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Epicnator
Joined: Fri Oct 18, 2013 2:49 pm Posts: 100 Location: Gretin
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Re: ATCA Ver 1.0.3
Silent00 wrote: can you teach me how to lua. You can find it in the mod making - lua scripting.
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Sat Nov 02, 2013 5:32 am |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: ATCA Ver 1.0.3
Bumping 'cause he added new stuff.
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Wed Nov 06, 2013 8:23 pm |
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Epicnator
Joined: Fri Oct 18, 2013 2:49 pm Posts: 100 Location: Gretin
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Re: ACTA Ver 1.04
ORANGE VARIANT unit test
they just die in the back by a dreadnought smg.
no kidding they pop like balloons when shot at the back. Any fix?
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Sun Nov 17, 2013 1:30 pm |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 1.04
Epicnator wrote: ORANGE VARIANT unit test
they just die in the back by a dreadnought smg.
no kidding they pop like balloons when shot at the back. Any fix? i think its a head not a back but i'm working on it. you can... read about the ACTAs' disadvantages and you'll understand
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Sun Nov 17, 2013 2:14 pm |
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Epicnator
Joined: Fri Oct 18, 2013 2:49 pm Posts: 100 Location: Gretin
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Re: ACTA Ver 1.04
errr.
MAYBE you can make seperate ACTA divisons ( since the different flags :O ) with their own set of weapons and...crafts?
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Thu Nov 21, 2013 7:46 am |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 3.00
Sorry.... I've been working for so long. UPDATE!
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Thu Dec 19, 2013 2:05 pm |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 3.9
UPDATED
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Sat Jan 25, 2014 4:00 am |
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gamevoin
Joined: Tue Feb 21, 2012 4:43 pm Posts: 6
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Re: ACTA Ver 3.9
This is awesome.
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Sat Jan 25, 2014 9:55 am |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 3.9
thanks i think..... I'm not a really good modder though but I'm really happy to anyone's satisfaction
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Sun Jan 26, 2014 4:24 pm |
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madKa
Joined: Tue Dec 31, 2013 9:58 pm Posts: 8
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Re: ACTA Ver 3.9
hello there, just to say i think your stuff is getting better and better . first i was thinking pretty much all the guns were the same, but more came, the sword, and it begins to look nice now . just, if I can say something, I think the relics are really too much expensive, you can't decently afford one in-game. also, I find the actors hard to choose between, it's not really clear what's different between each of them . but either, it starts looking really good . and since i have some hard time spriting actors, i apprecy the way you did it. and let's also forget the absolutly unexpleinable errors i always get ~
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Sun Jan 26, 2014 7:10 pm |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 4.6
I really need to resprite for my dropship's gibs
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Sun Feb 16, 2014 2:26 pm |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
UPDATED
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Thu Mar 27, 2014 2:35 am |
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Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
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Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
A very very late, sorry for taking so long.... and it is actually there is a bonus units in this month
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Tue Oct 28, 2014 3:33 pm |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
Dang. I like how this mod has progressed ^_^
But... A very small complaint is that there are too many items.
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Thu Oct 30, 2014 10:40 pm |
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