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 Untitled Tech 2.5 (B31) [26th April 2015] 
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
Found out what was causing the chem buff to crash the game at certain points, was merely a line denying the deletion of the effect. Fixing / updating soon.

Also removing the enhanced 9mm smg, it's really not that special imo. Adding a lighter rapid laser though.

haloman wrote:
light soldier really needs a helmet

Surely it isn't that hard to type clearly. :roll:

The haircuts are simply too fabulous for helmets. I know that the masks aren't much, but I don't want every single unit to look exactly the same.

Use heavy soldier + armored shield + chem buff for the ultimate bullet sponge. :grin:

EDIT: Updated.

2.2
    Clutter reduction

    - Removed Prime SMG
    - Compressed Shattergun shotguns into two variants

    - Added Laser SMG

    - New sprite for Anti-Craft Device

    - Fixed Chem Buff crashing the game

Remember to finish your UL2/VW games before updating anything it uses.


Sat Jan 18, 2014 2:56 pm
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Location: Reconstructing W.A.S Forces,
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
then us a bit of protection plzzzz and do u mined if i like lets say redisined your mod in to desert cammo cuz it looks really good i can show u an image


Sun Jan 19, 2014 11:29 am
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
Sprites looking goddamn beautiful as always, 4zk. Absolutely amazing!


Mon Jan 20, 2014 11:21 am
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
haloman wrote:
do u mined

Yeah, go ahead, you're allowed to do anything you want with any mod, really. Just keep it to your own personal use and don't publish or distribute it anywhere without permission.

Kettenkrad wrote:
Absolutely amazing!

no u

ps that's the third time now that you've said the exact same thing


Mon Jan 20, 2014 8:21 pm
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
so i can give to u


Mon Jan 20, 2014 9:10 pm
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
haloman wrote:
so i can give to u

No thanks, just keep it to yourself.


Mon Jan 20, 2014 9:20 pm
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
4zK wrote:
ps that's the third time now that you've said the exact same thing
♥♥♥♥, really? I'm really getting out of touch with this place.
Either way, the point still most certainly stands :I


Tue Jan 21, 2014 11:37 am
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Data Realms Elite
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
So the anti air turrets will be rapid-fire mini HIWSs?


Tue Jan 21, 2014 1:08 pm
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
Hey yo guys, yo, latest version is up on the beta workshop, check it out.

Make sure to use the leaked beta build though, since it's got new AI that is used.

Will update OP later if necessary.


Fri Mar 21, 2014 8:48 pm
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Data Realms Elite
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
"Leaked" and "Beta"? What lies, there is no such thing as leaking CC, or Beta CC, it's just CC.

Anyways, think of it as you testing the dev build, and reccruiting co-testers.


Sat Mar 22, 2014 6:42 am
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
i never heard of a leak or beta


Sat Mar 22, 2014 9:30 am
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
Just use the latest build. :lol:


Sat Mar 22, 2014 10:21 am
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Data Realms Elite
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
haloman wrote:
i never heard of a leak or beta

There are two threads in the Game Discussion in the Cortex Command Section; one stickied, one not.


Sat Mar 22, 2014 7:09 pm
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Post Re: Untitled Tech 2.2 [18th Jan 2014]
build 1.0 and i will check cc


Sat Mar 22, 2014 8:02 pm
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Post Re: Untitled Tech 2.3 (B30) [11th May 2014]
Updated for B30.


Fri Apr 11, 2014 11:57 pm
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