Author |
Message |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- WIP, v0.29
Epicnator wrote: chrono
please update faster.
ATCA is like taking a lead. :/ You try making an ACrabs legs function properly. I'm dying here.
|
Sat Nov 02, 2013 1:57 pm |
|
 |
Epicnator
Joined: Fri Oct 18, 2013 2:49 pm Posts: 100 Location: Gretin
|
 Re: Chimaera Research and Development -- WIP, v0.29
Chronometer wrote: Epicnator wrote: chrono
please update faster.
ATCA is like taking a lead. :/ You try making an ACrabs legs function properly. I'm dying here. Oh. Sorry. Check the Acrab wiki for help :/
|
Sun Nov 03, 2013 6:03 am |
|
 |
Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
|
 Re: Chimaera Research and Development -- WIP, v0.29
wat?User was warned for this post:
- Making a post that doesn't contribute to the discussion (derailing, off-topic, just adding 'lol', etc)
- Over-use of smilies, hard to read colors, or abuse of other formatting tags
Srs, don't post like this, it's bad. -Duh
|
Sun Nov 03, 2013 12:42 pm |
|
 |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- WIP, v0.29
Scrapping this. Someone can take it up and do whatever the hell they want with it if credit is given. Have fun with 0.29
Anyways, the reason why is because I can't focus on one thing at a time, so I end up leaving lots of my ♥♥♥♥ unfinished. I'm going to be creating a new faction which is hopefully better than this one.
Now scram back to ATCA
|
Wed Nov 06, 2013 9:33 pm |
|
 |
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
I shall go test out coding with this. I hope you give me your blessings.
|
Fri Nov 08, 2013 4:03 pm |
|
 |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
TheFunsizeNinja wrote: I shall go test out coding with this. I hope you give me your blessings. Please do. I'm working on something called Industrial Industries. It looks neat at the moment. I'm going to be posting it soon. Hopefully I stay motivated with this.
|
Fri Nov 08, 2013 8:31 pm |
|
 |
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
Note: I'm not gonna re-make your mod, I'm just gonna rip it apart and see what I get from the sprite dump.
I'm sorry if that's what you were expecting, but yeh.
Edit for huge walls of LUA:
OH MY GOD I EXPECTED SO MUCH LESS CODING WHY
But I'm still determined.
|
Fri Nov 08, 2013 11:32 pm |
|
 |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
TheFunsizeNinja wrote: Note: I'm not gonna re-make your mod, I'm just gonna rip it apart and see what I get from the sprite dump.
I'm sorry if that's what you were expecting, but yeh.
Edit for huge walls of LUA:
OH MY GOD I EXPECTED SO MUCH LESS CODING WHY
But I'm still determined. Just PM me. I understand all the code I have in my mod. Not others tho
|
Fri Nov 08, 2013 11:44 pm |
|
 |
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
Alright. Here's my pretty crappy terribly shitty first try of not even a minor mod. I just re-named a whole lot of stuff and deleted the stuff I didn't like. Will try to add a helmet and some actual leg/arm armor, so they don't get blown off my the slightest shot from anything. I also added that "explosion2" sound that wasn't there. Now how to post files...
Alrighty HOW THE HELL DO YOU USE THE FILE THINGY
It's not letting me select the file, it's just opening it.
Whatever, I'll just put it on mediafire. Zoom zoom...
Last edited by TheFunsizeNinja on Sat Nov 09, 2013 4:14 am, edited 1 time in total.
|
Sat Nov 09, 2013 12:59 am |
|
 |
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
DP cause reasons.
Anyway, I can see why people give up on mods. Sprites aren't that hard, but CODING IS A BBIIITTTKJNVSLJNJKTRVNJKTNKTV
MUST
NOT
SUCCUMB
TO
LAZINESS
|
Sat Nov 09, 2013 2:12 am |
|
 |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
TheFunsizeNinja wrote: Alright. Here's my pretty crappy terribly shitty first try of not even a minor mod. I just re-named a whole lot of stuff and deleted the stuff I didn't like. Will try to add a helmet and some actual leg/arm armor, so they don't get blown off my the slightest shot from anything. I also added that "explosion2" sound that wasn't there. Now how to post files...
Alrighty HOW THE HELL DO YOU USE THE FILE THINGY
It's not letting me select the file, it's just opening it.
Whatever, I'll just put it on mediafire. Zoom zoom... Two words. Spriting legs. Anyways, when posting, scroll all the way down.. Click choose file, choose the file you want, press 'add the file', wait for it to add, then just post. It should be at the bottom. PS post on mod making if you want.
|
Sat Nov 09, 2013 8:02 pm |
|
 |
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
I'm dumb. Forgot to put it in zip.
Attachments:
WIP.rte.zip [940.35 KiB]
Downloaded 236 times
|
Sat Nov 09, 2013 10:50 pm |
|
 |
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
TheFunsizeNinja wrote: I'm dumb. Forgot to put it in zip. You're gonna feel more dumb when you add more ♥♥♥♥ that has to be in WIP.rte and you change the RTE name.
|
Mon Nov 11, 2013 6:31 pm |
|
 |
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
|
 Re: Chimaera Research and Development -- Discontinued!, v0.29
Chronometer wrote: TheFunsizeNinja wrote: I'm dumb. Forgot to put it in zip. You're gonna feel more dumb when you add more ♥♥♥♥ that has to be in WIP.rte and you change the RTE name. It's generally a good idea to decide on a name for the RTE right at the start as it'll save you a lot of time. You should change the name now before you add even more stuff (protip: use your text editor's search+replace function).
|
Mon Nov 11, 2013 8:03 pm |
|
 |
|