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 Exodous to the Void. Colonies of the Outer Rim.. 
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Post Exodous to the Void. Colonies of the Outer Rim..
The new frontier. Advertised, romanticized and highly publicized.

You were selected by your peers. or perhaps you volunteered lured by the promise of money and greater freedom at the edge of the empire.

The Empire of Earth has opened new swathes of the galaxy as free to colonize many new unidentified, unexplored stars at the rim of empire held space, you will be the first men and women to set their feet on their surfaces. Several great benefactors are already constructing their colony ships. Go forth and prosper.

Image

To the south, the edges of the human empire (Amplified for artistic reasons. in reality the EoE front is upwards of 40ly away.
From left to right, Selecting your staring system, everything from neutron stars, dual-stars in the throes of creations and sol stars are available, representing avenues of research to the intrepid.

Colony building;
you have 10 points to spend across the ships construction on top of a basic 1 pt in all areas.

Colony sheet;

Ship Name;
Governing body;
Star:
Colour:

Brief description / background;

Size: x
Speed: x
Mobility: x
Weaponry; x
Armour: x
Hull: x
Sensors: x
Extraction: x
Refining: x
Manufacturing; x
Agriculture: x
Education: x
Culture: x
Medical: x
Living Quarters: x
Cargo Hold: x
Military: x
R & D: x
Population: x

Turns will consist of 3 main actions. Actions as normal (Bold/Underline)



Last edited by Psygnosis on Fri Nov 15, 2013 2:29 pm, edited 4 times in total.



Mon Nov 11, 2013 4:21 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Notes on colony formation;

When selecting an engine, structure, sensor, comms, refinery or military upgrade (or any upgrade, really), it is assumed that that is your colony's baseline level of tech in the area. Which means if you don't spend any points on engine capacity, without serious research investment you *will* be flying long-burn ion drive on everything.

Don't discount things like Sensors, Culture, or Living Quarters. Every area can and will branch off into cool ♥♥♥♥, somehow save your ass or guarantee powerful passive effects.

This project has been a long time in the collaboration room and I hope DRLFF comes to love it as much as Pioneers, Afterworld or Destiny.

My own sheet will follow shortly. (Declare for grey-star system.)


Last edited by TheKebbit on Mon Nov 11, 2013 8:14 pm, edited 4 times in total.



Mon Nov 11, 2013 4:45 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Wow, this is beautiful. I want in.



Last edited by CrazyMLC on Mon Nov 11, 2013 10:09 pm, edited 1 time in total.



Mon Nov 11, 2013 5:01 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..


Last edited by TheKebbit on Mon Nov 11, 2013 11:22 pm, edited 2 times in total.



Mon Nov 11, 2013 9:04 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
declair


Mon Nov 11, 2013 9:19 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Adding more Clair.


Mon Nov 11, 2013 9:40 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
I am in. Give me some time.

EDIT : Colony under construction, please hold.

Ship Name; IEF Conquest
Governing body; Imperial Expeditionary Force - A colonial extension of the Earth Empire, commanded by a viceroy appointed by the Empire. It government officials are appointed by vote from the colonial ministry, the governing body of the colony. They have been sent to see that the Empire spreads into the stars.
Star: The mainstream star in the bottom left.
Colour: This colour will suffice. #BF0000

WIP from here on.

Brief description / background; The IEF Conquest is one of many colony ships built by the Empire, part of a new generation of expansion. While the attention of the Empire is in more than one place now, what with dozens of colonies being established across the frontier and the Conquest is no exception. The Empire however, can't be everywhere and the colony will be almost on it's own, aside from a supply/merchant ship being sent every now and then, showing the flag, trading goods with the colony and keeping the thoughts of independence far from the colonists mind. The Conquest itself has dozens of siblings travelling to colony sites across the frontier, typically to known destinations. But really, the Conquest is the sideshow of a bigger prize going on elsewhere.

Level 5 culture trait : Imperial Colony : The colony is a colony of the Empire and will routinely receive supply ships and merchant vessels. Due to the attention of the Empire being spread thin, that is it.


Size: xxx - Aerodyne Habitation Vessel
Speed: x
Mobility: x
Weaponry; x
Armour: x
Hull: xx - Skeletal method.
Sensors: xx - Tight Beam System.
Extraction: xx - Crawling drone.
Refining: xx - Recycler.
Agriculture: xx - Agriculture.
Education: x
Culture: xxxx - 5th level culture.
Medical: x
Living Quarters: x
Cargo Hold: x
Military: x
R & D: x
Population: x


Last edited by caekdaemon on Tue Nov 12, 2013 1:12 am, edited 1 time in total.



Mon Nov 11, 2013 11:12 pm
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Alright im gonna call it with 4 to start with, Might bump to 6 depending on how things go. (gauging on turn size atm)


Tue Nov 12, 2013 12:36 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
I'm freaking out.


Tue Nov 12, 2013 2:55 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
I want in, if there's still space. (SPAAAAACE)

Ship Name: UKNS Pagoe
Governing body: A council of "interpreters" reigns over the ship, taking orders from the preserved heads of the Triumvirate of Divinity. Interpreters are appointed by other Interpreters and approved by the last surviving descendant of the Triumvirate of Divinity (an inbred freak). Basically, an militaristic oligarchy with a state religion and a supposed figurehead.
Star: Yellow star, top left, on the border.
Colour: 0000FF

Cultural Trait: Fanatical Devotion: Residents of the nation simply do not get unhappy, even under cases of mass murder, obvious corruption, or other such problems. They simply do what they are told to by their leaders

Brief description / background: Sole survivor of the old United Korean Nation fleet, the UKNS Pagoe (translates to destroyer) holds the sacred heads of Kim Il-Sung (Saint of Community), Kim Jong-Il (Saint of Tenacity), and Kim Jong-Un (Saint of Power, Reunitor of Our Nations). The militaristic culture and total disregard for safety or logic has ventured into the void with them.


Size: x
Speed: x
Mobility: x
Weaponry; xxxxx
Armour: x
Hull: x
Sensors: x
Extraction: x
Refining: x
Agriculture: x
Education: x
Culture: xxxxx
Medical: x
Living Quarters: x
Cargo Hold: x
Military: xxx
R & D: x
Population: x


Last edited by BearsofInsanity on Tue Nov 12, 2013 4:12 am, edited 1 time in total.



Tue Nov 12, 2013 3:21 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
caek, you labelled your culture wrong. It doesn't have five points, that'd put you one point over the starting.


Tue Nov 12, 2013 3:27 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Quote:
Toposophic: oh my god
Toposophic: i forgot the manufacturing stat
Foe: Dude
Toposophic: asdfsdfasdfasdf
Foe: so now these savants can do undefined amounts of tinkering with their vast resources, and technical know-how
Foe: Let's make the drones into replicators
Foe: WOOOOOOOOOOOOOOOOO
Toposophic: i'm not going to let you walk over the ♥♥♥♥ game by exploiting common sense
[The power of using the Silver Rule of Roleplay (eg, Reason), t5 Education, and t5 Cargo Holds]


Last edited by Foa on Tue Nov 12, 2013 4:25 am, edited 1 time in total.



Tue Nov 12, 2013 4:24 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
CrazyMLC wrote:
caek, you labelled your culture wrong. It doesn't have five points, that'd put you one point over the starting.

Take a look at the original post, then at my culture again.

Level five in the OP, level five in my post.

And Foa, massive amounts of manufacturing help you little if you can't produce the needed resources. Energy and refined metal being the most likely, but more will probably exist depending on how deep they desire to make the construction system.


Tue Nov 12, 2013 4:25 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
Foa wrote:
Quote:
Toposophic: oh my god
Toposophic: i forgot the manufacturing stat
Foe: Dude
Toposophic: asdfsdfasdfasdf
Foe: so now these savants can do undefined amounts of tinkering with their vast resources, and technical know-how
Foe: Let's make the drones into replicators
Foe: WOOOOOOOOOOOOOOOOO
Toposophic: i'm not going to let you walk over the ♥♥♥♥ game by exploiting common sense
[The power of using the Silver Rule of Roleplay (eg, Reason), t5 Education, and t5 Cargo Holds]

This is why I'm freaking out, that and I don't know stats.


Tue Nov 12, 2013 4:26 am
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Post Re: Exodous to the Void. Colonies of the Outer Rim..
objective 1: collapse in horror
objective 2: tear down stat system
objective 3: make game playable

completion date: never


Tue Nov 12, 2013 4:31 am
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