Void Wanderers ( Updated - V131 )
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jaystorm25
Joined: Wed May 14, 2014 2:11 am Posts: 6
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Re: Void Wanderers ( Updated - V128 )
wait a sec, so the site for cortex command to by for 20$ for 1.0 is diffrent than B30? can someone explain this, i havent played this in 2 years, and the first thing that came up was 1.0,
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Sat May 17, 2014 1:25 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Void Wanderers ( Updated - V128 )
jaystorm25 wrote: wait a sec, so the site for cortex command to by for 20$ for 1.0 is diffrent than B30? can someone explain this, i havent played this in 2 years, and the first thing that came up was 1.0, I believe the 1.0 thing was for the steam release, it doesn't make any sense to me.
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Sat May 17, 2014 1:59 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Void Wanderers ( Updated - V128 )
1.0 was the name used for the "official" release, but then they went back to the BXX convention, with current version being B30. You can get it in http://licensing.datarealms.com/licensing/
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Sat May 17, 2014 3:40 am |
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jaystorm25
Joined: Wed May 14, 2014 2:11 am Posts: 6
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Re: Void Wanderers ( Updated - V128 )
thanx guys, i will by the game on steam soon, so do i buy it on steam or data-realms?
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Sat May 17, 2014 4:10 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Void Wanderers ( Updated - V128 )
Steam is probably the best place to buy it, that way you'll always be up to date.
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Sat May 17, 2014 4:17 pm |
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jaystorm25
Joined: Wed May 14, 2014 2:11 am Posts: 6
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Re: Void Wanderers ( Updated - V128 )
All right! Ill get it on Thursday, and then ill get to play the official version! Thank you guys for helping me out!
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Sat May 17, 2014 4:20 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - V128 )
Can extensions be automatically loaded?
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Mon May 26, 2014 1:33 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V128 )
They are loaded automatically if required mods are present, but lua files must be present in distribution and enabled in .cfg. VW does not scan for anything like it does for factions. If you want to add something new to distribution just send me what you've got.
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Mon May 26, 2014 7:27 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - V128 )
Maybe it could check for folders such as "VoidWanderers\Extensions" or .lua files starting with "Artifact_" or "Encounters_" etc. in mods?
It would be pretty easy this way, as you wouldn't need to update VW to update the extension.
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Mon May 26, 2014 8:33 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V128 )
Yeah, it probably could do it the same way it does for factions, but you'll have to add supported most to some kinf of config file anyway, because you can't scan folders for something.
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Tue May 27, 2014 7:34 am |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - V128 )
It seems like in your version of Gotcha's! Map Pack 3 the medkit dispensers aren't dispensing anything... is this a glitch or bug? Am I doing something wrong?
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Sun Jul 27, 2014 4:57 pm |
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TL_ARMY
Joined: Thu Jul 24, 2014 7:31 pm Posts: 20 Location: Somewhere, over the rainbow.
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Re: Void Wanderers ( Updated - V128 )
Worth a try.
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Mon Sep 22, 2014 9:08 pm |
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!CTLV128
Joined: Sat Sep 08, 2012 2:57 pm Posts: 28
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Re: Void Wanderers ( Updated - V128 )
Hey weegee! The zombies mission (with the cloning vats) lags the ♥♥♥♥ out of my game, is there a way I can disable that?
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Wed Oct 15, 2014 12:53 am |
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DoomDude1
Joined: Fri Oct 31, 2014 11:10 am Posts: 2
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Re: Void Wanderers ( Updated - V128 )
Hey, first off, loving this mod/scene, it adds so much gameplay and is simply amazing! Kudos!
Now, for my question, how would I go about adding a custom race to the mod? Like, on my, user end.
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Mon Nov 03, 2014 2:17 pm |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - V128 )
Heyy. I've updated General Industries on Steam and it's now completely compatible with VW. I was wondering if you could update that in the post.
Also, the medkit dispensers don't seem to work anymore. Anyway you could fix that sometime?
Thanks for the great mod Weegee!
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Fri Nov 21, 2014 1:17 am |
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