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 Modding Theme of the X Time Period *Blood/Gore! 
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: Modding Theme of the X Time Period *Awaiting new theme!
I wouldn't go too far when the forums aren't at their most active.

Theme is "Balanced Actor".


Mon May 26, 2014 11:45 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Theme up, contest started!


Tue May 27, 2014 1:12 am
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Joined: Fri Nov 23, 2012 5:42 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
What about complicated lua and fancy ini stuff? Are those allowed this time?


Tue May 27, 2014 1:54 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
clunatic wrote:
What about complicated lua and fancy ini stuff? Are those allowed this time?


i'm not the actual person that says yes or no, but my gut tells me since they didn't say anything about it that its a yes it is allowed.. of course me saying will then force the person to say no.


Tue May 27, 2014 1:58 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Further details: actor mustn't be more complicated than a vanilla actor.


Tue May 27, 2014 1:59 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
4zK wrote:
Further details: actor mustn't be more complicated than a vanilla actor.


could you defined complicated?


Tue May 27, 2014 3:36 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Google wrote:
complicated
/ˈkɒmplɪkeɪtɪd/

adjective
    1. consisting of many interconnecting parts or elements; intricate.

Not more complicated than vanilla actors; Equal amount of advanced/unique elements, i.e. AI, jetpacks, wounds, etc.

  • The entry should use the same AI as vanilla actors.
  • The entry should not have more advanced .lua than the average vanilla actors. (consider the Ronin head variation as a limit)
  • Some vanilla actors have unique jetpack sprites, but rarely different effects. Same should apply to the entry.
  • Most, if not all vanilla actors use material values and wounds located in Base.rte, and so should the entry.


Tue May 27, 2014 4:21 pm
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Joined: Sun May 30, 2010 5:30 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Can we give this actor a weapon or gun or something, just for theme's sake, not for extra consideration?


Wed May 28, 2014 3:19 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
sure FINE, weapons are allowed for aesthetic purposes, but they should not be judged nor presented as a part of it.

EDIT: UNLESS the actor is classed as ACrab. In that case all previous rules apply to the weapon.


Last edited by 4zK on Wed May 28, 2014 12:25 pm, edited 1 time in total.



Wed May 28, 2014 10:32 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
4zK wrote:
sure FINE, weapons are allowed for aesthetic purposes, but they should not be judged nor presented as a part of it.


What about Size?


Wed May 28, 2014 11:39 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
The size of the actor should not be larger or extremely smaller compared to the average vanilla actor. If you remember the Coalition brain bot, that's a limit.

All questions from now on will refer to common sense.


Wed May 28, 2014 12:20 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Anyone else workin' on an entry? It's getting lonely here.


Sat May 31, 2014 6:17 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
I really want to, but since I can't sprite at all, and actors are basically a huge sprite job. I have a silly idea in mind though, I'll try to see if I can come up with enough time to do it.


Sat May 31, 2014 7:35 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Asklar wrote:
I really want to, but since I can't sprite at all, and actors are basically a huge sprite job. I have a silly idea in mind though, I'll try to see if I can come up with enough time to do it.

Hah, I'll sprite for you. I for one cba to make actor code atm.


Sat May 31, 2014 8:20 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Do it, it'll be fun!


Sat May 31, 2014 9:34 am
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