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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Roll To Die
plottttttttttttttttttttttt

> Await the inevitable


Mon May 12, 2014 6:34 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
"I've got a bad feeling about this."

Wait. If we can move, then move.


Mon May 12, 2014 6:36 pm
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Post Re: Roll To Die
>Inspect my surroundings and the friendly clones.


Mon May 12, 2014 6:51 pm
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Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>Wait


Tue May 13, 2014 5:42 pm
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Location: In a grassy place.
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Post Re: Roll To Die
>Use my advanced targeting system to analyze the clones surrounding us.


Tue May 13, 2014 11:35 pm
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Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
Sorry for the long wait since the last roll, I was finishing off my last year of Uni and my workload went insane.

Roast Veg
Clone #25969 [-] > await the inevitable
Clutching the grip to your Rocket Launcher you dod your best to prepare for whatever awaits you, when you finally see that it's a mere eight of them you feel somewhat relieved.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-Stim Injector [ACTIVE]
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [-] >Use my advanced targeting system to analyze the clones surrounding us.
Even without using your targeting system you can tell that all of the clones seem to be using the same equipment that you had acess to from the upgrade terminal, they must be from different test iterations or something?
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [3/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [-] >Inspect my surroundings and the friendly clones.
Looking around you see that the room looks to be about the same as a normal testing room, but its sheer scale pute that out of the picture. The friendly clones seem to be doing much the same as you are, looking around trying to figure out what is going on.
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Grenade Machinegun [LOOTED] [80/80]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [100%]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-FireProofing
-Moderate Plating


caekdaemon
Clone #25993 [-] "I've got a bad feeling about this" Wait. If we can move, then move.
You try to move about, and find you can and squeeze between a couple of the other clones before voicing your fears.
Given how things are looking after the wall finishes rising you'd say your fears were likely unwarranted, because since when are this many clones needed to take out a mere eight uh... robots??
Abilities:
Inventory:
-Linked Capacitor PPC [100%] [---------]
-Powered Armour
-Heavy Force Barrier [100%]
-Stim Injector [ACTIVE]
Conditions:


Izen
Clone #26015 [-] >Wait
You decide to wait things out patiently, no need to get worked up, as wwith this many clones this'll probabally end up being nothing major compared to what you've already faced after all.
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Powered Armour
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Strong Acid spit [3/3]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Game Events:
The Steel Wall Rises from the Ground Exposing an enormous Room Filled with still smoking wreckage from an obviously recent battle, there is even a series of gaping holes in the back wall.
Amidst the Piles of Destroyed Drones, Golems and Droids you see Eight Figures, they look vaugely similar to to the Powered armour that some of you clones are wearing, but are much more advanced looking, they must either be Robots or are wearing some extremely advanced armour.
The First has an Energy Rifle of some sort.
The Second is winged, has a tail and is weilding two Weapons that look to be Flamethrowers.
The Third Has a Large multi barrel Minigun.
The Fourth has a Huge Twin Barreled gun.
The Fifth has wings and a Large Energy Weapon of some sort.
The Sixth has wings and a Large Rifle.
The Seventh has wings a large crescent shaped device and a Strange looking Weapon, possibly energy weapons?
The Eighth seems to have no weapons, but does have Bulky clawed Gauntlets.
They vary in size as well, ranging from the Fourth who is clearly the most bulky and heavily armoured, to the Fifth who seems built for speed.
All Eight Turn to face the Army of Clones and raise their Weapons.

Map:[/b]
Image


Mon Jun 23, 2014 7:59 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
"My bad feelings just got worse! No point dallying, charge!"
Move through the green tide towards the frontline.


Mon Jun 23, 2014 8:52 am
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Data Realms Elite
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Posts: 4521
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Post Re: Roll To Die
> Quickly find some safe ground behind some wreckage


Mon Jun 23, 2014 12:19 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Fling myself onto the ground and set my target on the Fifth. Shoot with my gauss rifle if it moves.


Mon Jun 23, 2014 8:11 pm
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Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>Take aim at the Third, wait until somebody else shoots first before firing


Thu Jun 26, 2014 11:10 pm
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Location: Terra, Slovakia
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Post Re: Roll To Die
>Activate stealth and move into the best available cover.


Tue Jul 01, 2014 9:01 pm
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Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
7 7 5 1 3
5 5 2 3 7 7 3 2 [????]

Roast Veg
Clone #25969 [7+2=8] > Quickly find some safe ground behind some wreckage
You think about getting behind some of the wreckage but it's much too far away to get to, but fortunately one of the clones in the row in front of you brings up a psychic barrier, so you get behind that instead.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-Stim Injector [ACTIVE]
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [7+1+2=8] >Fling myself onto the ground and set my target on the Fifth. Shoot with my gauss rifle if it moves.
Dropping down to one knee you take aim on the Fifth figure, before you get a chance to see it move it is englufed in a barrage of fire from various weapons leaving you unable to see it.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [3/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [5+2=7] >Activate stealth and move into the best available cover.
You activate your stealth and move up to the barrier the clone in front raised.
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Grenade Machinegun [LOOTED] [80/80]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [85%] [ACTIVE]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-FireProofing
-Moderate Plating


caekdaemon
Clone #25993 [1+2=3] "My bad feelings just got worse! No point dallying, charge!" Move through the green tide towards the frontline.
Wanting to get closer you rush ahead, but find your progress slowed by all the other clones.
Abilities:
Inventory:
-Linked Capacitor PPC [100%] [---------]
-Powered Armour
-Heavy Force Barrier [100%]
-Stim Injector [ACTIVE]
Conditions:


Izen
Clone #26015 [3+2=5] >Take aim at the Third, wait until somebody else shoots first before firing
After taking aim at the Third figure a good portion of the other clones open fire, so you join them and fire at it.
Abilities:
Inventory:
-Plasma Rifle [84%] [||------]
-Powered Armour
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Strong Acid spit [3/3]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Game Events:
The Figures are suddenlt hit aby a veriable barrage of fire from a good chunk of the clones, the result of which leaves the result of this attack hidden by clouds of smoke and dust, meanwhile the front line of clones move forwards, they seem to be mainly armed with melee weaponry.

Map:[/b]
Image


Fri Jul 11, 2014 4:18 pm
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Location: Terra, Slovakia
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Post Re: Roll To Die
>Attempt to communicate with the non-player clones. Stay low and keep an eye out for any danger.


Sat Jul 12, 2014 9:32 pm
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Data Realms Elite
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Location: Constant motion
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Post Re: Roll To Die
> Fire my rocket between the clones in front, aim roughly near where the foes used to be


Sat Jul 12, 2014 9:54 pm
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Data Realms Elite
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Posts: 4144
Location: Hell.
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Post Re: Roll To Die
"If you are any brother of mine, you will advance!"
Charge!


Sun Jul 13, 2014 1:54 am
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