I remember the change of these being mentioned somewhere, but I'd like for this line to be converted into the new form of strengthrays or whatever.
Also maybe decrypting the code and a short explanation to the purpose of each variable.
This one's from the blast runner code, no longer compatible with the latest version. I assume it checks for stuff below itself.
Code:
SceneMan:CastStrengthRay(self.Pos,Vector(0,(self.Radius+5)),0,rayHitPos,0,0,SceneMan.SceneWrapsX)
EDIT: Shoulda posted in lua scripting. If someone with the capabilites doesn't mind, please do move this.No problem bro