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RandomCoderZ
Joined: Fri Sep 13, 2013 1:39 am Posts: 157 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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recoil-less digger?
Yeah here I am again... I was wondering if there is a way to make a recoil less digger? Like a spade, with more particles, but no recoil?(Tried that but ended up becoming a rocket like spade XD)
This is actually something that has been bothering me ever since I began making modifications on Cortex so I might as well swallow my pride and ask all the stupid questions I have.
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Thu Jan 08, 2015 9:12 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: recoil-less digger?
In one of the later builds the variable RecoilTransmission was added which affects how much recoil is transmited to the actor. Setting it to 1 means all the recoil is transfered, 0 means nothing is transfered.
Another way to do it would be fine tuning a lot, like, trying with low mass and lots of particles with high sharpness and then mess with the speed so it's not pure terrain rape.
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Thu Jan 08, 2015 11:39 pm |
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RandomCoderZ
Joined: Fri Sep 13, 2013 1:39 am Posts: 157 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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Re: recoil-less digger?
Thanks I really appreciate your answers and help, which part of the code do I put RecoilTransmission in ?
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Fri Jan 09, 2015 12:49 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: recoil-less digger?
It's part of the main weapon/tool stats, similar to RateOfFire and all those other fiddly bits. I usually put it below the weapon's Mass myself.
I think it can also act as a simple multiplier; 2 = 2x recoil, and so on.
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Fri Jan 09, 2015 1:49 am |
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RandomCoderZ
Joined: Fri Sep 13, 2013 1:39 am Posts: 157 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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Re: recoil-less digger?
Thank you Very much, Exactly what i needed. This will help alot.
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Fri Jan 09, 2015 9:34 am |
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