Re: Randomizing AddInventory
As far as I know, it is not possible to give an actor a random weapon without using lua, but the lua code should be pretty simple:
Code:
function Create(self)
self:AddInventoryItem(RandomHDFirearm("Sniper Weapons", "your.rtefolderhere"))
end
Providing you have "AddToGroup = Sniper Weapons" in the .ini for both rifles, this should work fine.