Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
The Tease, I Can't Stand It
Assemblies, New Deployables, and this Constructor mentioned. Such a tease, I feel a little hype. Is this continuation of game items or was something learned in PP and filtered back? Can we finally build on-site?
But really, just curious
Sun Sep 07, 2014 8:47 am
4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
Re: The Tease, I Can't Stand It
I'm more excited for the inventory visualization and wound manipulation.
Oh, and the MOID being raised up to 65535.
Sun Sep 07, 2014 10:10 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: The Tease, I Can't Stand It
CCS wrote:
this Constructor mentioned. Such a tease, I feel a little hype. Is this continuation of game items or was something learned in PP and filtered back? Can we finally build on-site?
Influenced by the PP tearing-down and rebuilding, yup.
Better concrete (current one looks a bit better than this)
Auto-build layouts for AI
Standard units and brain units have different layouts
Sun Sep 07, 2014 3:18 pm
CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
Re: The Tease, I Can't Stand It
Very delighting, probably may need a work-around to do BG bits. But this is good, now you'll have a reason to buy dirt, heh, so you keep the terrain as it.
@4zk - That MOID (256^2), my goodness that will be a train that can not be stopped. Meanwhile, a base can be a beast with all the doodads and moveables it can have.
Sun Sep 07, 2014 11:49 pm
Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
Re: The Tease, I Can't Stand It
Hm, is the topic about a video or blog somewhere?
Mon Sep 08, 2014 5:39 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: The Tease, I Can't Stand It
CCS wrote:
Very delighting, probably may need a work-around to do BG bits. But this is good, now you'll have a reason to buy dirt, heh, so you keep the terrain as it.
@4zk - That MOID (256^2), my goodness that will be a train that can not be stopped. Meanwhile, a base can be a beast with all the doodads and moveables it can have.
Maybe so, but it will still be limited by the efficiency of the engine and your own hardware. It's great and all, but what's the point in having a monster-base when it makes your FPS/sim rate slow to a crawl?
Mon Sep 08, 2014 12:39 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: The Tease, I Can't Stand It
So far the only good thing 65K of MO IDs brings is that you don't break the game when you have more than 255. Still you'll probably won't live long enough to break the 65K limit due to lag.
Mon Sep 08, 2014 1:40 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: The Tease, I Can't Stand It
Wait. So instead of doing "actor.ID ~= 255" what do we do? Or we simply don't have to do it anymore?
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