I think it would be best if we all said what we are building our character towards so we don't end up with some players who are basically perfect copies of one another, since having to share abilities would kinda suck, especially when you can potentially have pretty much any ability you can think of.
As far as it comes to what I want, I would like to go for an Artificer/Enchanter character, more dependent on novel uses of magic, and crafting supplies, rather than being pure damage. So when I asked about "Hex-type" magic, and if there was anything related to "Auto Casting", I was wondering if I could get into "Magical Crafting" [Runes, and Spell Circles]; and something like Magical Automatons, a higher form of Auto Cast Wisps that perform a function, and have a defined stat or two.
For a basic spell into either of these branches, it would be a basic Spell Grenade, with a small Mana Pool, INT stat and a very basic function to distinguish them from an Auto Cast Wisp which uses the Caster's Stats, Mana Pool, and conditionals.
Sat Sep 21, 2013 5:52 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (7/7) - Roll 36
Foa wrote:
I think it would be best if we all said what we are building our character towards so we don't end up with some players who are basically perfect copies of one another, since having to share abilities would kinda suck, especially when you can potentially have pretty much any ability you can think of.
I couldn't have said it better myself.
I'm gonna be moving towards a Paladin tank. I plan to eventually get some minor healing spells and some large threat control abilities so that tanking is a little bit easier, with a number of holy attacks for extra damage perhaps?
That way, if we lose the healer we aren't entirely helpless and I'll be able to heal myself a bit if the healer needs to heal someone else in a life or death moment for someone. I plan to go with a one handed weapon and shield and very heavy armour. Dodging won't be my strong suit but I should hopefully be invulnerable and actually capable of acting like the tank. And who knows, if NPCs recognize me as a Paladin they might be more kind and generous to my noble goals?
Sat Sep 21, 2013 6:10 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (7/7) - Roll 36
Glass Cannon Magic Nuker. Or Railgun. One of the two. Lots of lightning spells, pretty much all damage dealing over here. So I guess I'll be the sniper, with some good CC because of Plasma Storm and Chain Lightning.
Sat Sep 21, 2013 6:25 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Into Unknown Lands - (7/7) - Roll 36
A ranged rogue. Sneaky, a bit of stabby, sniping, etc. Maybe I'll branch out into trap disarming later.
You head into town and towards the Town Hall, which is a large white stone building. The large wooden double doors are open, so you let yourself in. There are rooms to the left and right, and at the end of the main hallway it leads to a meeting room with a long table.
There isn't any noise within the building. Must not be a busy day.
<< Conditions : HP : 4/4 SP : 1/1 MP : 7.6/10
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.7/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT. - Chain Lightning (Ranged Magic) (-X MP) - Cast instantly with Lightning Bolt to hit additional targets equal to MP spent on Chain Lightning. Cannot hit the same target more than once. - Plasma Storm (Learning : 3/4) (Ranged Area Magic) (+X INT) (-X MP) - Rain lightning down on an area, damaging enemies within range. Damage is increased by 25% of base power for each enemy in range. Area range is half of MP spent. Maximum MP that can be spent is equal to your INT.
- Magnetic Control (Basic Magic) - Basic control and creation of magnetic fields.
Secondary Stats : Attack Range : 3 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
TheKebbit Name : (Lv 33) Jawson >>
"I think quickly, sir! Small knack for kinetic magic as of now, working on progressing it into full-blown object shifting! Anything technical you need me to pick up on the fly, I can get it done!"
You feel the need to yell just to be heard. Well, you ask - or yell - about specifically mass producing spears and helmets for the local military.
???: "Ah, we do need more hands working on those! I'll have to put you through some training first though, see what you already have under your belt and teach you a thing or two if needed! Training cost's on me! That a deal!?"
<< Conditions : HP : 5/5 SP : 1/1 MP : 7/7
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (15.7/20) : * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Warhammer (Weight : 6.2) (Active : +24 STR , -6 AIM)
- Bronze Bastard Sword (Weight : 3) (Active : +10 STR , +2 AIM) - Pouch (Contents : 10 Gold) (Weight : 0.1) - Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn. - Craft Spear Blade (Learning 1/3) (Crafting) - Turns 1 Ingot into a 5 Spear Blades - Craft Spear (Learning 1/3) (Crafting) - Turns 1 pole-like item and 1 Spear Blade into a Spear. - Craft Helmet (Learning 1/3) (Crafting) - Turns 1 Ingot into 1 Helmet
- Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Learning : 2/4) (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR by the amount of MP spent. Maximum STR boost is equal to your INT. Effect wears off by 1 every turn. - Aim Assist (Buff Magic) (+X AIM) (-X MP) - Increase a target's AIM by the amount of MP spent. Maximum AIM boost is equal to your INT. Effect wears off by 1 every turn. Basic Stats : Unspent Points : 0 STR : 11 INT : 7 AGI : 2 AIM : 5 LUK : 2 PDF : 2 MDF : 1 HP : 5 SP : 1 MP : 7
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
BearsofInsanity Name : (Lv 33) Vesh >>
You walk up to the counter.
"Hello. I'm looking for a ring for a special someone. Can I get a closer look?"
You point to a ring in the case with a decent stone, not too big but not tiny.
???: "Of course."
When the man backs up slightly and leans over to open the case, you quickly reach forward and jam an arrow in the back of his spine. The man slumps over onto the case before sliding back and falling onto the floor behind the counter.
<< Conditions : HP : 5/5 SP : 3.8/6 MP : 1/1
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn.
- Living Statue (-0.1 SP) (Passive) - Moving only when no one is looking, you look almost harmless to the point that no enemies will attack you if there is something else within range. Consumes SP every time you move. Basic Stats : Unspent Points : 0 STR : 4 INT : 2 AGI : 10 AIM : 10 LUK : 3 PDF : 1 MDF : 1 HP : 5 SP : 6 MP : 1
Secondary Stats : Attack Range : 4 Movement : 4 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Foa Name : (Lv 30) Erale Deimas >>
You look around town with Paethos until you arrive at the town hall, where you can see Mikoto standing in the entrance.
<< Conditions : HP : 3/3 SP : 3/3 MP : 6/6
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.61/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Golden Shears (Weight : 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside. - - Mage Staff (Weight : 0.5) (Active : +8 INT , +4 AIM)
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
- Heal (Buff Magic) (+X HP) (-X MP) - Heal a target, refilling their HP equal to MP spent. Maximum MP spent is equal to your INT.
- Autocast (Learning : 2/3) (Buff Magic) (-1 MP) - Create a small entity that casts spells for you based on commands initially given. When casting, declare a single MP using skill that you have mastered, condition(s) to cast, and how much MP should be used based on conditions. Will consume your MP to cast. One Autocast buff can cast once per turn. Must be manually deactivated, but deactivation does not consume an action. Basic Stats : Unspent Points : 0 STR : 3 INT : 7 AGI : 6 AIM : 5 LUK : 1 PDF : 3 MDF : 3 HP : 3 SP : 3 MP : 6
Secondary Stats : Attack Range : 1 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1 (+0.5)
caekdaemon Name : (Lv 33) Jantus Deklius >>
"I suppose you could call me a hunter, yes. As for the head, I was looking for a pricing or maybe a conversion into a helmet. The rest of the demon is well, rotting in some room somewhere. The strangest thing happened, you see."
???: "Hmm, I see. Shame, really. This variant of demon has extremely tough hide that can be made into armor as strong as steel but as light as leather. The bones are tougher stuff, but not as light. I can make this head into a helm for you for free, would be my pleasure, as long as I can keep the leftovers, or I'll buy it off of you for... 200 gold?"
Hmm, stronger than steel? Maybe you'll reconsider...
"Do you know of anyone who might have some work for me?"
???: "If you're in the business of huntin', I'll pay you for killing monsters like these, and I'll provide the services to haul 'em in too after you do the fightin'. Equipment made from beasts like these sells for fortunes, so you'll get paid handsomely."
<< Conditions : HP : 6/6 SP : 0.6/3 MP : 1/1
- Heavy Load (-5.1 AGI) - Carrying too many items.
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (20.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 3/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
Secondary Stats : Attack Range : 2 Movement : 4 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Roast Veg Name : (Lv 30) Paethos Mist >>
You don't really need to force your way in... It's not like there's a wall or a gate or a mob or anything.
You just follow Erale until the two of you stop at the Town Hall, where you can see the light-haired girl standing in the entrance.
<< Conditions : HP : 6/6 SP : 4/4 MP : 1/1
Race : Human Description : Dark haired and pale, with slightly oversised hands and an almost permanent crouched posture. Inventory (0.2/8) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
Skills : - Accelerate (Buff Physical) (+X AGI) (-X SP) - Increase your AGI by the amount of SP spent. Maximum AGI boost is equal to your AGI. Effect wears off by 1 every turn.
- Shin Breaker (Debuff Physical) (Debuff : -X AGI) (-X SP) - Strike at a target's legs, lowering their AGI equal to the SP spent. Maximum SP spent is equal to your AGI. Debuff wears off by 1 every turn. Effect lowered by enemy PDF.
- Dragoon (Mode) (+X% AGI , -X% AIM) - Increase your AGI by a specified percentage, and decrease your AIM by that percentage. Cannot exceed 100%. Basic Stats : Unspent Points : 0 STR : 4 INT : 1 AGI : 6 AIM : 5 LUK : 1 PDF : 6 MDF : 6 HP : 6 SP : 4 MP : 1
Secondary Stats : Attack Range : 2 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Miggles Name : (Lv 30) Arkady Grisha >>
You walk around town looking for interesting things. There isn't a whole lot.
Food places, cobblers, clothes makers, a small smithy, a carpenter. Nothing that really screams ADVENTURE or PLOT.
Doesn't look there are people standing around with a ! or a ? over their heads either.
<< Conditions : HP : 5/5 SP : 2/2 MP : 8/8
Race : Human Description : A medium sized, fairly average man. He has a heavy accent and smells like alcohol. He carries around a lot of charms and superstitious items. He seems to be linked to some form of odd religion, maybe even a cult (or sect). Inventory (0.2/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
Skills : - Blood Price (Buff Magic) (+X MP) (-X HP) - Convert HP into MP. Skill is not influenced by stats, buffs, or debuffs.
- Vampire (Ranged Magic) (Debuff : -X HP) (-X MP) - Drain the target's life, transferring their HP to you equal to the MP spent. Maximum MP spent is equal to your INT. Effect lowered by enemy MDF.
- Meditation (Mode) (+X% HP Regen , +X% SP Regen , +X% MP Regen , -X% STR , -X% INT , -X% AGI , -X% AIM , -X% PDF , -X% MDF) - Increase your HP Regen, SP Regen, and MP Regen by a specified percentage, and decrease your STR, INT, AGI, AIM, PDF, and MDF by that percentage. Cannot exceed 100%. Basic Stats : Unspent Points : 2 STR : 1 INT : 7 AGI : 2 AIM : 3 LUK : 4 PDF : 2 MDF : 4 HP : 5 SP : 2 MP : 8
Secondary Stats : Attack Range : 2 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (7/7) - Roll 37
"As strong as steel but lighter and you'll do it for free? With an offer like that, how could I refuse? I'll take it."
"As for killing more of these fellows, why not. I'm in need of some money and you want more of their bodies. My name is Jantus. I assume you'll give me a discount on buying some of that equipment, too?"
Is there a way to have gear enchanted?
EDIT :
Forgot.
Finish learning spinal tap.
Last edited by caekdaemon on Sat Sep 28, 2013 3:44 pm, edited 1 time in total.
Thu Sep 26, 2013 11:54 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Into Unknown Lands - (7/7) - Roll 37
"Hmmmm." > Head back out and approach one of the patrols outside of town. Begin learning Heal. Check prerequisites for a skill that lets me launch metal objects at weaponized speeds via magnetism.
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