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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Techion Brain Mech
I don't know if anyone still remembers this mod but i've already done a few searches of the modding section and other to find this but i have been unable to find it. so you see those brain mechs? well i can't seem to find the modding topic it was suppose to be somewhere around B24 but it isn't.. there was a similar mod before 2010 but its sprites are different and it was never completed. viewtopic.php?f=1&t=14298&start=195
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Sun May 18, 2014 1:31 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
guess its only fair to bump this thread.
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Wed May 21, 2014 8:27 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Techion Brain Mech
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Wed May 21, 2014 10:02 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
dragonxp wrote: Techion only recently garnered that name. Previously known as whitebots you know somehow i had forgot about that, the next question is does these mods you mention have the brain bot? or for that matter anything else display in those concepts we dare not speak of.. dragonxp wrote: And if you haven't yet checked the minor mod dump, I suggest browsing through it. it isn't there.
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Wed May 21, 2014 10:56 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
while sorting out files i found the sprites in sheet form. the hunt for the white brain bot continues..
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Thu May 22, 2014 1:56 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Techion Brain Mech
Let me hang from this thread to complain about why they removed Coalition's Heavy Brainbot instead of keeping it and making more brainbots for everyone.
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Thu May 22, 2014 8:20 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Techion Brain Mech
To be fair, the Coalition brain bot was ugly as sin.
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Fri May 23, 2014 1:42 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Techion Brain Mech
I liked it :c
I hope we get to see it again, or at least, more brainbots, having only the tradestar's one and imperatus' one is depressing.
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Fri May 23, 2014 5:37 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
TheLastBanana wrote: To be fair, the Coalition brain bot was ugly as sin. that's why you use flame thrower, so you can kill it with fire.. but it did look a little odd, since obviously this thread is jumping tracks maybe someone should resprite it? as for the techion brainbot does anyone happen to have the mod mention in the OP? because the download on that dead project is dead.
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Fri May 23, 2014 8:05 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Techion Brain Mech
I made the Coalition brain bot, sprites included. It was intended to be a placeholder to make the explosives-only version of One Man Army a little more interesting back when it was first implemented. But yeah, nobody ever did a proper sprite, so I guess it ended up being removed. Probably the better choice, polish-wise.
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Sat May 24, 2014 8:05 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
TheLastBanana wrote: I made the Coalition brain bot, sprites included. It was intended to be a placeholder to make the explosives-only version of One Man Army a little more interesting back when it was first implemented. But yeah, nobody ever did a proper sprite, so I guess it ended up being removed. Probably the better choice, polish-wise. shame you couldn't of got the community involve and ease the workload, maybe even using the mod contest? but then people would probably expect to be paid.
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Sat May 24, 2014 9:49 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Techion Brain Mech
Huh, the more you know.
Do you think there might be any chance of it coming back?
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Sat May 24, 2014 9:49 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Techion Brain Mech
Sims_Doc wrote: shame you couldn't of got the community involve and ease the workload, maybe even using the mod contest? but then people would probably expect to be paid. Me being on the dev team (as well as CaveCricket, weegee, capnbubs, numgun and probably others I'm forgetting) was the community being involved, haha. That said, the focus was on other parts of the game. Asklar wrote: Do you think there might be any chance of it coming back? I haven't been very involved in CC development lately, so I can't say for sure. There's definitely been work to add in more actors and round out the techs a bit more, though, so I imagine some more brain bots will probably crop up.
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Sat May 24, 2014 8:35 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Techion Brain Mech
TheLastBanana wrote: Sims_Doc wrote: shame you couldn't of got the community involve and ease the workload, maybe even using the mod contest? but then people would probably expect to be paid. Me being on the dev team (as well as CaveCricket, weegee, capnbubs, numgun and probably others I'm forgetting) was the community being involved, haha. That said, the focus was on other parts of the game. thats not really community since they are on the team now, i was trying to imply that ask contributors to the modding section for usage of sprites, code and such.. because i wouldn't minding seeing this ingame. it would make playing base a lot easier. didn't numgun leave and take all his awesome mods with him?
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Sun May 25, 2014 2:41 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
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Re: Techion Brain Mech
Official content isn't mods.
And "asking for contributors from the modding section" is recruiting those modders into the dev team. We can't just yank mods from Mod Releases and put it into official content, if that's what you're saying.
Anyways, it's not like we need the actual mod to implement the idea. The current dev team right now is more than capable of recreating anything you'll see in a mod release.
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Sun May 25, 2014 4:29 am |
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