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	 Betrayal at House on the Hill #2: 2spooky 
        
        
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			| Amazigh Data Realms Elite 
					Joined: Sun Feb 24, 2008 2:10 am
 Posts: 1531
 Location: Ye Olde England
   |   Re: Betrayal at House on the Hill #2: 2spookyHead to D2 
 
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			| Wed Jun 04, 2014 12:27 am | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Betrayal at House on the Hill #2: 2spookyC, 3. 
 
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			| Wed Jun 04, 2014 3:04 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Betrayal at House on the Hill #2: 2spookyTurn OrderMiggles, Asklar, caekdaemon, AmazighEvents Amazigh I allocated your damage because you didn't.Miggles/Darrin "Flash" Williams  travels back through the Bloody Room and Upper Landing to find the Balcony (C,2), where he finds an Omen.Dog : This mangy dog seems friendly. At least you hope it is. Gain 1 Might and 1 Sanity now. Lose 1 Might and 1 Sanity if you lose custody of the Dog. Take a small monster token to represent the Dog. Put it in your room. Once during your turn, the Dog can move to any explored room up to 6 spaces away, using doors and stairs, and then return. It can pick up, carry, and/or drop 1 item before it returns. The Dog isn't slowed by opponents. It can't use one-way passages or rooms that require a roll. It can't carry items that slow movement. Haunt roll (6 omens in play): 6d3-6: 3,1,1,2,1,1 (-6); 3 ... Important BitsAttic I Was a Teenage LycanthropeRelevant information is being sent to each of you. The traitor in this haunt is the haunt revealer, in this case, Miggles/Darrin "Flash" Williams. The rest of you are on a team opposing him. Formulate your strategy wisely.
 Play will restart with Miggles as the last player in the rotation, his monsters move after him.
: When exiting, you must attempt a speed roll of 3+. If you fail, lose 1 might (but continue moving).Catacombs : You can attempt a Sanity roll of 6+ to cross. If you fail, you stop moving.Chapel : Once per game, if you end your turn here, gain 1 sanity.Collapsed Room : You must attempt a Speed roll of 5+ to avoid falling. If you fail the roll, draw a basement tile and put it in play. You fall there and take 1 die of physical damage.Furnace Room : If you end your turn here, take 1 point of physical damage.House StateUpper FloorGround FloorBasementCurrent Player Information Haunt has been revealed! See PM for your rules.
 
 Small Item Pile (Balcony, Upper Floor)Items
 
 OmensRabbit's Foot: Once during your turn, you can reroll 1 die.
 
 Spirit Board (Spirit Board ability, see this post)
 
Miggles : Darrin "Flash" Williams WerewolfSpeed		4_4_4_5_(6)_7_7_8
 Might		2_3_(3)_4_5_6_6_7
 Sanity		1_2_(3)_4_5_5_5_7
 Knowledge	2_3_(3)_4_5_5_5_7
 Items
 Omens
 
 EffectsDog (+1 Might +1 Sanity + Dog ability, see this post) OVERRIDDEN FOR THIS HAUNT
 
 3 bonus trait points to allocate
Asklar : Prof. LongfellowSpeed		2_2_4_(4)_5_5_6_6
 Might		1_2_(3)_4_5_5_6_6
 Sanity		1_3_(3)_4_5_5_6_7
 Knowledge	4_5_5_5_(5)_6_7_8
 Items
 Omens
 
 EffectsCrystal Ball (Crystal Ball ability, see this post)Ring (Can attack with Sanity instead of Might if opponent has Sanity)
 
caekdaemon : Vivan LopezSpeed		3_4_4_(4)_4_6_7_8
 Might		2_2_(2)_4_4_5_6_6
 Sanity		4_4_(4)_5_6_7_8_8
 Knowledge	4_5_5_(5)_5_6_6_7
 Items
 Omens
 
 EffectsGirl (+1 Sanity +1 Knowledge)
 
Amazigh : Jenny LeClercSpeed		2_3_4_(4)_4_5_6_8
 Might		3_4_(4)_4_4_5_6_8
 Sanity		1_1_2_4_(4)_4_5_6
 Knowledge	2_3_(3)_4_4_5_6_8
 Items
 
 OmensSmelling Salts: Raises Knowledge to its starting value if below (You or another Explorer in the same room) (single use)
 
 EffectsMedallion: Immunity to the effects of the Pentagram Chamber, Crypt, and Graveyard.
 
 
 
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			| Thu Jun 05, 2014 5:43 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Betrayal at House on the Hill #2: 2spooky>Go to the Organ Room (B,3) and use the secret stairways. 
 
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			| Thu Jun 05, 2014 5:57 am | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Betrayal at House on the Hill #2: 2spookyGo to the furnace room. Make silver bullets. 
 
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			| Thu Jun 05, 2014 1:48 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Betrayal at House on the Hill #2: 2spookyAllocate 2 points into might and 1 into speed. Move the dog to the foyer and myself to the organ room. 
 
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			| Thu Jun 05, 2014 6:20 pm | 
					
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			| Amazigh Data Realms Elite 
					Joined: Sun Feb 24, 2008 2:10 am
 Posts: 1531
 Location: Ye Olde England
   |   Re: Betrayal at House on the Hill #2: 2spookyHead to D2. 
 
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			| Fri Jun 06, 2014 5:25 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Betrayal at House on the Hill #2: 2spookyTurn OrderAsklar, caekdaemon, Amazigh, Miggles, Miggles' MonstersEventsAsklar/Prof. Longfellow  stifles a shiver and heads down through the Organ Room into the Dusty Hallway (Basement B,3). Pretty uneventful.caekdaemon/Vivan Lopez  runs into the Furnace Room (D,3) to start making silver bullets to counter the lycanthropic meanace. Knowledge roll: 5d3-5: 1,2,1,2,3 (-5);4 Sadly, Vivan can't muster the knowledge to find and smelt the silver correctly. She coughs on all the fumes, taking 1 physical damage.Amazigh/Jenny LeClerc  abandons the sooty Furnace Room and moves up, finding herself in the Wine Cellar (D,2), where she finds an item.Music Box : A hand-crafted antique. It plays a haunting melody that gets stuck in your head. Once per turn, you can open or close the Music Box. While the Music Box is open, any explorer or monster with a Sanity trait that enters or starts its turn in the same room must make a Sanity roll of 4+. If the roll fails, the explorer or monster ends its turn as it is mesmerized by the music. If an explorer or monster carrying the Music Box is mesmerized, it drops the Music Box. If the Music Box is open when it is dropped, it remains open.Miggles/Darrin "Flash" Williams  feels the rays of the full moon strenghtening him, giving him superhuman speed and strength. Flash gains 1 Might and 1 Speed. Flash then lopes back down the staircase, out for blood, and through many rooms, finallly ending up slavering down the secret stairs in the Organ Room (Ground Floor B,3)Dog  lopes along after its new master. Unfortunately, not boosted by the moon's rays, it can only get to the Foyer (Ground Floor C,4) before becoming exhausted.Important BitsAttic : When exiting, you must attempt a speed roll of 3+. If you fail, lose 1 might (but continue moving).Catacombs : You can attempt a Sanity roll of 6+ to cross. If you fail, you stop moving.Chapel : Once per game, if you end your turn here, gain 1 sanity.Collapsed Room : You must attempt a Speed roll of 5+ to avoid falling. If you fail the roll, draw a basement tile and put it in play. You fall there and take 1 die of physical damage.Furnace Room : If you end your turn here, take 1 point of physical damage.House StateUpper FloorGround FloorBasementCurrent Player InformationHaunt has been revealed!  See PM for your rules. 
 Small Item Pile (Balcony, Upper Floor)Items
 
 OmensRabbit's Foot: Once during your turn, you can reroll 1 die.
 
 Spirit Board (Spirit Board ability, see this post)
 
Miggles : Darrin "Flash" Williams WerewolfSpeed		4_4_4_5_(6)_7_7_8
 Might		2_3_(3)_4_5_6_6_7
 Sanity		1_2_(3)_4_5_5_5_7
 Knowledge	2_3_(3)_4_5_5_5_7
 Items
 Omens
 
 EffectsDog (+1 Might +1 Sanity + Dog ability, see this post) OVERRIDDEN FOR THIS HAUNT
 
 3 bonus trait points to allocate
Dog MonsterSpeed 4
 Might ?
 Sanity ?
 Knowledge ?
 Effects
 
Asklar : Prof. LongfellowSpeed		2_2_4_(4)_5_5_6_6
 Might		1_2_(3)_4_5_5_6_6
 Sanity		1_3_(3)_4_5_5_6_7
 Knowledge	4_5_5_5_(5)_6_7_8
 Items
 Omens
 
 EffectsCrystal Ball (Crystal Ball ability, see this post)Ring (Can attack with Sanity instead of Might if opponent has Sanity)
 
caekdaemon : Vivan LopezSpeed		3_4_4_(4)_4_6_7_8
 Might		2_2_(2)_4_4_5_6_6
 Sanity		4_4_(4)_5_6_7_8_8
 Knowledge	4_5_5_(5)_5_6_6_7
 Items
 Omens
 
 EffectsGirl (+1 Sanity +1 Knowledge)
 
 1 physical damage to allocate
Amazigh : Jenny LeClercSpeed		2_3_4_(4)_4_5_6_8
 Might		3_4_(4)_4_4_5_6_8
 Sanity		1_1_2_4_(4)_4_5_6
 Knowledge	2_3_(3)_4_4_5_6_8
 Items
 
 OmensSmelling Salts: Raises Knowledge to its starting value if below (You or another Explorer in the same room) (single use)Music Box (Music Box ability, see this post)
 
 EffectsMedallion: Immunity to the effects of the Pentagram Chamber, Crypt, and Graveyard.
 
 
 
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			| Fri Jun 06, 2014 9:25 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Betrayal at House on the Hill #2: 2spookyCan I make an attempt at making the Silver Bullets and then move? 
 
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			| Fri Jun 06, 2014 9:57 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Betrayal at House on the Hill #2: 2spooky>Head to the furnace room and attempt to create silver bullets. 
 
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			| Sat Jun 07, 2014 4:18 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Betrayal at House on the Hill #2: 2spookyYes, the only thing that stop your movement (beyond enemies and whatnot) are tile effects (like having to roll to go across a tile) and discovering a new room. You can attack and run away, move into a room and attempt rolls, attempt to open boxes or whatnot, use items, all that stuff. 
 
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			| Sat Jun 07, 2014 4:28 am | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Betrayal at House on the Hill #2: 2spookyMove the dog to the basement landing.Move to the furnace and attack Prof. Longfellow.
 
 
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			| Sat Jun 07, 2014 5:11 am | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Betrayal at House on the Hill #2: 2spookyMake an attempt at making the Silver Bullets, then move straight north and do not stop upon entering an unexplored room. Keep going till all speed points are depleted.
 Amazigh, I sure hope you get the gun. With two attempts on the bullets we should hopefully have one of them succeed. Damn it, we needed more players for this one.
 
 
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			| Sat Jun 07, 2014 12:10 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Betrayal at House on the Hill #2: 2spookycaekdaemon wrote: do not stop upon entering an unexplored room. You must always stop upon entering a new room. Da Rules wrote: Changes Made for Forum...Characters can move only one space into unknown territory
 
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			| Sat Jun 07, 2014 4:48 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Betrayal at House on the Hill #2: 2spookyOh. I apologise, I was thinking of the real life version then :p That's what I get for not reading the rules thoroughly enough.
 Create Silver Bullets. Regardless of success or fail, head to the secret staircase then go to the ground floor. Move as close as possible to the grand staircase.
 
 
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			| Sat Jun 07, 2014 8:13 pm | 
					
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