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 | [ 8 posts ] |  |   Help Requested:How to implement a custom Faction into CC 
        
        
            | Author | Message |  
			| Rolf The Meth Addict 
					Joined: Fri Apr 18, 2014 5:06 pm
 Posts: 10
   |   Help Requested:How to implement a custom Faction into CCHello there! New to the forum! Anyway, back on the topic. I'm looking to create my own Faction, but I don't know how to implement it into CC. Figured I'd hop on here and see if anyone could lend a hand to a newbie.
 
 
 
 =What I was going to do=
 
 Figured I'd give it a shot and re-texture the light Coalition soldier as a test to get ahang of everything before I make my own custom sprite.
 
 The file I provided is what I have so far in my folder.
 
 
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			| Fri Apr 18, 2014 7:53 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Help Requested:How to implement a custom Faction into CCHello and welcome to the forums!
 Alright so, what's your doubt in particular? You do seem to have a working mod right there (looked at it rather quick though, so I could be wrong). Remember, if you want it to show up in the meta-game or as a "selectable" faction, the name of the faction has to end with "tech" (Kaldaris tech).
 
 
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			| Fri Apr 18, 2014 8:14 pm | 
					
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			| Rolf The Meth Addict 
					Joined: Fri Apr 18, 2014 5:06 pm
 Posts: 10
   |   Re: Help Requested:How to implement a custom Faction into CC@Asklar 
 Thank you for welcoming me!
 
 And my questions are-
 
 1.Where do I type tech? Do I rename the main folder? Or?
 
 2. I've also snoop'd about in other peoples mods to see what I have to do to make a workable faction. I've noticed they use LUA files. Do I need one?
 
 
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			| Fri Apr 18, 2014 8:21 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Help Requested:How to implement a custom Faction into CCNo need for Lua, those Lua files are generally for compatibility with weegee's missions.
 And in the Index.ini, you have to set ModuleName = Kaldaris Tech
 No need to rename the folder.
 That should make it work.
 
 
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			| Fri Apr 18, 2014 8:31 pm | 
					
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			| Rolf The Meth Addict 
					Joined: Fri Apr 18, 2014 5:06 pm
 Posts: 10
   |   Re: Help Requested:How to implement a custom Faction into CC@Asklar
 Thank you so much! Now I can start on my sprite.
 
 Also~
 
 Is there anything else I'd need? Or are those files in my folder good enough?
 
 
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			| Fri Apr 18, 2014 8:43 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Help Requested:How to implement a custom Faction into CCAnything else you'd need to make it work? No, it has all the corresponding files to be read by the game and to be used properly as a tech in the metagame. 
 You have all the basic things needed.
 
 
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			| Fri Apr 18, 2014 8:50 pm | 
					
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			| Rolf The Meth Addict 
					Joined: Fri Apr 18, 2014 5:06 pm
 Posts: 10
   |   Re: Help Requested:How to implement a custom Faction into CC@Asklar
 Again, thank you!
 
 
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			| Fri Apr 18, 2014 8:55 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Help Requested:How to implement a custom Faction into CCNo problem, just ask anytime you have a doubt. 
 
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			| Fri Apr 18, 2014 8:59 pm | 
					
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