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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 33) - Investigations
>Pause.

"...I didn't mean-"

>Pause again. Sigh. Grapple and takedown the final red mage.


Thu Feb 26, 2015 1:15 am
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Post Re: Ad Infidium (Roll 33) - Investigations
> Get over there, blast wave the ground.
"ENOUGH!"
If they try to keep fighting, blast wave again.


Thu Feb 26, 2015 5:06 am
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Post Re: Ad Infidium (Roll 34) - Investigations
Roll 34



The world as the players know it:

Image







Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.

Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.

Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing.

Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.

Kleigg lands a few slugs at Red Mage 1’s head, looking like it knocked him up enough to stop him from casting, and it’s then that you make it to where the fight is and hit the ground with a blast wave, showering the brawl with dirt and dust.

”ENOUGH!”

The mages seem like they’re going to stop for now, no telling about your teammates though.
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.

Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.

Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing.

Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.

Once you can act, you take the opportunity to slug Red Mage 1 in the head three times, knocking him up enough that it looks like he isn’t casting any time soon.

John then appears out of nowhere and hits the ground with a kinetic blast wave, showering the brawl with dirt and dust.

John: ”ENOUGH!”

The mages seem like they’re going to stop for now, no telling about your teammates though.
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 1/3

Null Body: 3 (-3 Non-Negation Magic, +3 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

You charge at Red Mage 1, attempting to tackle him to the ground, but he manages to sidestep and evade.

Swordsman 2 hacks at Black Mage 2, the latter making no attempt to dodge and taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.

Red Mage 4 and Black Mage 1 then shower you with fireballs and kinetic bolts, all of them painfully landing. Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.

Kleigg seems to snap into action and throws punches at Red Mage 1, beating him out of action.

John then appears out of nowhere and hits the ground with a kinetic blast wave, showering the brawl with dirt and dust.

John: ”ENOUGH!”

The mages seem like they’re going to stop for now, no telling about your teammates though.
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 1/2

Trauma: 18/40
Strength -18 => -12
Evasion -18 => -12

Burn: 18/40
All actions -18 => -14



Name: P’orihc (Asklar)
Race: Chirop
____________________

Wolf rushes Red Mage 1 and misses, while Swordsman 2 hacks again at Black Mage 2.

Black Mage 2 makes no attempt to dodge, taking another brutal slash, but then counters with three kinetic bolts, hitting Swordsman 2, Swordsman 1, and Archer, staggering all of them.

Red Mage 4 launches a trio of fireballs at Wolf while Black Mage 1 throws a trio of kinetic bolts, all landing. Red Mage 2 hits Swordsman 1, Swordsman 2, and Archer with a fireball each.

Kleigg lands a few slugs at Red Mage 1’s head, looking like it knocked him up enough to stop him from casting, and you take your opportunity to close in on Red Mage 1 and cast Heat. Unfortunately, it doesn’t seem to affect him in any way.

John then makes his move, hitting the ground with a kinetic blast wave and showering the brawl with dirt and dust.

”ENOUGH!”

The mages seem like they’re going to stop for now, no telling about your teammates though.
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

IDLE
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 1/3

Trauma: 7/40
Strength -7 => -3
Evasion -7 => -3

Burn: 6/40
All actions -6 => -2


Name: Swordsman 2
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 1/3

Trauma: 7/40
Strength -7 => -3
Evasion -7 => -3

Burn: 6/40
All actions -6 => -2


Name: Archer
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 1/3

Trauma: 7/40
Strength -7 => -3
Evasion -7 => -3

Burn: 6/40
All actions -6 => -2


Thu Feb 26, 2015 7:29 am
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Post Re: Ad Infidium (Roll 34) - Investigations
>Stand down and armor up in null fields.


Thu Feb 26, 2015 2:16 pm
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Post Re: Ad Infidium (Roll 34) - Investigations
> Find the others, stay quiet


Thu Feb 26, 2015 5:40 pm
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Post Re: Ad Infidium (Roll 34) - Investigations
> Pick up the White Mage thoughts again.


Thu Feb 26, 2015 7:07 pm
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Post Re: Ad Infidium (Roll 34) - Investigations
>Gesture at my men to stand down.

>Notice fire. Stop, drop and roll. Stand up afterwards, and pick up an arrow from Archer's quiver.


Thu Feb 26, 2015 10:12 pm
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Post Re: Ad Infidium (Roll 34) - Investigations
"Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."
> Anyone who attacks anyway gets a blast wave.


Fri Feb 27, 2015 2:50 am
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Post Re: Ad Infidium (Roll 34) - Investigations
"I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Fri Feb 27, 2015 3:16 am
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Post Re: Ad Infidium (Roll 35) - Rumors Abound
Roll 35



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.

Wolf signals to his men, and the three of them limp back to position behind their boss.

John: "Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."


Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”

Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”

Red Mage 2: ”M-magister Eitulta!”

The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.

Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”

Red Mage 2: ”Well, if you say so.”

The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.

Archer: ”I didn’t get my arrows back.”
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

You stand down, but give yourself a null field boost just in case. The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.

Wolf signals to his men, and the three of them limp back to position behind their boss.

John: "Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."


"I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”

Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”

Red Mage 2: ”M-magister Eitulta!”

The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.

Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”

Red Mage 2: ”Well, if you say so.”

The mages give you back your items, and after a hesitant salute to Byrnolf, leave with their wagons North.

Archer: ”I didn’t get my arrows back.”
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 1/3

Null Body: 8 (-8 Non-Negation Magic, +8 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

You gesture for your men to stand down, and they happily limp over to their positions behind you. You check yourself for flames, but you just have burns Painful burns, but no need to stop drop and roll.

The white mage casts some sort of Light spell on one of the black mages, making his wounds vanish, while three of the red mages cauterize their cuts with fire.

John: "Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."


Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”

Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”

Red Mage 2: ”M-magister Eitulta!”

An aged man with a greying beard and hair is standing in the street with an ordinary brown cloak over his shoulders.

Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”

Red Mage 2: ”Well, if you say so.”

The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.

Archer: ”I didn’t get my arrows back.”
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 1/2

Trauma: 17/40
Strength -17 => -11
Evasion -17 => -11

Burn: 17/40
All actions -17 => -11



Name: P’orihc (Asklar)
Race: Chirop
____________________

You pick up on the white mage’s thoughts again:

White Mage: HEAL HEAL HEAL

Wolf signals to his men, and the three of them limp back to position behind their boss.

The white mage casts some sort of Light spell on one of the black mages, making his wounds
vanish, while three of the red mages cauterize their cuts with fire.

John: "Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."


Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”

Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”

Red Mage 2: ”M-magister Eitulta!”

The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.

Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”

Red Mage 2: ”Well, if you say so.”

The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.

Archer: ”I didn’t get my arrows back.”
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You catch up with the others at the North entrance of town. Everyone is there, facing off with a group of 6 mages. Four red, two black, one white. You stay hidden while they talk.

John: "Alright. We don't want any trouble. We never did.
That man is a bit strange, but he's been with us on the road for quite a while, and he's not a Caelum follower, I can assure you. A bit simple at times, but a good man.
I apologize that our men jumped the gun and attacked you. We don't want any further trouble, let's all just walk away and pretend this didn't happen."


Kleigg: "I am sorry to have caused this trouble. Mages and the learned are not my enemies.
I humbly request that if I am to go a free brother in the faith, my possessions be returned."


Red Mage 2: ”We’ll let the rest of you go, you got your end of the beating and it’s not like we can fit you all in the wagon, but we got an order to bring this guy back. Reports were made and higher-ups back at base are waiting for us to bring him in. If we don’t then we’re in a load of ♥♥♥♥.”

Brynolf: ”Tell them that I personally checked out the situation and can confirm that the man you are ordered to capture is not of Caelum.”

Red Mage 2: ”M-magister Eitulta!”

The lamp shop owner is standing in the street, an ordinary brown cloak over his shoulders.

Byrnolf: ”I’m retired. Anyways, if you tell the folks up North that I checked it out, they’ll send someone later to personally verify.”

Red Mage 2: ”Well, if you say so.”

The mages give Kleigg back his items, and after a hesitant salute to Byrnolf, leave with their wagons North.

Archer: ”I didn’t get my arrows back.”
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 2/3

Trauma: 6/40
Strength -6 => -2
Evasion -6 => -2

Burn: 5/40
All actions -5 => -1


Name: Swordsman 2
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 2/3

Trauma: 6/40
Strength -6 => -2
Evasion -6 => -2

Burn: 5/40
All actions -5 => -1


Name: Archer
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 2/3

Trauma: 6/40
Strength -6 => -2
Evasion -6 => -2

Burn: 5/40
All actions -5 => -1


Fri Feb 27, 2015 6:44 am
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Post Re: Ad Infidium (Roll 35) - Rumors Abound
"Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Fri Feb 27, 2015 8:26 pm
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Post Re: Ad Infidium (Roll 35) - Rumors Abound
"Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"


Fri Feb 27, 2015 10:49 pm
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Post Re: Ad Infidium (Roll 35) - Rumors Abound
> Hand arrow to Archer.
"Well, thanks for defusing that situation Brynolf.
Magister, eh."


Sat Feb 28, 2015 4:09 am
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Post Re: Ad Infidium (Roll 35) - Rumors Abound
>Pat archer on the shoulder.

"Next time, on my order. Not a nod."

>Pause.

"Good aim."


Sat Feb 28, 2015 4:39 am
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Post Re: Ad Infidium (Roll 36) - Rumors Abound
Roll 36



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You hand the arrow to Archer, and he nods thankfully.

Kleigg: "Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”

P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"

"Well, thanks for defusing that situation Brynolf.
Magister, eh."


Byrnolf: ”Storytime, yes. Let’s get to the shop first.”

Byrnolf leads the way to his lamp shop, and the party piles inside.
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

"Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”

P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"

John: "Well, thanks for defusing that situation Brynolf.
Magister, eh."


Byrnolf: ”Storytime, yes. Let’s get to the shop first.”

Byrnolf leads the way to his lamp shop, and the party piles inside.
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 2/3

Null Body: 7 (-7 Non-Negation Magic, +7 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

You pat Archer on the shoulder.

"Next time, on my order. Not a nod."

Archer: ”Understood.”

A short pause.

"Good aim."

Archer: ”Thanks”

John hands Archer an arrow, to which the latter nods thankfully.

Kleigg: "Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”

P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"

John: "Well, thanks for defusing that situation Brynolf.
Magister, eh."


Byrnolf: ”Storytime, yes. Let’s get to the shop first.”

Byrnolf leads the way to his lamp shop, and the party piles inside.
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 2/2

Trauma: 16/40
Strength -16 => -10
Evasion -16 => -10

Burn: 16/40
All actions -16 => -10



Name: P’orihc (Asklar)
Race: Chirop
____________________

Kleigg: "Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”

"Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"

John: "Well, thanks for defusing that situation Brynolf.
Magister, eh."


Byrnolf: ”Storytime, yes. Let’s get to the shop first.”

Byrnolf leads the way to his lamp shop, and the party piles inside.
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Kleigg: "Magister, I must now be honest with you about the origins of this null fabric.
It was bundled in a Caelum shrine with a note signed 'E'.
I am foreign to this place, but I believe if you tell me now your relation to the fabric and the nature of Caelum religion I may be able to understand why I was the subject of such inquiry."


Byrnolf: ”I see. Unfortunately, I don’t think I’m this ‘E’ fellow, probably just a coincidence of letters. I think I do know who it may be, though.”

P’orihc: "Funny things of life. We were learning magic from one of the best sources. I think it's time for a story?"

John: "Well, thanks for defusing that situation Brynolf.
Magister, eh."


Byrnolf: ”Storytime, yes. Let’s get to the shop first.”

Byrnolf leads the way to his lamp shop, and the party piles inside, you included.
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 3/3

Trauma: 5/40
Strength -5 => -1
Evasion -5 => -1

Burn: 4/40
All actions -4 => -0


Name: Swordsman 2
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 2/3

Trauma: 5/40
Strength -5 => -1
Evasion -5 => -1

Burn: 4/40
All actions -4 => -0


Name: Archer
Race: Human
Conditions:
Stamina: 6/6
Mana: 4/4
AP: 3/3

Trauma: 5/40
Strength -5 => -1
Evasion -5 => -1

Burn: 4/40
All actions -4 => -0


Sat Feb 28, 2015 8:19 am
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