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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
4 [UNKNOWN]

Roast Veg
Clone #25969 [2+2=4] > Fire.
You fire at the clone, but a split second before your rockets hit, it dashes forwards towards #26016 causing them to miss.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [2+1=3] > Kill the lich!
Mildly horrified by its sudden transformation, you try and shoot the clone, but its sudden burst of speed caues you to miss again.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [1/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [4+1=5] >Turn on my targeting system and fire.
Turning on your targeting system, you fire on the clone, but with its burst of speed only one of your shots manage to hit.
Abilities:
Inventory:
-Plasma Rifle [84%] [||------]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [65%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]
-Well Aimed [+2 to hit next turn]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


caekdaemon
Clone #25993 [7] "Sorry, brother." Fire. Blow that ♥♥♥♥ into the next dimension.
Hoping to put the clone out of its probable misery you fire your PPC at it, sending a lance of man-made lightning shrieking into its back, which blossoms into a shower of energy, you then notice the energy sheathing it seem to flicker and fade slightly.
Abilities:
Inventory:
-Linked Capacitor PPC [80%] [||||----]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [4+1=5] >Turn on targeting system, kill the... thing.
After bringing your targeting system up you fire at it again, but even with its assistance you only score one hit again.
Abilities:
Inventory:
-Plasma Rifle [68%] [||||----]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [3] >Take off with the jetpack and continue firing.
Kicking you jetpack into life you take off into the air, only to see the clone lift from the floor and start rushing towards you, but your burst of grenade fire is thrown off by its sudden movement causing them to all miss.
Abilities:
Inventory:
-Grenade Machinegun [60/80]
-Powered Armour
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest


Game Events:
The clone suddenly lifts a short distance from the floor, before moving at a significant speed towards #26016, your fire seems to be having some effect on it, as the energy surrounding it flickers slightly.

Map:
Image


Last edited by Amazigh on Sun Jan 12, 2014 6:32 am, edited 1 time in total.



Sun Jan 12, 2014 5:21 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
Amazigh wrote:
Rolling
2 2 4 7 4 3

♥♥♥♥ yes I rolled higher than I normally do for once.


Sun Jan 12, 2014 6:06 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
Are we allowed to manually engage the reloading sequence? Or do we have to exhaust the ammunition first to do so


Sun Jan 12, 2014 6:49 am
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Joined: Sat Oct 22, 2011 8:07 pm
Posts: 149
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Post Re: Roll To Die
>Fly away from the thing with maximum speed and height, to the right side of the room.


Sun Jan 12, 2014 10:27 am
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Joined: Sat Oct 22, 2011 12:56 am
Posts: 1474
Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>Oh god shoot again


Sun Jan 12, 2014 12:35 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
"The ♥♥♥♥ seems to have some kind of energy shield!"
Fire again on reload!

"We should form up together and focus fire on a single point of the shield, we might punch through!"


Sun Jan 12, 2014 2:09 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Fire again.


Sun Jan 12, 2014 2:58 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Start the reload and run toward the thing


Sun Jan 12, 2014 10:30 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Fire my last shot then disengage boresight.


Mon Jan 13, 2014 2:08 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLING
6 [UNKNOWN]

Roast Veg
Clone #25969 [7] > Start the reload and run toward the thing
After ensuring your Rocket Launcher is reloading, you walk closer to the Clone, hopefully it'll stay not paying attention to you for a while.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||----]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [8+1=8] >Fire my last shot then disengage boresight.
Adjusting for its speed you fire your last round, and it strikes true, the pellets causing a barely visible ripple across the energy. At which point you disable your Boresight.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [0/3] [--------]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]


Hyperion110
Clone #25982 [4+1=5] >Fire again.
You fire again, but once again the erratic movements of the clone cause you to only hit with one of your shots.
Abilities:
Inventory:
-Plasma Rifle [68%] [||||----]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [65%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]
-Well Aimed [+2 to hit next turn]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


caekdaemon
Clone #25993 [8] "The ♥♥♥♥ seems to have some kind of energy shield!" "We should form up together and focus fire on a single point of the shield, we might punch through!" Fire again on reload!
Yelling out to your comrades trying to get yourselves somewhat organised you take aim and fire again scoring another hit, you notice the energy flicker a less than before this time though. only then do you notice your PPC is glowing red hot and venting significant amounts of steam from some large vents that have opened up.
Abilities:
Inventory:
-Linked Capacitor PPC [60%] [||||||||] [OVERHEAT]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [6+1=7] >Oh god shoot again
Coming to the conclusion that this thing is absolutely horrifying you fire again, scoring two hits, still with little visual effect. you take a moment away from being absolutely horrified to wonder exactly how much fire this thing is going to take.
Abilities:
Inventory:
-Plasma Rifle [52%] [||||||--]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [3] >Fly away from the thing with maximum speed and height, to the right side of the room.
Getting as high as possible, which much to your great unhappiness is not out of the clones reach, you try to fly around it, you are managing to avoid it, before it suddenly changes direction to be heading straight at you, you have no time to change your course and it reaches up with one of its arms and proceeds to score a glancing hit on your right leg. with it behind you for now you look down to see that even with such a poor hit it reduced the armour on that leg to a mangled wreck.
Abilities:
Inventory:
-Grenade Machinegun [60/80]
-Powered Armour
--Right leg compromised [walking severely impaired]
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest


Game Events:
The clone continues chasing after #26016 and scores a minor hit on him, meanwhile it continues seemingly ignoring your fire.

Map:
Image

Also, yes you can manually start reloads whenever.


Sun Jan 19, 2014 8:00 am
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Joined: Sat Oct 22, 2011 8:07 pm
Posts: 149
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Post Re: Roll To Die
"I guess I'll have to keep flying then..."
>Fly further away while firing at the clone


Sun Jan 19, 2014 10:06 am
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Deactivate cloak and fire again.


Sun Jan 19, 2014 4:07 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Fire electrokinesis


Sun Jan 19, 2014 4:35 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
"My gun is venting, you'll have to do with out me for now. But I think the shield is weakening!"
Await gun cooldown.


Sun Jan 19, 2014 5:27 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Switch out to the plasma caster and fire.


Mon Jan 20, 2014 1:21 am
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