Re: [Mod Contest Entry: Unconventional Weapon} AET Nanocarbine
Xery wrote:
Glad to see a new lua script gun released by you.
Good work!
Cave, as always, deserves most of the credit for the script. I just wanted to see how feasible it was to make a hitscan-type weapon similar to those used in FPS games, since I already had the script on hand to make beam weapons.
Once the contest is over I'll probably add it to the full AEON Tech pack and make it so it has visible tracers (using standard tracer-round functionality, etc.) or something so it's a bit easier to adjust aim.
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CaveCricket48 wrote:
Code:
AddAmmo = AEmitter
PresetName = Nanocarbine Hit Spark
Mass = 1
OrientToVel = 1
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = W40K.rte/Null.bmp
Forgot to change a file path there.
God dammit.
I knew I'd wind up forgetting a reference somewhere. Uploading a fixed version now.