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Help Requested:How to implement a custom Faction into CC
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Rolf The Meth Addict
Joined: Fri Apr 18, 2014 5:06 pm Posts: 10
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Help Requested:How to implement a custom Faction into CC
Hello there! New to the forum! Anyway, back on the topic. I'm looking to create my own Faction, but I don't know how to implement it into CC. Figured I'd hop on here and see if anyone could lend a hand to a newbie.
=What I was going to do=
Figured I'd give it a shot and re-texture the light Coalition soldier as a test to get ahang of everything before I make my own custom sprite.
The file I provided is what I have so far in my folder.
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Fri Apr 18, 2014 7:53 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Help Requested:How to implement a custom Faction into CC
Hello and welcome to the forums!
Alright so, what's your doubt in particular? You do seem to have a working mod right there (looked at it rather quick though, so I could be wrong). Remember, if you want it to show up in the meta-game or as a "selectable" faction, the name of the faction has to end with "tech" (Kaldaris tech).
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Fri Apr 18, 2014 8:14 pm |
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Rolf The Meth Addict
Joined: Fri Apr 18, 2014 5:06 pm Posts: 10
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Re: Help Requested:How to implement a custom Faction into CC
@Asklar
Thank you for welcoming me!
And my questions are-
1.Where do I type tech? Do I rename the main folder? Or?
2. I've also snoop'd about in other peoples mods to see what I have to do to make a workable faction. I've noticed they use LUA files. Do I need one?
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Fri Apr 18, 2014 8:21 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Help Requested:How to implement a custom Faction into CC
No need for Lua, those Lua files are generally for compatibility with weegee's missions.
And in the Index.ini, you have to set ModuleName = Kaldaris Tech No need to rename the folder. That should make it work.
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Fri Apr 18, 2014 8:31 pm |
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Rolf The Meth Addict
Joined: Fri Apr 18, 2014 5:06 pm Posts: 10
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Re: Help Requested:How to implement a custom Faction into CC
@Asklar
Thank you so much! Now I can start on my sprite.
Also~
Is there anything else I'd need? Or are those files in my folder good enough?
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Fri Apr 18, 2014 8:43 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Help Requested:How to implement a custom Faction into CC
Anything else you'd need to make it work? No, it has all the corresponding files to be read by the game and to be used properly as a tech in the metagame.
You have all the basic things needed.
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Fri Apr 18, 2014 8:50 pm |
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Rolf The Meth Addict
Joined: Fri Apr 18, 2014 5:06 pm Posts: 10
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Re: Help Requested:How to implement a custom Faction into CC
@Asklar
Again, thank you!
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Fri Apr 18, 2014 8:55 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Help Requested:How to implement a custom Faction into CC
No problem, just ask anytime you have a doubt.
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Fri Apr 18, 2014 8:59 pm |
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