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 S.C.R.A.P Faction - Discontinued 
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 S.C.R.A.P Faction - Discontinued
Welcome to S.C.R.A.P Faction!

(Scrap Creation of Adjoint Parts)

(The mod name will be changed to "Adjoint Faction" Later.)

Image

S.C.R.A.P Story:

"S.C.R.A.P Is a being of metalorganic metal which was first sighted at a place where humans dumped all sorts of metal. They call it the "Adjoint Yard". Slowly a nanobot started recovering itself and Built itself with items lying around and resulting in becoming a S.C.R.A.P Unit. "Adjoint Yard" became a new place for the S.C.R.A.P units to reside in and eventually it became their town."

"Lately Humans noticed they had developed strong defensive weapons and started recruiting them as soldiers."


Units:

S.C.R.A.P



"S.C.R.A.P Tank:"



Titan Adjoint


Titan Adjoint Strider




Main S.C.R.A.P Weapons:


"The Laser Repeater:"



"LaserBurner Sniper:"



"Oxyacetylene FlameThrower:"



"PBFusion:"



Main Titan Weapons:


"HeartFire:"



"BloodHelp:"



"Firework Gun:"



"AirBomber:"



"Firework Gun Death:"



Titan Tools:


"Tunnel-ler:"



"S.C.R.A.P.L.I.N.G Units: (Yes the babies want to fight too!)"


S.C.R.A.P.L.I.N.G



"S.C.R.A.P.L.I.N.G Weapon:"

S.C.R.A.P.L.I.N.G MiniLaser Pistol



"S.C.R.A.P Craft:"

S.C.R.A.P Interstellar Ship




Final Words:

"This mod uses a few elements from the source folders Like the techion.rte and base.rte if any of these is modified or moved the mod will act strange/not work."



"Hope you enjoy this mod!"

! Image !

(Version 1.5)

(3.27 MB)


Credits:


Last edited by RandomCoderZ on Sat Jul 30, 2016 8:21 am, edited 13 times in total.



Tue Dec 16, 2014 5:29 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Great mod! hope to see more :D


Tue Dec 16, 2014 9:28 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
PixelPLay wrote:
Great mod! hope to see more :D

I'm very happy that you liked it, i think this theme fits CC in a way. ^3^
I wanted to make closing wounds, but... I'm not good enough for that!


Wed Dec 17, 2014 1:07 am
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Joined: Thu Oct 31, 2013 7:02 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Too bad nobody has managed to make regrowing limbs as far as i'm aware, otherwise you could make them regrow limbs with the help of someone


Fri Dec 19, 2014 7:42 am
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Pigbear wrote:
Too bad nobody has managed to make regrowing limbs as far as i'm aware, otherwise you could make them regrow limbs with the help of someone

Yeah not really what I'm talking about but that would be awesome. As far as I know, I think the closest you get from regrowing limbs are the "Zombiebot grunts" by findude. But I'm a no Lua scripter so that would probably be impossible for me.


Fri Dec 19, 2014 3:10 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Do a bit of searching, there've been a couple mods or posts in mod making about it. Here's one that might help you:
viewtopic.php?f=61&t=29822


Fri Dec 19, 2014 6:24 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Bad Boy wrote:
Do a bit of searching, there've been a couple mods or posts in mod making about it. Here's one that might help you:
viewtopic.php?f=61&t=29822

This is extremely interesting I will totally study this, thanks for sharing!


Sat Dec 20, 2014 2:00 am
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Data Realms Elite
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
RandomCoderZ wrote:
Pigbear wrote:
Too bad nobody has managed to make regrowing limbs as far as i'm aware, otherwise you could make them regrow limbs with the help of someone

Yeah not really what I'm talking about but that would be awesome. As far as I know, I think the closest you get from regrowing limbs are the "Zombiebot grunts" by findude. But I'm a no Lua scripter so that would probably be impossible for me.


I'm not sure how the zombiebots work, but there are easy ways to give the "regeneration" thing. For example, deleting the actor and make another one spawn in it's place, with the same inventory and maybe the same or a little more health, so that it looks like it recovered some lost limbs. Now, to make it look cooler, you could delete the actor, spawn, for example, an AEmitter or a MOSRotating in it's place with some nice sprite (maybe a robotic-like egg, or a robot laying down with some animation) and then after some time it'd dissapear (or break, depending on what you'd sprite) and respawn the robot.


Sat Dec 20, 2014 9:43 pm
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Joined: Tue Oct 15, 2013 8:13 am
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
You could burrow other mods or mine http://forums.datarealms.com/viewtopic.php?f=61&t=45461 then combining of your own flavor as you like.

btw, your sniper's pretty op and I like it


Sun Dec 21, 2014 12:10 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Asklar wrote:
RandomCoderZ wrote:
Pigbear wrote:
Too bad nobody has managed to make regrowing limbs as far as i'm aware, otherwise you could make them regrow limbs with the help of someone

Yeah not really what I'm talking about but that would be awesome. As far as I know, I think the closest you get from regrowing limbs are the "Zombiebot grunts" by findude. But I'm a no Lua scripter so that would probably be impossible for me.


I'm not sure how the zombiebots work, but there are easy ways to give the "regeneration" thing. For example, deleting the actor and make another one spawn in it's place, with the same inventory and maybe the same or a little more health, so that it looks like it recovered some lost limbs. Now, to make it look cooler, you could delete the actor, spawn, for example, an AEmitter or a MOSRotating in it's place with some nice sprite (maybe a robotic-like egg, or a robot laying down with some animation) and then after some time it'd dissapear (or break, depending on what you'd sprite) and respawn the robot.

Ah, That could work as well.
But we'll see how i will do it ^^


Sun Dec 21, 2014 2:06 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Silent00 wrote:
You could burrow other mods or mine http://forums.datarealms.com/viewtopic.php?f=61&t=45461 then combining of your own flavor as you like.

btw, your sniper's pretty op and I like it

Wow, I love your dropship sprite!
Oh and if i borrow others mod's i will need to ask them before i re-upload their code, also i will need to give them credit for it.

I'm glad you like the mod BTW ^^, I'm actually working on a dropship and it will probably be released next update. :)


Sun Dec 21, 2014 2:13 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
is there any chance to made this into tech? (that has a loadouts and playable of campaign or activity)


Mon Dec 22, 2014 3:12 pm
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Silent00 wrote:
is there any chance to made this into tech? (that has a loadouts and playable of campaign or activity)

(Trying to answer this question as good as I can)
I'm currently planning to make locked weapons, which means that the S.C.R.A.P weapons will be locked to my individual Faction. And about loadouts, these will automatically apply when I lock the weapons. As it is right now I havent got a single idea how to make a activity or "Campaign". I will maybe poke into this when I think the faction is complete and/or when I dont think any more additions is needed.


Tue Dec 23, 2014 2:33 am
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Aside from coding loadouts, all you need to do to make a module into a metagame-usable Tech is to add 'Tech' to the ModuleName, e.g. Ronin Tech.


Tue Dec 23, 2014 10:45 am
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Really good mod so far, pretty good pixel art and i like the idea of scrap made units... if only you could incorporate the zombot tchniques...

Ah jokes and that jazz aside, good mod!


Wed Dec 24, 2014 1:27 pm
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