| Author | Message | 
        
			| ATOS Productions 
					Joined: Mon Aug 27, 2012 7:21 pm
 Posts: 31
   |   CC does not detect spritesI have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when I run the game, I get an error saying that the sprite can not be found. (on both occasions, the sprites were of simple devices with no Lua whatsoever.)What would be a solution to this?
 
 
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			| Tue Jan 27, 2015 7:08 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: CC does not detect spritesWhat is the image type of your sprite?
 As far as CC is concerned, it only accepts BMP images.
 
 
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			| Tue Jan 27, 2015 8:29 pm | 
					
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			| ATOS Productions 
					Joined: Mon Aug 27, 2012 7:21 pm
 Posts: 31
   |   Re: CC does not detect spritesOh wait, I think I found the problem. Sorry for wasting your time, Coops. It's that the sprites were RGB, not indexed. However, now I have a different problem - when I convert them to indexed with GIMP, they seem to convert fine, however, the next time I open them, they're RGB again. What the Dell? 
 
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			| Wed Jan 28, 2015 6:25 am | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   |   Re: CC does not detect spritesGIMP probably converts your indexed BMP to it's pre-set default palette (Which is probably 24bit) when you open them.But then again, I have no idea because I never actually used GIMP.
 It's good old WinXP MSPaint for me.
 
 
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			| Wed Jan 28, 2015 10:01 am | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: CC does not detect spritesIt shouldn't be automatically converting them or anything - certainly doesn't on my end. Mind you, I've stuck to using 2.6.12 for sprite editing because features and 'improvements' in newer versions have been too much of a headache to be worth the upgrade. 
 
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			| Wed Jan 28, 2015 2:26 pm | 
					
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			| darkman945 
					Joined: Sat Dec 20, 2014 4:33 pm
 Posts: 48
   |   Re: CC does not detect spritesId reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )
 
 Example of how i do it, in paint!
 
 1. open your sprite
 
 2. open pallete
 
 3. Ctrl + A , Ctrl + C in your sprite
 
 4. Go on the pallete and do CTRL + V
 
 
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			| Mon Feb 02, 2015 6:23 pm | 
					
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			| RandomCoderZ 
					Joined: Fri Sep 13, 2013 1:39 am
 Posts: 157
 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
   |   Re: CC does not detect spritesdarkman945 wrote: Id reccomend changing to MSPaint if you arent able to do it your way, now, i make my sprites in Paint for windows 7/8 and render and pallete my sprites using instances of paint xp, you just copy and paste your original sprite on a pallete, (found in CC's base.rte )
 
 Example of how i do it, in paint!
 
 1. open your sprite
 
 2. open pallete
 
 3. Ctrl + A , Ctrl + C in your sprite
 
 4. Go on the pallete and do CTRL + V
You can use Photoshop too if you have access to that. About the sprites. You can just pick a existing sprite of something random from the game folder and paste your sprite in a copy of that file. Its the indexed color file you want so I keep copying and using files from CC files that have them indexed already, that way my sprites are never faulty.
 
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			| Tue Feb 03, 2015 12:07 am | 
					
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