”
The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.
Archer: ”I didn’t get my arrows back.” ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
You stand down, but give yourself a null field boost just in case. The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.
Wolf signals to his men, and the three of them limp back to position behind their boss.
John: "Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
"I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”
Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”
Red Mage 2: ”M-magister Eitulta!”
The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.
Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”
Red Mage 2: ”Well, if you say so.”
The mages give you back your items, and after a hesitant salute to Byrnolf, leave with their wagons North.
Archer: ”I didn’t get my arrows back.” ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
You gesture for your men to stand down, and they happily limp over to their positions behind you. You check yourself for flames, but you just have burns Painful burns, but no need to stop drop and roll.
The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.
John: "Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”
Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”
Red Mage 2: ”M-magister Eitulta!”
An aged man with a greying beard and hair is standing in the street with an ordinary brown cloak over his shoulders.
Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”
Red Mage 2: ”Well, if you say so.”
The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.
Archer: ”I didn’t get my arrows back.” ____________________
Wolf signals to his men, and the three of them limp back to position behind their boss.
The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.
John: "Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”
Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”
Red Mage 2: ”M-magister Eitulta!”
The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.
Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”
Red Mage 2: ”Well, if you say so.”
The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.
Archer: ”I didn’t get my arrows back.” ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
You catch up with the others at the North entrance of town. Everyone is there, facing off with a group of 6 mages. Four red, two black, one white. You stay hidden while they talk.
John: "Alright. We don't want any trouble. We never did. That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man. I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies. I humbly request that if I am to go a free brother in the faith, my possessions be returned."
Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”
Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”
Red Mage 2: ”M-magister Eitulta!”
The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.
Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”
Red Mage 2: ”Well, if you say so.”
The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.
Archer: ”I didn’t get my arrows back.” ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Copper Coin (Qty. 8)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 35) - Rumors Abound
"Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Fri Feb 27, 2015 8:26 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 35) - Rumors Abound
"Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
Fri Feb 27, 2015 10:49 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 35) - Rumors Abound
> Hand arrow to Archer. "Well, thanks for defusing that situation Brynolf. Magister, eh."
Sat Feb 28, 2015 4:09 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 35) - Rumors Abound
>Pat archer on the shoulder.
"Next time, on my order. Not a nod."
>Pause.
"Good aim."
Sat Feb 28, 2015 4:39 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 36) - Rumors Abound
Roll 36
The world as the players know it:
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You hand the arrow to Archer, and he nods thankfully.
Kleigg: "Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”
P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
"Well, thanks for defusing that situation Brynolf. Magister, eh."
Byrnolf: ”Storytime, yes. Let’s get to the shop first.”
Byrnolf leads the way to his lamp shop, and the party piles inside. ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
"Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”
P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
John: "Well, thanks for defusing that situation Brynolf. Magister, eh."
Byrnolf: ”Storytime, yes. Let’s get to the shop first.”
Byrnolf leads the way to his lamp shop, and the party piles inside. ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
You pat Archer on the shoulder.
"Next time, on my order. Not a nod."
Archer: ”Understood.”
A short pause.
"Good aim."
Archer: ”Thanks”
John hands Archer an arrow, to which the latter nods thankfully.
Kleigg: "Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”
P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
John: "Well, thanks for defusing that situation Brynolf. Magister, eh."
Byrnolf: ”Storytime, yes. Let’s get to the shop first.”
Byrnolf leads the way to his lamp shop, and the party piles inside. ____________________
Kleigg: "Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”
"Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
John: "Well, thanks for defusing that situation Brynolf. Magister, eh."
Byrnolf: ”Storytime, yes. Let’s get to the shop first.”
Byrnolf leads the way to his lamp shop, and the party piles inside. ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
Kleigg: "Magister, I must now be honest with you about the origins of this null fabric. It was bundled in a Caelum shrine with a note signed 'E'. I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."
Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”
P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"
John: "Well, thanks for defusing that situation Brynolf. Magister, eh."
Byrnolf: ”Storytime, yes. Let’s get to the shop first.”
Byrnolf leads the way to his lamp shop, and the party piles inside, you included. ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Copper Coin (Qty. 8)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
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