Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 30) - Investigations
Continue to observe, trying to keep out of sight. Signal Archer to keep silent.
Mon Feb 23, 2015 2:42 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 31) - Investigations
Yesterday's roll is now today's morning roll.
Roll 31
The world as the players know it:
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"Sorry, we got caught up in something! No worry, nothing wrong here!"
P’orihc: "Just wandering about. What are you doing?"
Red Mage: ”Investigating the unlawful use of magic within town limits. If you have an itch to blow something up, please do it at a minimum of a quarter mile distance from town.”
The mages turn and leave, hurrying to the town’s North entrance. You haven’t seen them in town before, you wonder where they came from? ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
"I will surrender myself freely."
Ki’stha: "I hope nothing comes of this. See you soon."
You walk over to the mages, who surround you and lead you towards the town’s North entrance. On the road just outside is a supply wagon, with a pair of donkeys stationed at the front. Beside the carriage is, as best as you can describe, a large, sturdy wooden box on wheels, headed by its own pair of donkeys. It has small fist-sized holes on the side that you imagine act as windows, and a single door, located at the back, with a thick plank acting as a locking bar in place.
There are two mages waiting by the wagons, one red and one black, bringing the total mage count to 6.
Red Mage 1: ”Confiscate his belongings.”
You feel your items being taken away from you, which are then placed into a bag and carried off to the supply wagon, while a pair of mages unlock and open the box wagon door. Another hands you a small metal flask.
???: ”Drink all of this, and then step inside.” ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
You signal for your group to remain quiet, and try to observe the event without revealing yourself.
Kleigg: "I will surrender myself freely."
Ki’stha: "I hope nothing comes of this. See you soon."
Kleigg walks over to the mages, who surround him and lead him towards the town’s North entrance. You take your cue to silently follow the group with your party in tow. On the road just outside of town is a supply wagon, with a pair of donkeys stationed at the front. Beside the carriage is what looks like a large, sturdy wooden box on wheels, headed by its own pair of donkeys. It has small fist-sized holes on the side that you imagine act as windows, and a single door, located at the back, with a thick plank acting as a locking bar in place.
There are two mages waiting by the wagons, one red and one black, bringing the total mage count to 6.
Red Mage 1: ”Confiscate his belongings.”
One of the mages takes Kleigg’s items, which are then placed into a bag and carried off to the supply wagon, while a pair of mages unlock and open the box wagon door. Another hands him a small metal flask.
???: ”Drink all of this, and then step inside.” ____________________
John: "Sorry, we got caught up in something! No worry, nothing wrong here!"
"Just wandering about. What are you doing?"
Red Mage: ”Investigating the unlawful use of magic within town limits. If you have an itch to blow something up, please do it at a minimum of a quarter mile distance from town.”
The mages turn and leave, hurrying to the town’s North entrance. You haven’t seen them in town before, you wonder where they came from? ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
The mages lead Kleigg towards the town’s Northern entrance. Looks like you’re alone for now. ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Trauma: 1/40 Strength -1 => -0 Evasion -1 => -0
Inventory: -Copper Coin (Qty. 8)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
Mon Feb 23, 2015 4:32 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 31) - Investigations
>Consider for one second the nature of human choices. >>Expecting poison, drink deeply. >>>Enter the wagon, knowing that history will either forgive or forget Brother Kleigg.
Mon Feb 23, 2015 5:07 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 31) - Investigations
They are taking you to the head block :c
"We should see what is going on John, from what we know Byrnolf is the closest thing to a mage in this town, so this isn't ordinary business."
> Follow the red mage from afar and try to read his mind.
Mon Feb 23, 2015 6:17 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 31) - Investigations
>Approach confidently. Point at Kleigg, look at whoever seems to be the one in charge.
"What's happening here?"
Tue Feb 24, 2015 3:17 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 31) - Investigations
"Haha whoops we're hoodlums." > Make my arrow float and zoom back and forth a bit.
Tue Feb 24, 2015 3:41 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 32) - Investigations
Roll 32
The world as the players know it:
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
P’orihc: "We should see what is going on John, from what we know Byrnolf is the closest thing to a mage in this town, so this isn't ordinary business."
"Haha whoops we're hoodlums."
You follow P’orihc as he leads the way to where the mages went while playing with an arrow, hovering it back and forth, and the two of you duck behind a building at the edge of town. At the North entrance is a supply wagon and a wagon resembling a large, durable wooden box with a door in the back that looks like it’s locked from the outside. Three red mages, two black, and one white are surrounding Kleigg by the wagons.
Wolf then comes out from behind another building with Archer and the Swordsman duo in tow, stopping a short distance from the mages.
Wolf: "What's happening here?"
Red Mage 1: ”This man has been reported for suspicious religious activities and is being taken in for questioning. If he turns out innocent, he will be released.” ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
You’re about to take the flask when you see Wolf march out from behind a building with Archer and the Swordsman duo in tow.
Wolf: "What's happening here?"
Red Mage 1: ”This man has been reported for suspicious religious activities and is being taken in for questioning. If he turns out innocent, he will be released.” ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
You approach the mages confidently, pointing at Kleigg and looking at one of the red mages who seems to be running the show.
"What's happening here?"
Red Mage 1: ”This man has been reported for suspicious religious activities and is being taken in for questioning. If he turns out innocent, he will be released.”
Your three underlings hesitantly walk up from behind you, with one of them whispering -
Swordsman 1: ”It uh, might not be best to make a scene, boss.” ____________________
P’orihc: "We should see what is going on John, from what we know Byrnolf is the closest thing to a mage in this town, so this isn't ordinary business."
John: "Haha whoops we're hoodlums."
You lead the way to where the mages went, and the two of you duck behind a building at the edge of town. At the North entrance is a supply wagon and a wagon resembling a large, durable wooden box with a door in the back that looks like it’s locked from the outside. Three red mages, two black, and one white are surrounding Kleigg by the wagons.
Wolf then comes out from behind another building with Archer and the Swordsman duo in tow, stopping a short distance from the mages.
Wolf: "What's happening here?"
Red Mage 1: ”This man has been reported for suspicious religious activities and is being taken in for questioning. If he turns out innocent, he will be released.” ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
Tue Feb 24, 2015 3:58 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 32) - Investigations
"I am as innocent as the day I was born."
>Comply with questioning when we arrive.
Tue Feb 24, 2015 5:12 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 32) - Investigations
> Remain hidden, attempt to pick up the white mage thoughts.
Tue Feb 24, 2015 8:17 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Ad Infidium (Roll 32) - Investigations
>Furrow brow. Nod at my evil minions well-paid employees.
"He has a road to work on."
Tue Feb 24, 2015 11:27 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 32) - Investigations
"Verdammte betrüger magier." > Keep watching. Be ready to spring into action should things get violent.
Wed Feb 25, 2015 4:41 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 33) - Investigations
Roll 33
The world as the players know it:
___Speed Roll___ Swordsman 1, Swordsman 2, and Archer get First Strike Swordsman 1: 1 Speed + 3 Roll = 4 Swordsman 2: 1 Speed + 5 Roll = 6 Archer: 1 Speed + 6 Roll = 7
John takes a Reaction Action, reacting to the trio’s attack
___Events___ Archer fires an arrow at White Mage Archer: 8 Aim + 6 Roll = 14 vs 6 = 1 Roll + 5 Evasion :White Mage Attack lands, inflicting 6 Cut
Archer fires an arrow at White Mage Archer: 8 Aim + 6 Roll = 14 vs 8 = 5 Roll + 3 Evasion :White Mage Attack lands, inflicting 6 Cut (Archer has OP luck)
Archer fires an arrow at White Mage Archer: 8 Aim + 1 Roll = 9 vs 2 = 2 Roll + 0 Evasion :White Mage Attack lands, inflicting 6 Cut
Swordsman 2 attacks Red Mage 1 Swordsman 2: 8 Aim + 1 Roll = 9 vs 11 = 6 Roll + 5 Evasion :Red Mage 1 Attack misses
Swordsman 2 attacks Red Mage 2 Swordsman 2: 8 Aim + 1 Roll = 9 vs 11 = 6 Roll + 5 Evasion :Red Mage 2 Attack misses (yes the roll was exactly the same as the previous attack)
Swordsman 2 attacks Red Mage 3 Swordsman 2: 8 Aim + 4 Roll = 12 vs 7 = 2 Roll + 5 Evasion :Red Mage 3 Attack lands, inflicting 11 Cut
Swordsman 1 attacks Red Mage 4 Swordsman 1: 8 Aim + 2 Roll = 10 vs 9 = 4 Roll + 5 Evasion :Red Mage 4 Attack lands, inflicting 11 Cut
Swordsman 1 attacks Black Mage 1 Swordsman 1: 8 Aim + 2 Roll = 10 vs 9 = 4 Roll + 5 Evasion :Black Mage 1 Attack lands, inflicting 11 Cut (Yes rolls were exactly the same as last attack)
Swordsman 1 attacks Black Mage 2 Swordsman 1: 8 Aim + 2 Roll = 10 vs 9 = 4 Roll + 5 Evasion :Black Mage 2 Attack lands, inflicting 11 Cut (Yes rolls were exactly the same as last attack AGAIN)
John casts Kinetic Bolt on Red Mage 1 John: 8 Aim + 6 Roll = 14 vs 6 = 1 Roll + 5 Evasion :Red Mage 1 Attack lands, inflicting 6 Trauma
Red Mage 1 is Staggered
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Kleigg: "I am as innocent as the day I was born."
Wolf furrows his brow before nodding to his men.
Wolf: "He has a road to work on."
The three workers trade glances, and then become a blur of motion. Swords sing and arrows whistle, leaving the White Mage with three feathered quills embedded in his gut and four other mages with a nasty cut. One of the red mages succeeds in dodging the bite of steel, but you launch a kinetic bolt and land it in his chest, knocking him back. ____________________
Conditions: Stamina: 4/4 Mana: 4/4 AP: 3/3
Inventory: -Arrow (+1 Edge) -Magic Weapons and Constructs (Book) -Crude Mana Stone (Mana: 1/1)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + MP) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + MP] * 1.5) --(Fortification) (Mana is only drained when abilities are disturbed) ---Stabilize (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + MP) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 6 Aim: 8 Evasion: 5 Will: 4 Speed: 1
Name: Kleigg (TheKebbit) Race: Human ____________________
"I am as innocent as the day I was born."
Wolf furrows his brow before nodding to his men.
Wolf: "He has a road to work on."
The three workers trade glances, and then become a blur of motion. Swords sing and arrows whistle, leaving the White Mage with three feathered quills embedded in his gut and four other mages with a nasty cut. One of the red mages succeeds in dodging the bite of steel, but a glassy orb flies out from an unseen source and hits square, knocking the man back with a concussive punch. ____________________
Skills: (Magic) -(???) --(???) ---Extrasensory (Detect Magic) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 4 Arcane: 4 Aim: 8 Evasion: 4 Will: 9 Speed: 1
-Null Body (-1 Non-Negation Magic, +1 Magic Resistance)
Name: Wolf (Areku) Race: Lupus ____________________
Kleigg: "I am as innocent as the day I was born."
You furrow your brow, and then nod towards your well-paid evil minions.
"He has a road to work on."
The three of them trade glances, and then become a blur of motion. Swords sing and arrows whistle, leaving the White Mage with three feathered quills embedded in his gut and four other mages with a nasty cut. One of the red mages succeeds in dodging the bite of steel, but a glassy orb flies out from an unseen source and hits square, knocking the man back with a concussive punch. ____________________
You remain hidden while trying to pick up on the White Mage’s thoughts.
Kleigg: "I am as innocent as the day I was born."
White Mage: Orders are orders. Hopefully we can get this over with and let ‘em go without trouble.
Wolf furrows his brow before nodding to his men.
Wolf: "He has a road to work on."
The three workers trade glances, and then become a blur of motion. Swords sing and arrows whistle, leaving the White Mage with three feathered quills embedded in his gut and four other mages with a nasty cut. One of the red mages succeeds in dodging the bite of steel, but John launches a kinetic bolt and land it in his chest, knocking him back.
A mental scream fills your head, despite the White Mage not uttering any vocalizations. ____________________
Conditions: Stamina: 2/2 Mana: 8/8 AP: 2/2
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) -(Thermic) --(Fire) ---Heat (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 6 Will: 4 Speed: 1
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = Arcane+Mana)
-Flight (Chirop are capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 9 Aim: 6 Evasion: 8 Will: 2 Speed: 1
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