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 Untitled Tech 2.5 (B31) [26th April 2015] 
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Major wrote:
Yessir, 100% sir, anything you say sir. You are absolutely correct in every way. I'm sorry I even thought you were being an idiot your magnificence. I shall duly abase myself before your glorious image.

I personally love the new version, the new laser effects are awesome, the plasma weapons are amazing as always <3 and your sprites are much better than I could do.
One thing I noticed was the patchbot's jetpack is slightly on the weak side and has a very short duration, but that might just be me.


You're mistranslating what I said. I like your sprites, but I just don't like your implement in Untitled Tech.
Anyways, still I hate the laser effect it's so icky.

4zk wrote:
Prototype rocket launcher counted as "a completely unnecessary item", so I removed it.

The laser changes are for the best, trust me.


What the ♥♥♥♥ are you talking about, it helps me out so damn much since it's lighter and portable, so it's useable against infantry.

♥♥♥♥ helps when browncoats are coming to rape your ass.


Mon Dec 09, 2013 11:43 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
4zK wrote:
Surely he is allowed to state his own opinion! Hush.

Heh, sorry, I just get riled up when people use words like "Disgusting", "Hate" and "Ruined" to describe mods, especially ones I love. I tend to post without thinking to clearly.


Tue Dec 10, 2013 12:07 am
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Major, easy, easy man,


Tue Dec 10, 2013 7:46 am
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Love how the Patchbot Brain is Guy Manuel's helmet from Daft Punk in the recent update. :D

Keep it up!


Tue Dec 10, 2013 12:51 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Chronometer wrote:
lighter and portable

Ronin has a pretty light single-shot rocket launcher. I don't want to make another one.

You also mentioned that you didn't like the new gun sprites, care to explain how exactly?

tegabumm wrote:
Love how the Patchbot Brain is Guy Manuel's helmet from Daft Punk in the recent update.

Thanks! :grin: It's probably one of the most complicated heads I've made so far.


Wed Dec 11, 2013 7:55 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
4zK wrote:
Ronin has a pretty light single-shot rocket launcher. I don't want to make another one.

You also mentioned that you didn't like the new gun sprites, care to explain how exactly?


1) Too bad, I'm recoding the thing back into the game myself if I have to.
2) The Plasma pistol, the laser effect, the Laser Capacitor and the new Shattergun.
The Shattergun's mechanics are also ruined, compared to the old style where the thing was air-burst shrapnel.

Plasma pistol feels to long and large.
The laser effect is just...
The Laser Capacitor is too fat barreled.
The new shattergun is less shattergun more 'I taped a grenade launcher to my shotgun'
Edit: Wooden weapon grips on 9mm weapons turned me off.
No homo.


Thu Dec 12, 2013 1:57 am
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Just reading the recent replies on this particular release, why don't you just include the previous version of the patched weapons and make them like mk.1 or mk.2 or something around those lines? So that both people can enjoy the fact that they can use both old and new weaponry within just one faction file. To distinguish them though, you should add both distinct advantages and disadvantages between the new and old weaponry, which can be exemplified by the scattergun, where the old version had shrapnel shots, whereas the other one had a different option on it.

There will be furthermore evaluation and queries regards to comments when I will further play and enjoy this mod (I actually have to go to the bathroom :cry: ) so I'll leave my reply like this for now.


Thu Dec 12, 2013 7:10 am
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Chronometer wrote:
No homo.

Go ahead, I can't really stop you from modifying it for personal use. :-(

Thanks for the details on the sprites though! Really, there's no use just saying "completely ruined", please include throughout explanations next time when stating opinions.

Plasma Pistol and Rifle are now 1 px shorter and Laser Capacitor's barrel has been changed slightly. Won't update yet though.

You're right about the "I taped a grenade launcher to my shotgun" thing. I'll look into making it look and function more like the old one.

As far as I know, the 9mm Pistol has always had a wooden grip. I made the 9mm SMG grip look the same just so that it wouldn't look all grey and dull.

tegabumm wrote:
make them like mk.1 or mk.2 or something

I want to avoid a clutter of unnecessary weapons, but I might add different versions of weapons, if anything, at least unbuyable.


Thu Dec 12, 2013 7:46 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Image


Now we're getting somewhere!
I'll be slinking around this thread 'till the new update comes.


Thu Dec 12, 2013 9:29 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
4zK.

Can you add a automatic ( 3x burst only or so for balance ) ballistic rifle? The factions are slapping me with their UBER-TECH RIFLES (R)

I'm serious. They are really tearing the "medium-armored" infantry apart.


Fri Dec 13, 2013 8:01 am
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Epicnator wrote:
4zK.

Can you add a automatic ( 3x burst only or so for balance ) ballistic rifle? The factions are slapping me with their UBER-TECH RIFLES (R)

I'm serious. They are really tearing the "medium-armored" infantry apart.


I've always wanted a full auto rifle in here somewhere...


Fri Dec 13, 2013 3:26 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
TheFunsizeNinja wrote:
Epicnator wrote:
4zK.

Can you add a automatic ( 3x burst only or so for balance ) ballistic rifle? The factions are slapping me with their UBER-TECH RIFLES (R)

I'm serious. They are really tearing the "medium-armored" infantry apart.


I've always wanted a full auto rifle in here somewhere...


BURST rifle ( for balancing reasons ) bro.


Fri Dec 13, 2013 3:32 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Epicnator wrote:
BURST rifle ( for balancing reasons ) bro.


Negh, every other faction has a full auto rifle. Why can't this one have one?


Fri Dec 13, 2013 3:38 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
Chronometer wrote:
Now we're getting somewhere!

I am not making this mod for you specifically. I'd at least appreciate some respect for taking your opinions into account.

Epicnator wrote:
The factions are slapping me with their UBER-TECH RIFLES (R)

The full-auto weapons in other mods are ♥♥♥♥ OP, thats why :oops:

I know the full-auto weapons of this mod are pretty weak, though. The faction relies heavily on semi-auto weapons.

No more ballistic rifles though. How about a plasma blaster?


Fri Dec 13, 2013 5:31 pm
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Post Re: Untitled Tech 2.0 [6th Dec 2013]
4zK wrote:
Chronometer wrote:
Now we're getting somewhere!

I am not making this mod for you specifically.


Don't recall saying this in any form.
I just recall saying what was on my mind.


Fri Dec 13, 2013 11:12 pm
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