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 Betrayal at House on the Hill 
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Post Re: Betrayal at House on the Hill
As I'm last in roll order I'm 90% useless this roll.
So I choose to attack Zoe or Vivian's doppelganger if they survive this roll to stun them in case they don't die, or kill them if they win the fight against their originals.


EDIT: Fixed terrible phone spelling quality.


Last edited by maart3n on Wed Jan 08, 2014 11:31 pm, edited 1 time in total.



Wed Jan 08, 2014 6:02 pm
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Post Re: Betrayal at House on the Hill
maart3n wrote:
As I'm last in roll order I'm 90% useless this roll. So I choose to attack Zoe or Vivian's doppelganger of they survive this roll to stun them I'm case they don't die, or kill I'd they win the fight against their originals.

Are you okay there.



Plan: Caek moves 1 up, attacks a dopple of his choice, and waits.

I move up, take spear and orb from caek, attack dopple of my choice, and wait.

Miggs moves up, takes spear and orb from me, attacks dopple of his choice, and waits.

maart moves up, takes spear and orb from Miggs, attacks dopple of his choice, gives items to caek, and waits.

> Move 1 up, take items from caek, attack caek's dopple if it's still alive. If not, attack mine. Allow my allies to take items off of me.


Wed Jan 08, 2014 6:13 pm
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Post Re: Betrayal at House on the Hill
Caek whar r u?!?!?!

In reality that's the only person I'm waiting for, so caek get your action on.


Fri Jan 10, 2014 1:28 am
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Post Re: Betrayal at House on the Hill
Duh102 wrote:
Caek whar r u?!?!?!

In reality that's the only person I'm waiting for, so caek get your action on.

Oh snap sorry I thought I had actioned.

Very sorry.

Do what CC said.


Fri Jan 10, 2014 1:52 am
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Post Re: Betrayal at House on the Hill
Turn Order
caekdaemon, Cavecricket48, Amazigh, Miggles, maart3n

Events
caekdaemon/Vivan Lopez decides to take her chances and runs into the Basement Landing (D2) and attacks her doppelganger.
Attack, 4d3-4: 1,3,3,2 (-4); 5
Defense, 2d3-2: 2,3 (-2); 3
Like the others, Vivian's doppelganger melts into a pile of sludge as soon as she pierces it's guard.

CaveCricket48/Zoe Ingstrom runs after Vivian into the Basement Landing (D2) and takes the spear and crystal ball from her. Turning on her doppelganger, Zoe attacks viciously.
Attack, 5d3-5: 2,2,1,3,2; 5
Defense, 3d3-3: 3,3,3 (-3); 6
Zoe's doppelganger rebuffs the attack and manages to get a hit in, giving Zoe 1 point of physical damage.

Amazigh/Fr. Rhinehardt hobbles through the Creaky Hallway and into the Organ Room, where he attempts to steer the Mystic Slide.
Might, 2d3-2: 1,2 (-2); 1
His feeble arms unable to steer the slide, he falls to the Underground Lake (C3, B3, Basement D5) and takes 1 die of physical damage.
1d3-1: 3 (-1); 2

Miggles/Darrin "Flash" Williams follows after Zoe and Vivian and finds Vivian's doppelganger gone and Zoe with a serious bruise on her face from a triumphant looking doppelganger. Pushing the child behind him, he takes the spear and crystal ball and attacks.
Attack, 5d3-5: 1,3,2,1,1 (-5); 3
Defense, 3d3-3: 3,2,2 (-3); 4
Flash's attack fails to pierce the doppelganger's guard and he too receives a serious bruise from it, taking 1 point of physical damage.

maart3n/Heather Granville follows after all the other people that used to be in the room and mimics Flash's actions, attacking Zoe's doppelganger (who would have thought such a small child, even if an evil copy, could fend off so many attackers?)
Attack, 5d3-5: 3,2,3,3,2 (-5); 8
Defense, 3d3-3: 2,2,1 (-3); 2
Finally, after two attackers tiring it out, the doppelganger falters and is struck down by Heather. The wounds heal over immediately, however. Heather hands the implements back to Vivian for when she gets her wind back.



Zoe's Doppelganger, stunned by the fierce battling, does nothing.

Peter's Doppelganger, his target killed, stalks after more prey (4 speed, 4d3-4: 2,1,2,3 (-4); 4). It walks through the Game Room, Kitchen, Dining Room, and Foyer (F1, E1, E2, D2) in pursuit of his next target.

Fr. Rhinehardt's Doppelganger recovers and huffs in annoyance. Catching the scent of his opposite, he moves through the Upper Landing, Grand Staircase, and stops in the Foyer (C2, Ground D1, D2), cursing his double's arthritic knees.



Important Bits
Chapel: Once per game, if you end your turn here, gain 1 sanity.
Coal Chute: Direct one-way ticket to the basement. Traveling to the basement using this method does not count as a movement, nor does it stop you from moving.
Furnace Room: If you end your turn here, take 1 point of physical damage.
Graveyard: When attempting to leave this room you must attempt a sanity roll of 4+. If you fail, lose 1 knowledge but continue moving.
Library: Once per game, if you end your turn here, gain 1 knowledge.
Mystic Elevator: Once per turn, roll 2 die and move this room next to any open door on: 4, any floor; 3, Upper; 2, Ground; 1, Basement; 0, Basement then take 1 die of physical damage




House State
Top Floor

Ground Floor

Basement





Current Player Information

Haunt has been revealed! See the post for rules.
  • Yellow Doppelganger (stunned)
    Speed: 4; Might: 3; Sanity: 5; Knowledge: 3;
  • Green Doppelganger
    Speed: 4; Might: 3; Sanity: 4; Knowledge: 6;
  • Gray Doppelganger
    Speed: 3; Might: 2; Sanity: 7; Knowledge: 5;

  • caekdaemon : Vivan Lopez
    Speed 3_4_4_(4)_4_6_7_8
    Might 2_2_(2)_4_4_5_6_6
    Sanity 4_4_(4)_5_6_7_8_8
    Knowledge 4_5_5_(5)_5_6_6_7
    Items
    Omens
    • Holy Symbol (+2 sanity, -2 sanity on loss)
    • Crystal Ball (Crystal Ball ability, see this post)
    • Spear (+2 might attack dice, max 8 )
    Effects
    • 2 physical damage to allocate
  • CaveCricket48 : Zoe Ingstrom
    Speed 4_4_4_(4)_5_6_8_8
    Might 2_2_3_(3)_4_4_6_7
    Sanity 3_4_(5)_5_6_6_7_8
    Knowledge 1_2_(3)_4_4_5_5_5
    Items
    Omens
    Effects
    • 1 physical damage to allocate
  • CrazyMLC : Peter Akimoto (dead)
    Speed 3_3_3_(4)_6_6_7_7
    Might 2_3_(3)_4_5_5_6_8
    Sanity 3_4_4_(4)_5_6_6_7
    Knowledge x 3_4_(4)_5_6_7_7_8
    Items
    Omens
    • Book (+2 knowledge, -2 knowledge on loss)
    • Medallion (Immunity to Pentagram Chamber, Crypt, and Graveyard)
    Effects
  • Amazigh : Fr. Rhinehardt
    Speed 2_3_(3)_4_5_6_7_7
    Might 1_2_(2)_4_4_5_5_7
    Sanity 3_4_5_5_(6)_7_7_8
    Knowledge 1_3_3_(4)_5_6_6_8
    Items
    Omens
    Effects
    • 2 physical damage to allocate
  • Miggles : Darrin "Flash" Williams
    Speed 4_4_4_5_(6)_7_7_8
    Might 2_3_(3)_4_5_6_6_7
    Sanity 1_2_(3)_4_5_5_5_7
    Knowledge 2_3_(3)_4_5_5_5_7
    Items
    • Dynamite (see post for effects)
    Omens
    Effects
    • 1 physical damage to allocate
  • maart3n : Heather Granville
    Speed 3_3_(4)_5_6_6_7_8
    Might 3_3_(3)_4_5_6_7_8
    Sanity 3_3_(3)_4_5_6_6_6
    Knowledge 2_3_3_4_(5)_6_7_8
    Items
    Omens
    Effects


Fri Jan 10, 2014 3:31 am
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Post Re: Betrayal at House on the Hill
Stun Zoe's doppelganger.


Fri Jan 10, 2014 3:48 am
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Post Re: Betrayal at House on the Hill
Attack whichever doppelganger is closest by the time my turn comes around.


Fri Jan 10, 2014 9:03 am
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Post Re: Betrayal at House on the Hill
Cmon now, there's not much left, you can still win this!


Sat Jan 11, 2014 2:59 pm
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Post Re: Betrayal at House on the Hill
> Take spear and orb from caek, attack dopple, hand spear and orb off to maart.


Sun Jan 12, 2014 12:26 am
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Post Re: Betrayal at House on the Hill
Go to the larder.


Sun Jan 12, 2014 3:10 am
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Post Re: Betrayal at House on the Hill
I consent to CC's taking of the items, just so you know.


Sun Jan 12, 2014 3:36 am
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Post Re: Betrayal at House on the Hill
People didn't tell me how to allocate their damage so I went ahead and did it.
Miggles you took too long so I just had you do nothing. I'll continue autopiloting your character if you don't want to action anymore.

Turn Order
caekdaemon, Cavecricket48, Amazigh, Miggles, maart3n

Events
caekdaemon/Vivan Lopez goes to attack Zoe's doppelganger but finds that it is already stunned.

CaveCricket48/Zoe Ingstrom takes the spear and crystal ball from Vivian and attacks her doppelganger.
Attack, 5d3-5: 3,1,2,1,3 (-5); 5
Defense, 3d3-3: 1,1,2 (-3); 1
Zoe handily stabs the stunned doppelganger through the back, causing it to explode into a mist of stinking goo.

Amazigh/Fr. Rhinehardt hobbles into the larder and rests his aching feet, gaining 1 might in the process.

Miggles/Darrin "Flash" Williams does nothing of interest.

maart3n/Heather Granville looks around but finds no doppelgangers to stun, and so does nothing. Zoe takes this time to give Vivian back the ball and spear.



Peter's Doppelganger continues on his quest for more blood. (Movement, 4d3-4: 1,2,1,1 (-4); 1) On his way through the Gardens (C2) he trips and falls flat on his face in the mud.

Fr. Rhinehardt's Doppelganger travels unerringly and inevitably closer to Fr. Rhinehardt. (Movement, 3d3-3: 3,2,3 (-3); 5) Passing Peter's doppelganger facedown in the mud, he continues through the Gardens, Abandoned Room, down the Coal Chute into the Basement Landing, but finds that there's a gaggle of heroes impeding his progress there and so stays put (C2, B2, A2, Basement D2).



Important Bits
Chapel: Once per game, if you end your turn here, gain 1 sanity.
Coal Chute: Direct one-way ticket to the basement. Traveling to the basement using this method does not count as a movement, nor does it stop you from moving.
Furnace Room: If you end your turn here, take 1 point of physical damage.
Graveyard: When attempting to leave this room you must attempt a sanity roll of 4+. If you fail, lose 1 knowledge but continue moving.
Larder: Once per game, if you end your turn here, gain 1 might.
Library: Once per game, if you end your turn here, gain 1 knowledge.
Mystic Elevator: Once per turn, roll 2 die and move this room next to any open door on: 4, any floor; 3, Upper; 2, Ground; 1, Basement; 0, Basement then take 1 die of physical damage




House State
Top Floor

Ground Floor

Basement





Current Player Information

Haunt has been revealed! See the post for rules.
  • Green Doppelganger
    Speed: 4; Might: 3; Sanity: 4; Knowledge: 6;
  • Gray Doppelganger
    Speed: 3; Might: 2; Sanity: 7; Knowledge: 5;

  • caekdaemon : Vivan Lopez
    Speed 3_4_4_(4)_4_6_7_8
    Might 2_2_(2)_4_4_5_6_6
    Sanity 4_4_(4)_5_6_7_8_8
    Knowledge 4_5_5_(5)_5_6_6_7
    Items
    Omens
    • Holy Symbol (+2 sanity, -2 sanity on loss)
    • Crystal Ball (Crystal Ball ability, see this post)
    • Spear (+2 might attack dice, max 8 )
    Effects
  • CaveCricket48 : Zoe Ingstrom
    Speed 4_4_4_(4)_5_6_8_8
    Might 2_2_3_(3)_4_4_6_7
    Sanity 3_4_(5)_5_6_6_7_8
    Knowledge 1_2_(3)_4_4_5_5_5
    Items
    Omens
    Effects
  • CrazyMLC : Peter Akimoto (dead)
    Speed 3_3_3_(4)_6_6_7_7
    Might 2_3_(3)_4_5_5_6_8
    Sanity 3_4_4_(4)_5_6_6_7
    Knowledge x 3_4_(4)_5_6_7_7_8
    Items
    Omens
    • Book (+2 knowledge, -2 knowledge on loss)
    • Medallion (Immunity to Pentagram Chamber, Crypt, and Graveyard)
    Effects
  • Amazigh : Fr. Rhinehardt
    Speed 2_3_(3)_4_5_6_7_7
    Might 1_2_(2)_4_4_5_5_7
    Sanity 3_4_5_5_(6)_7_7_8
    Knowledge 1_3_3_(4)_5_6_6_8
    Items
    Omens
    Effects
  • Miggles : Darrin "Flash" Williams
    Speed 4_4_4_5_(6)_7_7_8
    Might 2_3_(3)_4_5_6_6_7
    Sanity 1_2_(3)_4_5_5_5_7
    Knowledge 2_3_(3)_4_5_5_5_7
    Items
    • Dynamite (see post for effects)
    Omens
    Effects
  • maart3n : Heather Granville
    Speed 3_3_(4)_5_6_6_7_8
    Might 3_3_(3)_4_5_6_7_8
    Sanity 3_3_(3)_4_5_6_6_6
    Knowledge 2_3_3_4_(5)_6_7_8
    Items
    Omens
    Effects


Sun Jan 12, 2014 9:10 pm
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Post Re: Betrayal at House on the Hill
"Not another one."
Take spear, hit him to stun and pass spear to next person in roll order.


Sun Jan 12, 2014 9:31 pm
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Post Re: Betrayal at House on the Hill
Go to Basement Landing, take spear and ball, shank the ♥♥♥♥ out of my doppelganger, pass them onto the next person.


Sun Jan 12, 2014 10:08 pm
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Post Re: Betrayal at House on the Hill
> Grab spear and orb from caek, stick the dopple, let ama grab the items from me.


Sun Jan 12, 2014 10:46 pm
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