Taking a heavy barrage of fire the Axe finally falls defeated. After passing through the empty camp A2 you make it back to base. As you get out of your mechs you notice Ivan standing outside of Joans mech glancing at a handheld display after a few moments he notices your stares and calls you over.
" Comrades, I hate to keep messing with your team but it seems that Joans DESU has gone haywire and knocked her out when running the shutdown process, I'll get Andrew Korwich to come up and get ready to go with you. In the meantime see if you want any of the gear those Reavers were using, might help you kill these scum faster"TorrentHKU [20-1+1-1-1=18] [18]> Artillery Cannons at #5. 10 shots.Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
Deciding to take a chance you turn and fire your Artillery Cannons at the Axe, tearing through its torso just as Markus punches a hole through what is left. As the battle is finished you head back to base for some much needed repairs.
Mech: Starbangermaart3n---- take a trophy from the axe I killed.Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
Looking over the Axe that you trashed you wonder what sort of trophy you could take from it, for a brief moment you consider getting the pilots corpse strung up on your mech before a thought of the chief engineers reaction changes your mind, that guy would say something about hygiene and chuck you in the brig. Maybe you could get its head bolted to the hilt of your lance or something instead?
Mech: RetiariusNatti [9-1+1=9] [9]>Finish off the Axe.Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
You try to finish off the Axe, but sadly your shot goes wide, fortunately your allies finish it off for you. after which you join the others in returning to base, no sense in fighting on your own.
Mech: The LumberjackCaveCricket48 [20+2+1=23] [23]> Fire main gun at closest enemy.Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
Taking aim once again you follow up Johns artillery fire with a beam that punches straight through what little is left of its torso. with the enemies cleared you head back to get your armour patched up.
Mech: SnipehawkArcalane> Lock down the Axe's sensors, so it can't get a clear shot off whilst the others move in for the kill.Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
You ensure that your electronics suite is working to its best, and keep the Axe virtually blind as the others finish it off. Heading back you manage to convince the others to head through A2, and bizzarely the camp turns out empty there is just some ammo crates, a pair of empty tents and marks showing that two MAUs were there, must have been those two reinforcements that came along?
Mech: Bloodhound "Delta"Fail Flail ---- Pilot Name: Joan
Description: A younger female pilot, hesitant to talk of her past. With her short stature, tousled blonde hair and bright blue eyes, most say she'd be quite becoming if it weren't for the series of neural plugs, cabling and scars that cover her body. While she tends to be rather quiet and listless while outside of her mech, once hooked up her personality flips, becoming headstrong and confident.
Ability: On a roll [Every roll, upon a 20 or 19 gains a +1 for the duration of the mission, however: Every roll, upon a 1 or 2 gains a -1 modifier for the duration of the mission. Can stack.]
Getting closer to the Axe you make to drive your lance into it but the others finish it off before you can reach it. Only on the way back to base after the adrenaline has died down do you notice that you have a throbbing headache, by the time you arrive back at base it's almost unbearable.
Mech: FervorHarzipan ---- Pilot Name: Andrew Korwich
Description: A skinny soft spoken middle-aged Caucasian. Used to work in the IT department of a minor manufacturing company.
Ability: Overcharge. [Pilot can reroute the primary energy of Lazarus to add a severe damage boost to the Beam Blade, while sacrificing the efficiency of the Movement Systems.] [Beam Blade Damage Doubled, Evasion Halved, Movement Speed Thirded.]
Finding out that you have to replace someone in team 2 is not what you were hoping today would entail, but all things considered you guess it could have been worse.
Mech: LazarusJohn,
Barqa,
Harald,
Markus,
Irvine,
Joan and
Andrew are at Pushka.
Almost all weapons available fit onto standardised mounting locations, the ones on a normal mech can be seen below:
Back Shoulder Wrist Hip HandThe player mechs have different mounting location layouts due to their unique designs:
Available Salvage:
1* Improvised "Club" - A mass of ferrocrete attached to some crudely welded steel and rebar
- MeleeRequired Mount: [Hand]2* Hedgehog 16/X - Mortar Pod, only carries a single salvo but has great power.
- AMMO: 16-High Explosive <QH> <S:16>Required Mount: [Back]3* CP-48 - Rocket Tube, single tube rocket weapon, relatively simple.
- AMMO: 10-High Explosive <S:1>Required Mount: [Back/Shoulder/Wrist/Hand]4* IW01-A-WGT - Gatling Gun, high fire rate but low damage. [recovered from the arms of Axe MAUs]
- MAGAZINE: 60/60 Slug SPARE MAGAZINES: 2-Slug <S:10>Required Mount: [Hand]2* PLATTE01 - Missile Pod, a basic missile weapon.
- AMMO: 40-High Explosive <S:4>Required Mount: [Hand]Available Modified Weapons:
IW02-B-WGT - Gatling Gun, a back mounted twin gatling gun, capable of a terrifying fire rate.
- AMMO: 300-Slug <S:20>Required Mount: [Back]Requires two
IW01-A-WGTCP-49 - Rocket Tube, triple tube rocket weapon, relatively simple.
- AMMO: 30-High Explosive <S:3>Required Mount: [Back]Requires three
CP-48Armour upgrade available for:
-HK
-CaveCricket
Mono Booster available for:
-HK
-Natti
-Arcalane [no benefit, running would still be faster]
-Harzipan [no benefit, running would still be faster]
Note: I've added some tips on how combat mechanics work to the first post.