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 Roll to Dodge - Infidium (Writeup 7) 
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 275)
"Hmm. Don't recognize that rune. What is it?"
> Send a few air blades at the last teleporter, do it without any motions so it doesn't see them coming. Be ready to slash if it teleports at me.


Mon Jun 02, 2014 5:08 am
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Post Re: Roll to Dodge - Infidium (Roll 275)
> Look around for someone who's in charge. If I have no luck, head north with my team and help out the extermination efforts there.


Mon Jun 02, 2014 6:23 am
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Data Realms Elite
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Post Re: Roll to Dodge - Infidium (Roll 275)
> Try to move


Mon Jun 02, 2014 5:56 pm
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Post Re: Roll to Dodge - Infidium (Roll 275)
"Unfortunately it sounds more and more like this place isn't that kind of place. Any ideas what that sound is?"

>Draw weapon and prepare to run/engage


Wed Jun 04, 2014 3:55 am
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Post Re: Roll to Dodge - Infidium (Roll 275)
"Not in the slightest, but I haven't a great desire to find out. We should move, quickly."
> Look around for escape routes.


Wed Jun 04, 2014 2:37 pm
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Post Re: Roll to Dodge - Infidium (Roll 276)
Roll 276
____________________


(dragonxp)
Cihas
[ - ] = -
> "Unfortunately it sounds more and more like this place isn't that kind of place. Any ideas what that sound is?"

??? Chirop 4: "Not in the slightest, but I haven't a great desire to find out. We should move, quickly."

The lights above everyone shine brighter, illuminating the whole room. You all seem to be in a large, round, smooth chamber.

There are only three exits you can see - The trapdoor you just came from, a hole far up in the ceiling, and a tunnel on the opposite side of the room, past the large 4-legged stone spider walking towards you.

Conditions :
- Burned Face
- Missing Eyebrows




(TorrentHKU)
John Freemaneth
[ - ] = -
> (you) 6 + 3 + 2 + 1 + 2 = 14 vs 5 = 3 + 2 (enemy)

You cut through the air in front of you with Whirlwind, swinging fast enough for the motion to be barely even visible. A translucent blade of air zips towards the mage in the distance and passes through him, leaving the man to fall to the ground in two pieces.

"Hmm. Don't recognize that rune. What is it?"

Horoma: "Teleportation. You can't teleport something far away from you very easily, so I teleported a teleportation spell."

All mages appear to be dead, and the turtle continues moving forward, not caring that it's partially on fire.

(See Combat Maps)

Conditions :
- Whirlwind Armor (+2 Physical Actions, +1 Movement/Dodging)
-- (Energy: 42/50)
- Momentum (+2 Attack actions)




(Roast Veg)
Paradox Mist
[ - ] = -
> You try to move around, and you move successfully. Though, your eyes are still taking some time to clear up.



(See Combat Maps)

Conditions :
- Blinded (Can't see, ends next turn)
- Torrential Armor (+4 Casting/Attacks)
-- (Energy: 42/50)




(Nighthawk)
Kyros Deiimor
[ - ] = -
> ??? Human: "Unfortunately it sounds more and more like this place isn't that kind of place. Any ideas what that sound is?"

"Not in the slightest, but I haven't a great desire to find out. We should move, quickly."

The lights above everyone shine brighter, illuminating the whole room. You all seem to be in a large, round, smooth chamber, and it looks like the human is carriny another human over his shoulder.

There are only three exits you can see - A trapdoor beside the newcomers, the hole far up in the ceiling that you fell from, and a tunnel on the opposite side of the room, past the large 4-legged stone spider walking towards you.

Conditions :
- Manticore Armor (Absorbs damage)
-- (Energy: 16/20)




(Harzipan)
Isaac
[ - ] = -
>



Conditions :
(None)




(xFlyingxPhoenix)
Kineria Forge
[ - ] = -
> You don't see anyone who looks like they're in charge, so you lead your team North-West to reach the northern gate. The guard raises the portcullis for you, and take a moment to scan the lanscape that lies in front of you.

The grass here is scarce, missing where there are scorched patches of earth. Strange hulking corpses litter the damaged plains, and some areas are completely covered with dead.

Black Mage: "You uh, sure the exterimination team doesn't have this handled?"

Conditions :
- Discolored skin (pale with black blotches)
- Scratched, bleeding face






(NPC)
Aucupe

[ - ] = -
> ~



Conditions :
- Lucida Dragon Armor (+6 Actions, +3 Defense)
-- (Energy: 45/60)




(NPC)
Blizzard

[ - ] = -
> ~



Conditions :
- Blizzard Dove Armor (+2 Physical Actions, +3 Movement/Dodging. +2 Speed)
-- (Energy: 40/40)
- Ice Sword x3 (+1 Magic Potency) (8 Max Ice Swords)




(NPC)
Horoma

[ - ] = -
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ - ] = -
> ~



Conditions :
- Missing Right Forearm
- Missing Left Wing




(NPC)
Ettiin Enku

[ - ] = -
> ~



Conditions :
- Wing-bone Claws
- Stunned (-2 Actions, ends next turn)




(NPC)
Rudo Liimas

[ - ] = -
> ~



Conditions :
- Shattered Left Elbow




(NPC)
Uugram[/b]
[ - ] = -
> ~



Conditions :
(None)




(NPC)
Feiar

[ - ] = -
> ~



Conditions :
(None)




(NPC)
Maargral

[ - ] = -
> ~



Conditions :
(None)






World Events:
Time of day: Day





Maps
Combat Maps


World Map


Thu Jun 05, 2014 2:48 am
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
Post Re: Roll to Dodge - Infidium (Roll 276)
>If the unknowns peeps go towards the tunnel, follow them. Else get ready to fire a cold front into one of the spider's fore legs

"The tunnel seems the most promising exit! Too bad the thing we're running from is blocking it."


Thu Jun 05, 2014 2:52 am
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 276)
"You just brought cheater magic to a whole new level. I'm impressed."
> Rasantbrise at turtle, Decapitator its leg.


Thu Jun 05, 2014 3:11 am
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Post Re: Roll to Dodge - Infidium (Roll 276)
"That looks dangerous. Hm, let me test something."
> Power Flow to legs, see if I can super-jump high enough to get out of the hole we fell into. If I can, contemplate whether or not I might be able to do it with a passenger.


Thu Jun 05, 2014 4:29 am
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Data Realms Elite
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Post Re: Roll to Dodge - Infidium (Roll 276)
> Get myself onto Torterra, try and expose a weakness in the shell


Thu Jun 05, 2014 4:39 pm
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Joined: Fri May 09, 2014 11:06 am
Posts: 32
Post Re: Roll to Dodge - Infidium (Roll 276)
"Not really."

Head back inside the walls and look for a healer or something. Request for something to help with my injured face.

I don't think it pays to be stubborn.


Sat Jun 07, 2014 2:20 pm
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Post Re: Roll to Dodge - Infidium (Roll 277)
Roll 277
____________________


(dragonxp)
Cihas
[ - ] = -
> "The tunnel seems the most promising exit! Too bad the thing we're running from is blocking it."

??? Chirop 4: "That looks dangerous. Hm, let me test something."

After the chirop jumps into the air and drops back down, you drop Isaac on the ground, materialize an arrow and charge it woth cold, and fire it at the stone spider.

(you) 1 + 2 = 3 vs 5 = 5 (enemy)

The arrow misses, impacting the far wall and disintegrating, leaving the stone around it covered in frost. A chirop launches a white orb at the spider and misses as well. For a spider made of rock, it seems to be a difficult to hit, and is still trotting towards your party.

??? Chirop 1 : "So can I like, smash it?"

Conditions :
- Burned Face
- Missing Eyebrows




(TorrentHKU)
John Freemaneth
[ - ] = -
> "You just brought cheater magic to a whole new level. I'm impressed."

(you) 3 + 2 + 3 + 2 + 2 + 2 = 14 vs 8 = 2 + 6 (enemy)

A blast of air sends you soaring towards the turtle, with a barely visible wind blade forming at the end of Whirlwind. As you pass the turtle's back leg, you swing the air blade through the earthen limb before landing on the ground and grinding to a halt.

The turtle continous walking forward, the stump of its back leg lifting off of the severed limb and then slamming into the ground ahead. However, when the amputated limb rises again, a column of earth from the ground rises with it, somehow attached and roughly in the shape of a new leg.

By now, Horoma has caught up to you, flying with the assistance of wind magic. Mist and Blizzard seem to be on top of the turtle, and LucidAucupe is trying to hack at its front left leg.

Horoma: "It can fix itself!"

(See Combat Maps)

Conditions :
- Whirlwind Armor (+2 Physical Actions, +1 Movement/Dodging)
-- (Energy: 42/50)
- Momentum (+3 Attack actions)




(Roast Veg)
Paradox Mist
[ - ] = -
> Your eyes clear up and you can see again. Turning to Torterra, you run towards the beast and kinetic-jump up, landing on its grassy back and clinging onto a tree as it continous walking forward.

It doesn't really look like it has a weakness from here. It looks more like a rocky hill than a shell up close.

(See Combat Maps)

Conditions :
- Blinded (Can't see, ends next turn)
- Torrential Armor (+4 Casting/Attacks)
-- (Energy: 42/50)




(Nighthawk)
Kyros Deiimor
[ - ] = -
> Powering your legs with kinetics, you jump as high as you can. You cover one-eighth of the distance to the ceiling hole before you fall back down, landing feet-first on the ground with a heavy thud.

The human in armor pulls out a white, ornate bow, and fires a glowing bolt at the stone spider. The bolt misses, hitting the wall at the far end of the room and disintegrating, leaving the stone around it coated in frost.

Rudo launches a white orb at the spider and misses as well. For a spider made of rock, it seems to be a difficult to hit, and is still trotting towards your party.

Ettiin: "So can I like, smash it?"

Conditions :
- Manticore Armor (Absorbs damage)
-- (Energy: 16/20)




(Harzipan)
Isaac
[ - ] = -
>



Conditions :
(None)




(xFlyingxPhoenix)
Kineria Forge
[ - ] = -
> "Not really."

You decide to head back to the medical tents to get your face checked out, the rest of the team following behind. All of the tents are the same size except for one, which is larger and probably where the head healer is, so you let yourself in.

Karina is inside, sitting on a stool and tearing at a loaf of bread.

Karina: "Hrey, roofs rike rur back. Mice babble shcarsh."

Your face feels all tingly for a moment, and when you touch it with your hands, you find the wounds are gone.

She chews and swallows the hunk of bread in her mouth quickly before speaking again.

Karina: "Are there any wounded? Dead?"

Conditions :
- Discolored skin (pale with black blotches)






(NPC)
Aucupe

[ - ] = -
> ~



Conditions :
- Lucida Dragon Armor (+6 Actions, +3 Defense)
-- (Energy: 45/60)




(NPC)
Blizzard

[ - ] = -
> ~



Conditions :
- Blizzard Dove Armor (+2 Physical Actions, +3 Movement/Dodging. +2 Speed)
-- (Energy: 40/40)
- Ice Sword x3 (+1 Magic Potency) (8 Max Ice Swords)




(NPC)
Horoma

[ - ] = -
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ - ] = -
> ~



Conditions :
- Missing Right Forearm
- Missing Left Wing




(NPC)
Ettiin Enku

[ - ] = -
> ~



Conditions :
- Wing-bone Claws




(NPC)
Rudo Liimas

[ - ] = -
> ~



Conditions :
- Shattered Left Elbow




(NPC)
Uugram[/b]
[ - ] = -
> ~



Conditions :
(None)




(NPC)
Feiar

[ - ] = -
> ~



Conditions :
(None)




(NPC)
Maargral

[ - ] = -
> ~



Conditions :
(None)






World Events:
Time of day: Day





Maps
Combat Maps


World Map


Sun Jun 08, 2014 6:28 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll to Dodge - Infidium (Roll 277)
Can you feel a core for this thing? We aren't gonna get anywhere just hacking and slashing.


Sun Jun 08, 2014 6:32 am
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Posts: 32
Post Re: Roll to Dodge - Infidium (Roll 277)
"Everyone's alive. Really gotta thank Darvus over here - If it wasn't for him, you could be looking at my corpse now. So, is there anything we could help with? We're pretty much free."


Sun Jun 08, 2014 9:01 am
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Data Realms Elite
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Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 277)
"Where's the weak spot on this thing?!"


Sun Jun 08, 2014 9:47 pm
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