View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:12 pm



Reply to topic  [ 18 posts ]  Go to page Previous  1, 2
 Friendly Fire 
Author Message
User avatar

Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
Reply with quote
Post Re: Friendly Fire
It isn't for me, but I can't say if it will for anyone else.


Last edited by omegadrace on Tue Sep 02, 2014 12:43 am, edited 1 time in total.



Tue Sep 02, 2014 12:37 am
Profile WWW

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
Reply with quote
Post Re: Friendly Fire
Yeah that's silly. Either have only the brain or something else you'll only have one of call that script or add to each actor self.IgnoresTeamHits = false.
Doing both is definitely resource intensive and isn't needed.

Better yet if you want to do it actually efficiently, use the create functions instead of updates since I doubt this property resets every frame.


Tue Sep 02, 2014 12:43 am
Profile

Joined: Wed Oct 05, 2011 6:59 pm
Posts: 17
Reply with quote
Post Re: Friendly Fire
Damn, well I guess I'll hold on. Hasn't been too big of a problem so far >.<


Tue Sep 02, 2014 2:33 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.090s | 13 Queries | GZIP : Off ]