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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: help with loadouts.ini
do u have a brain in your mod
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Mon Apr 28, 2014 6:53 am |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
yes but not a custom one that i made
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Mon Apr 28, 2014 6:54 am |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: help with loadouts.ini
load it up again and send me teh error
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Mon Apr 28, 2014 6:58 am |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
the error is on the page before this one
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Mon Apr 28, 2014 8:28 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: help with loadouts.ini
grave accent wrote: well, it seems that i am blind
though it is still crashing at line 10
with the same error There appears to be a blank space on line 9, although that shouldn't be causing any issues. You should also use "Infantry Light" when defining that third loadout, but that shouldn't be a crash-causing problem either. Doublecheck capitalization of your mod's .rte name and actor names as well. You're being super-inconsistent with them and it's probably not helping matters. I forget whether CC's windows and mac builds enforce correct case or not - I'm fairly certain the linux builds do for filepaths (when loading bitmaps/soundfiles, for instance).
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Mon Apr 28, 2014 11:10 am |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
well, i`m using windows 7 but for some reason it crashes at all of these places Code: AddLoadout = Loadout except the first one,but even when i copy and paste the first one in the .ini it starts crashing
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Mon Apr 28, 2014 4:44 pm |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
here is my latest Loadouts.ini Code: AddLoadout = Loadout PresetName = default DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker buster AddCargoItem = HDFirearm PresetName = bunkbust.rte/autokar98
AddLoadout = Loadout PresetName = Infantry Brain DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = Brain Robot AddCargoItem = HDFirearm Presetname = autokar98
AddLoadout = Loadout PresetName = Infantry light DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker buster AddCargoItem = HDFirearm PresetName = bunkbust.rte/thunderbuss AddCargoItem = TDExplosive PresetName = bunkbust.rte/bang bomb
AddLoadout = Loadout PresetName = Infantry CQB DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker buster AddCargoItem = HDFirearm PresetName = bunkbust.rte/blunderkick
AddLoadout = Loadout PresetName = Infantry heavy DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker buster heavy AddCargoItem = HDFirearm PresetName = bunkbust.rte/pulasr annihilator
AddLoadout = Loadout PresetName = Infantry Sniper DeliveryCraft = ACDropShip PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker finder AddCargoItem = HDFirearm PresetName = bunkbust.rte/Finder`s Rifle AddCargoItem = HDFirearm PresetName = Base.rte/Grapple Gun
AddLoadout = Loadout PresetName = Infantry Grenadier DeliverCraft = ACDropship PresetName = bunkbust.rte/bunker buster dropship AddCargoItem = AHuman PresetName = bunkbust.rte/bunker buster AddCargoItem = HDFirearm PresetName = bunkbust.rte/fuel glob cannon
AddLoadout PresetName = Infantry Engineer DeliveryCraft = ACDropSHip AddCargoItem = AHuman PresetName = bunkbust.rte/bunker rioteer AddCargoItem = HDFirearm PresetName = Rioteer`s pistol AddcargoItem = HDFirearm PresetName = Medium Digger AddCargoItem = HDFirearm PresetName = Disarmer it still has the same problem as before.
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Mon Apr 28, 2014 4:59 pm |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: help with loadouts.ini
man i out of ideas. wait try loading it up with out the brain loadout then see wat happends
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Mon Apr 28, 2014 11:13 pm |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
same thing happens, just at a different line
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Tue Apr 29, 2014 12:57 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: help with loadouts.ini
Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such?
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Tue Apr 29, 2014 2:46 am |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: help with loadouts.ini
Asklar wrote: Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such? bam dat mit work
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Tue Apr 29, 2014 2:48 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: help with loadouts.ini
haloman wrote: Asklar wrote: Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such? bam dat mit work I don't want to be rude, but contribute or don't post.
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Tue Apr 29, 2014 2:51 am |
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grave accent
Joined: Wed Apr 16, 2014 8:53 am Posts: 64 Location: Bunker busting.
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Re: help with loadouts.ini
well, i tried making the loadouts in-game b and then copying from the base.rte, though for some reason it couldn`t detect the dropship for some reason. but i will try your suggestion too
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Tue Apr 29, 2014 3:02 am |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: help with loadouts.ini
sorry asklar
if that dont work try to use these // on the spaces
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Tue Apr 29, 2014 3:21 am |
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