>Tap the silly wizard's shoulder, and slide her over the ring, and join her patrol quest [Continue the Learnings].
I WONDER HOW WE ARE GOING TO HAUL HUGE DEMONS GAIS
Fri Sep 27, 2013 10:08 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Into Unknown Lands - (7/7) - Roll 37
Take the arrow back, cleaning it on the man's shirt/tunic/whatever garments he happens to be wearing. Next, loot the place. Cash first, then little stuff (rings, earrings, etc.) Go for magical small items, then the ones with gemstones, the more valuable the better. Next, magical objects that are not small; do not exceed my carry limit, nor grab anything bigger than a necklace that would be obvious. If I see a magical weapon or some such, notify me, but do not pick it up. Next, look for a safe or a back room. After looting, if I do not find a weapon, back room, or other suspicious thing, get the hell out of there!
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (7/7) - Roll 37
caekdaemon wrote:
Is there a way to have gear enchanted?
Yes.
Sun Sep 29, 2013 12:44 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (7/7) - Roll 37
CaveCricket48 wrote:
caekdaemon wrote:
Is there a way to have gear enchanted?
Yes.
Ah, good to know. Mind filling me in on how that happens?
Also, my thoughts on the probable outcome of the path Bear is currently travelling on.
RIP
Vesh
Tue Jul 16, 2013 3:59 am to some indeterminate date, probably next week.
Killed by his own comrades after murdering an innocent shopkeeper in cold blood. What did he expect to happen when a number of party members get money from bounty contracts we will never know, as he took that secret to this grave.
Sun Sep 29, 2013 12:47 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (7/7) - Roll 37
caekdaemon wrote:
RIP
Vesh
Tue Jul 16, 2013 3:59 am to some indeterminate date, probably next week.
One-shotted by lightning.
Sun Sep 29, 2013 12:56 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (7/7) - Roll 37
caekdaemon wrote:
Ah, good to know. Mind filling me in on how that happens?
It will require a magic gem that will provide a stat boost or spell/ability for the weapon, or both. The quality of the gem influences the stat points and/or ability limits of the spell.
Waiting on Kebbit.
Sun Sep 29, 2013 1:13 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (7/7) - Roll 37
Ah, okay. Is it possible to get a weapon blessed if I say, go to a priest?
Sun Sep 29, 2013 1:39 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (7/7) - Roll 37
You'd need a gem, but yes.
Sun Sep 29, 2013 1:40 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (7/7) - Roll 37
CaveCricket48 wrote:
You'd need a gem, but yes.
A gem, even for a run of the mill holy blessing?
That is most unfortunate.
Sun Sep 29, 2013 1:45 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (7/7) - Roll 37
Well, you could certainly have it just plain 'ol blessed, but it's not going to have any long-lasting effects.
Sun Sep 29, 2013 1:53 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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