| Author | Message | 
        
			| Chronometer 
					Joined: Sun Jan 15, 2012 10:12 pm
 Posts: 207
 Location: Burrowed, waiting for you to come by.
   |   Re: Raptor Defense Industries - [WIP]Hmm... Yes.You need shading if this hasn't been adressed. I can give you a demonstration at a later date. What you do have correct, though, are the border colors. They blend together really well. Other than that, you don't seem to need to fix anything yet.
 
 
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			| Fri Aug 02, 2013 7:10 pm | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]One of my main influence, shading wise, was borderlands. Also I like the Cel-Shaded art style. Borderlands uses basic shading for the weapons and that is it. I try to do that, but it is harder to do on a small scale. What needs the shading the most.  
 
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			| Fri Aug 02, 2013 7:56 pm | 
					
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			| Chronometer 
					Joined: Sun Jan 15, 2012 10:12 pm
 Posts: 207
 Location: Burrowed, waiting for you to come by.
   |   Re: Raptor Defense Industries - [WIP]The least I can think of is adding a brighter shade of color to the actors. If that doesn't make sense, look.  Second arm has shading. The first doesn't, compare and contrast them.
 
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			| Fri Aug 02, 2013 11:38 pm | 
					
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			| ghost255 
					Joined: Thu Aug 01, 2013 5:45 pm
 Posts: 2
   |   Re: Raptor Defense Industries - [WIP]I like your mod.Its fun to play it when i give Nuke Warhead to Arclane`s Space Marine     .
 
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			| Sat Aug 03, 2013 12:04 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Raptor Defense Industries - [WIP]Galahir950 wrote: One of my main influence, shading wise, was borderlands. Also I like the Cel-Shaded art style. Borderlands uses basic shading for the weapons and that is it. I try to do that, but it is harder to do on a small scale. What needs the shading the most.  im sorry but it is very apparent that there is quite a lot of shading detail there. cel shading is not just flat colors.
 
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			| Mon Aug 05, 2013 3:53 am | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]If you look, I never said I wasn't going to shade. I have other, more important things, to do with the pack. Most of these are unfinished textures. Also, I never said they were flat textures and it is hard to do any shadows because there is no direct light source. I am trying to make sure everything is balanced because it doesn't matter if a gun looks increadible but is over/underpowered. 
 
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			| Mon Aug 05, 2013 4:40 am | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Raptor Defense Industries - [WIP]i would actually assume that most people, (based on personal experience) are more likely to download a mod with nice visuals than not, regardless of balanceim not trying to insult you or your mod
 
 
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			| Mon Aug 05, 2013 5:20 am | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]Okay, most people I know download based on performance. I will split my work half and half 
 
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			| Mon Aug 05, 2013 7:51 am | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]I added the mod to the Steam Workshop and I am working on the shading. I am also working on an issue where it will crash if you select RDI as your team, I am working to fix this, but it will not crash if you select ALL as your Tech. 
 
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			| Sat Apr 12, 2014 8:34 pm | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]I added an explosive throwing knife and I fixed a few textures. I also Rebalanced the Nuke and made it a Large Bomb. 
 
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			| Wed Apr 16, 2014 6:40 pm | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]The mod has been updated.Changelog:
 Added a Semi Automatic Carbine
 Started work on UL2 and VW Support
 Changed the Drop Crate to a Drop Pod
 Added a Small 1 Man Dropship.
 Added Grapple Gun
 removed the  mk1 mech
 removed the protective cage
 
 
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			| Tue Apr 22, 2014 2:09 am | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]Added Support for Void Wanderers and Unmapped Lands 
 
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			| Fri Apr 25, 2014 1:28 am | 
					
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			| haloman 
					Joined: Mon Jun 24, 2013 5:08 am
 Posts: 430
 Location: Reconstructing W.A.S Forces,
   |   Re: Raptor Defense Industries - [WIP]Can u post like some more images of the sprites now because every time I clickon this I back space cuz of that image 
 
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			| Fri Apr 25, 2014 2:05 am | 
					
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			| Galahir950 
					Joined: Thu Oct 04, 2012 3:08 am
 Posts: 90
   |   Re: Raptor Defense Industries - [WIP]sure, give me a minute 
 
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			| Fri Apr 25, 2014 2:06 am | 
					
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			| haloman 
					Joined: Mon Jun 24, 2013 5:08 am
 Posts: 430
 Location: Reconstructing W.A.S Forces,
   |   Re: Raptor Defense Industries - [WIP]Thx man 
 
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			| Fri Apr 25, 2014 2:10 am | 
					
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