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 Activity: Dynamic Warfare 
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Activity: Dynamic Warfare
Now supports V1.0 RC1.


Fri Sep 28, 2012 10:46 pm
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: Activity: Dynamic Warfare
The timing should be more random with enemy deliveries. The air defense objective gets boring when the drop ships come every 15 seconds.

Also - the new AI makes this too easy, I liked playing this in B27 more.
I mean, I hope Data does something to fix the AI.


Fri Oct 05, 2012 2:50 pm
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Joined: Mon Oct 01, 2012 7:14 am
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Post Re: Activity: Dynamic Warfare
Awesome!!!! This game needs more content like this :evil:

I notice that Coop's S.A.W. and Arco are missing from the faction list, any chance of getting those added?

4zK wrote:
The timing should be more random with enemy deliveries. The air defense objective gets boring when the drop ships come every 15 seconds.

Also - the new AI makes this too easy, I liked playing this in B27 more.
I mean, I hope Data does something to fix the AI.


Try the "smarter AI mod": viewtopic.php?f=61&t=31838


Sat Oct 06, 2012 9:25 am
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Post Re: Activity: Dynamic Warfare
4zK wrote:
The air defense objective gets boring when the drop ships come every 15 seconds.


You can always choose harder difficulty, on Nuts! respawn interval is about 7.5 seconds.


Fri Oct 12, 2012 9:49 pm
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Post Re: Activity: Dynamic Warfare
weegee wrote:
...always choose harder difficulty

Oh right, completely forgot about that. Thx!


Fri Oct 12, 2012 10:29 pm
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Joined: Mon Oct 04, 2010 6:42 pm
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Location: Dubai,UAE
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Post Re: Activity: Dynamic Warfare
Why is it that in my game,the only selectable maps for this are Maginot,Dummy Assault and Swarm?
I don't see any options for just a plain map so I can play normal skirmish or anything.How do I fix this,I really want to play this in skirmish.


Sat Oct 20, 2012 7:02 am
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Post Re: Activity: Dynamic Warfare
This activity requires specially designed maps, you can also download Swarm and Stratosphere missions to add two more maps.


Sat Oct 20, 2012 7:05 am
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Post Re: Activity: Dynamic Warfare
Ah well,that kinda sucks.
I guess I'll have to figure out how to add the required stuff in the area editor.


Sat Oct 20, 2012 7:31 am
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Post Re: Activity: Dynamic Warfare
You can read Warfare.rte\RequiredAreas.txt to get more info about them


Sat Oct 20, 2012 8:03 am
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Post Re: Activity: Dynamic Warfare
For some reason, Dynamic Warfare isn't showing up in the Skirmish list, even though I have Warfare.rte in my folder. Any ideas?


Sun Nov 04, 2012 4:51 pm
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Post Re: Activity: Dynamic Warfare
Right-click on the Warfare.rte folder and check that "Ready for archiving" attribute is not set.


Sun Nov 04, 2012 6:12 pm
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Post Re: Activity: Dynamic Warfare
You are a genius.

edit: and this activity rules.


Sun Nov 04, 2012 7:05 pm
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Post Re: Activity: Dynamic Warfare
I still play this most of the time. Best arcade action there is to offer.

I was hoping for faction-specific brain units, can you manage that?


Sat Oct 26, 2013 1:19 pm
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Post Re: Activity: Dynamic Warfare
Yeah I could add custom brain support, but most old faction files don't define any custom brains, except Arcalane's W40K. Maybe it would be better to add UL2 faction files support?


Sun Oct 27, 2013 8:39 pm
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Joined: Fri Oct 18, 2013 2:49 pm
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Location: Gretin
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Post Re: Activity: Dynamic Warfare
weegee wrote:
Yeah I could add custom brain support, but most old faction files don't define any custom brains, except Arcalane's W40K. Maybe it would be better to add UL2 faction files support?


just add UL2 support and Void wanderers support.

Also. can you update your "alternative/extended" skirmish mod? [i saw it and its for B26 D:]


Mon Oct 28, 2013 7:28 am
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