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 Industrial Industries Beta v3 
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Joined: Sun Jan 15, 2012 10:12 pm
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Post Industrial Industries Beta v3
VISIT THE NEW ACTUAL MOD HERE




Image
Assault Rifle. 32 Rounds, normal rounds, fair accuracy.


Image
Compact Repeater. Automatic pistol with 17 rounds and short reload. Dual wieldable.


Image
Industrial Sniper Rifle MK II, 1 shot long reload armor piercing sniper.
((Disabled, you can re-enable it manually by going in and removing the /* on the coding for it.))



Image
Light Shotgun, 7 rounds, fast reload, decent damage.


Image
Industrial AutoMag, 9(?) rounds, good reload, heavy bullet.



Image
Industrial Sniper Rifle, 2 rounds, very fast reload, good accuracy, low bullet drop


Also an actor who I should get to posting the image for soon. I'll post better weapon pictures later. Busy adding mod content.



Gonna post on mod releases, deuces.


Attachments:
IITech.rte.rar [1.1 MiB]
Downloaded 332 times


Last edited by Chronometer on Wed Nov 27, 2013 1:07 am, edited 15 times in total.

Sat Nov 09, 2013 1:01 am
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Post Re: Industrial Industries Beta
Chronometer wrote:
Yup. It's that time again. Post ideas and ♥♥♥♥ here.


pictures pls and wrong catagory

"mod releases"


Sat Nov 09, 2013 4:56 am
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Post Re: Industrial Industries Beta
Epicnator wrote:
Chronometer wrote:
Yup. It's that time again. Post ideas and ♥♥♥♥ here.


pictures pls and wrong catagory

"mod releases"


Not necessarily in the wrong category, Mod Releases are better for any mods that are still in WIP, but are in a semi-polished and playable state.
Thus, the mod making category is more appropriate as it's used for gathering ideas and refining ideas before releasing the final mod.

It was a good idea by Chrono to post this in mod making because it's still in the very early stages.


Sat Nov 09, 2013 6:03 am
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Post Re: Industrial Industries Beta
dragonxp wrote:
Epicnator wrote:
Chronometer wrote:
Yup. It's that time again. Post ideas and ♥♥♥♥ here.


pictures pls and wrong catagory

"mod releases"


Not necessarily in the wrong category, Mod Releases are better for any mods that are still in WIP, but are in a semi-polished and playable state.
Thus, the mod making category is more appropriate as it's used for gathering ideas and refining ideas before releasing the final mod.

It was a good idea by Chrono to post this in mod making because it's still in the very early stages.


oh. okay~


Sat Nov 09, 2013 6:12 am
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Post Re: Industrial Industries Beta
Though you do have a point with pictures. Chrono's post contains a general lack of context. In fact, he may get a better response if outlines the general theme of the mod and the kinds of ideas he would like. It would be much more useful to have the context with the mod rather than force anybody who is willing to give feedback/ideas to download and test it before even knowing what the mod is/does.


Sat Nov 09, 2013 6:47 am
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Post Re: Industrial Industries Beta
I'm enjoying all your ideas. Some pictures shall be added soon.


Sat Nov 09, 2013 2:24 pm
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Post Re: Industrial Industries Beta
I suggest you adding an assault rifle chambered in 7.62mm :D


Sat Nov 09, 2013 4:01 pm
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Post Re: Industrial Industries Beta
Epicnator wrote:
I suggest you adding an assault rifle chambered in 7.62mm :D


Should be up soon. Polishing the sprite for it.


Sat Nov 09, 2013 8:03 pm
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Post Re: Industrial Industries Beta v2
Make bunker modules?

:D?


Sun Nov 10, 2013 5:21 am
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Post Re: Industrial Industries Beta v2
Not yet. Maybe later.
I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades?


Sun Nov 10, 2013 5:24 am
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Post Re: Industrial Industries Beta v2
Chronometer wrote:
Not yet. Maybe later.
I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades?


Barricades only.

Also..

-cough cough in a nutshell-

"Alright lets test this ou-"

"wat"

"THE ASSAULT RIFLE ISNT DOIN SHET."

"and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?"

also the rifle is too inaccurate.

"and...they got my brain."


Sun Nov 10, 2013 7:41 am
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Post Re: Industrial Industries Beta v2
Epicnator wrote:
Chronometer wrote:
Not yet. Maybe later.
I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades?


Barricades only.

Also..

-cough cough in a nutshell-

"Alright lets test this ou-"

"wat"

"THE ASSAULT RIFLE ISNT DOIN SHET."

"and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?"

also the rifle is too inaccurate.

"and...they got my brain."


High Quality, not imbalanced.
Fixed the assault rifle, need to fix offsets.


Sun Nov 10, 2013 5:29 pm
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Post Re: Industrial Industries Beta v2
Chronometer wrote:
Epicnator wrote:
Chronometer wrote:
Not yet. Maybe later.
I mean actually, it depends. Be more specific, we talking turrets, neat doors, strong barricades?


Barricades only.

Also..

-cough cough in a nutshell-

"Alright lets test this ou-"

"wat"

"THE ASSAULT RIFLE ISNT DOIN SHET."

"and the actors are dieing easily from uber-tech rifles isnt this suppose to be high-quality?"

also the rifle is too inaccurate.

"and...they got my brain."


High Quality, not imbalanced.
Fixed the assault rifle, need to fix offsets.


I meant by they died by pulse rifles and micro pulsars by techion.

you should make an armor attachable like the techion's for the sake of them proving effectiveness :P


Mon Nov 11, 2013 8:03 am
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