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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 219)
Tom, I'm switching you over to rag's char since he's dropping, unless if you want a new char and start with nothing and build your way to. Come IRC to discuss things.


Mon Sep 02, 2013 2:43 am
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Post Re: Roll to Dodge - Infidium (Roll 220)
Roll 220
____________________


(dragonxp)
Cihas
[ 6 ] = 6
> "My life sucks, but I didn't think I'd ever be thankful for more vines"

You freeze the rest of the vines holding you, and they shatter with a nice *chink*

Landing on your back, you sorely stand back up and take a look around. Gustaf is watching you, ready to go, until something crashes through the canopy and slams into your friend, crushing him into the ground.

The enemy dragon, which is a bit larger than the black dragon and covered in sickly green scales, shakes itself as it lifts itself from the ground, looks at you, and roars.

Conditions :
- Burned Face
- Missing Eyebrows




(TorrentHKU)
John Freemaneth
[ 5 + 2 ] = 7
> Jumping up and to the south-east, you launch a barrage of air blades at casters, hitting and killing three of them.

Though still in the air, you can see the smashers below charging in your direction, intending on catching you when you land.

(Check Maps)

Conditions :
- Whirlwind Armor (+2 Physical Actions)
-- (Energy: 50/50)
- In Air (Land next turn)




(Roast Veg)
Paradox Mist
[ 3 + 2 ] = 5
> Ah. That would be...nasty.

Swinging Torrent in a circle around you, you let out a powerful shockwave that blows the creatures back while stunning them.

The ground explodes around you, and you can hear the hiss of angry casters ahead that missed their mark.

(Check Maps)

Conditions :
- Torrential Armor (+2 Physical Actions)
-- (Energy: 44/50)




(Nighthawk)
Kyros Deiimor
[ 4 ] = 4
> You team up with the marauders near you, forming a wall. One of the larger beasts with armor-like scales charges at the marauder all the way on your right, who side-steps to dodge and counter attacks with a lunge into its side.

Her sword becomes embedded in the creatures hide, and the armored drake twists to face her and with a loud wet crunch, crushes her in its powerful jaws. A series of lightning bolts strike the armored dragon, dropping it and leaving the smell of burnt flesh in the air. Two regular drakes lunge at you and the second marauder, and the two of you put them down with a slash through the head or decapitation.

The sounds of battle and death scream throughout the chamber, along with explosions here and there from both your allied mages and the lithe beast casters. By now Ettiin is at your side and Koa at your rear.

Ettiin: "We need to push them back to the gate! If enough of their mages get through we're all getting blown to bits!"

(Check Maps)

Conditions :
(None)




(Harzipan)
Isaac
[ 3 ] = 3
> "I'm afraid not. We joined the evacuation group before I could get any more information."

Griffore: "Mmm."

The three of you travel in silence for a moment before Griffore lets out a yelp and you suddenly feel the sensation of falling.

The free of you only fall for a second or two before you feel an impact and momentarily black out.

~

You lift your head up and shake it, trying to get a clear mind. You're lying on your side and mostly intact. There's the sound of a beasts fighting and tearing flesh only a few feet away.

It is pitch black.

Conditions :
(None)






(NPC)
Aucupe

[ 2 ] = 2
> ~



Conditions :
- Lucida Armor (+2 Physical Actions)
-- (Energy: 50/50)




(NPC)
Nacht

[ 5 ] = 5
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ 3 ] = 3
> ~



Conditions :
- Missing Right Forearm





(NPC)
Ettiin Enku

[ 3 ] = 3
> ~



Conditions :
- Wing-bone Claws




(NPC)
Garett Demler

[ 4 ] = 4
> ~



Conditions :
(None)





Hakua Hiinathi[/b]
[ 5 ] = 5
> ~



Conditions :
(None)




(NPC)
Feiar

[ 5 ] = 5
> ~



Conditions :
- Sprained Ankle




(NPC)
Griffore

[ 3 ] = 3
> ~



Conditions :
- Slashed Left Shoulder






World Events:
Time of day: Night





Maps


Wed Sep 11, 2013 1:35 am
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Post Re: Roll to Dodge - Infidium (Roll 220)
> Boost towards the chargers and jump off them, and repeat my Moonblade Dance on the blinkers behind them.


Wed Sep 11, 2013 1:54 am
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Post Re: Roll to Dodge - Infidium (Roll 220)
"Our forces are already split; We'll just have to rout them from both sides!"
> Attempt to fire a Razor Wave straight through the Ripper nearest me and into the Caster behind it (and the Caster behind that Caster, if possible).


Wed Sep 11, 2013 2:28 am
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Post Re: Roll to Dodge - Infidium (Roll 220)
"Well then, Gustaf reduced to mush, my life only gets better. I always wanted to slay a dragon. I think i might get slain instead though."
>Shadow of Colossus time, jump onto that dragon


Wed Sep 11, 2013 5:02 am
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Post Re: Roll to Dodge - Infidium (Roll 220)
> Slice the two casters in half


Wed Sep 11, 2013 4:27 pm
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Post Re: Roll to Dodge - Infidium (Roll 220)
"Feiar?"

Scramble to my feet and load a poison quill.


Sat Sep 14, 2013 4:35 pm
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Post Re: Roll to Dodge - Infidium (Roll 221)
I haven't been rolling as soon as possible. What am I doing with my life.





Roll 221
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> "Well then, Gustaf reduced to mush, my life only gets better. I always wanted to slay a dragon. I think i might get slain instead though."

You run forward as fast as you can and jump as high as you can, leaping over a swipe that rends the earth below, with you yourself landing at the base of the dragon's neck, right above its shoulders.

The dragon lets out an angry roar and tries to claw at you with its front limbs, but you duck down and hold on, its talons either missing or glancing off of your armor.

Conditions :
- Burned Face
- Missing Eyebrows




(TorrentHKU)
John Freemaneth
[ 2 + 2 ] = 4
> With a blast of air, you launch yourself towards a charging smasher, kick off of its head to gain more air time, and fire air blades at the casters behind.

One of them are split in two, but the other blinks away before the wave reaches it.

(Check Maps)

Conditions :
- Whirlwind Armor (+2 Physical Actions)
-- (Energy: 50/50)
- In Air (Land next turn)




(Roast Veg)
Paradox Mist
[ 3 + 2 ] = 5
> The casters are a little far away, but you take off with an explosive leap towards the one on the right and slice it in half before it can flinch, with the other one just finishing launching an attack at your previous position.



(Check Maps)

Conditions :
- Torrential Armor (+2 Physical Actions)
-- (Energy: 45/50)




(Nighthawk)
Kyros Deiimor
[ 6 ] = 6
> "Our forces are already split; We'll just have to rout them from both sides!"

With a powerful horizantal slash, you fire off a Razer Wave at the closest ripper. The faintly glowing beam passes through your target, then the caster behind it, and then the caster behind that, before hitting the wall and carving a deep rut.

The three beasts struck topple over, each splitting into two where the wave sliced them apart.

Ettiin: "My turn!"

The wingbone-clawed marauder leaps forward and lands in the middle of the ground of enemies and slams her fist into the ground.

A large tiled circular area around Ettiin explodes upward in a barrage of debris, wounding six beasts and momentarily lifting them into the air before dropping them back down to the broken earth. The marauder besides you takes the opportunity to rush forward and impale one of the armored beasts in the head, killing it before it can react and wrenching out her greatsword with a spray of blood and brain matter.

Hakua and another Raptor move closer to fire at two other beasts with explosive bolts of lightning, frying the drakes where they lie.

(Check Maps)

Conditions :
(None)




(Harzipan)
Isaac
[ 4 ] = 4
> "Feiar?"

You scramble to your feet and load in a poison quill while the sounds of beats fighting continues. You stay as still as you can, making no noise, until the sounds stop.

Griffore: "Child... Human... Are you there?"

Feiar: "I'm here."

A small ball of light appears, illuminating the darkness. You appear to be in a large stone chamber, with freshly killed beasts similar to the ones from earlier littering the ground. Griffore is near the center of the room, bloody with wide cuts and chunks of flesh missing.

Griffore: "Ahh.. Human, come here."

The giant weasel goes into a fit of coughing and hacking up blood before a stone-like object comes out of his mouth. Griffore weakly pushes the stone towards you.

Conditions :
(None)






(NPC)
Aucupe

[ 6 ] = 6
> ~



Conditions :
- Lucida Armor (+2 Physical Actions)
-- (Energy: 50/50)




(NPC)
Nacht

[ 3 ] = 3
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ 3 ] = 3
> ~



Conditions :
- Missing Right Forearm





(NPC)
Ettiin Enku

[ 3 + 2 ] = 5
> ~



Conditions :
- Wing-bone Claws




(NPC)
Garett Demler

[ 1 ] = 1
> ~



Conditions :
(None)





Hakua Hiinathi[/b]
[ 5 ] = 5
> ~



Conditions :
(None)




(NPC)
Feiar

[ 1 ] = 1
> ~



Conditions :
- Sprained Ankle




(NPC)
Griffore

[ 5 ] = 5
> ~



Conditions :
- Slashed Left Shoulder






World Events:
Time of day: Night





Maps


Fri Sep 20, 2013 7:13 am
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Post Re: Roll to Dodge - Infidium (Roll 221)
> Land and Rasantbrise at the casters to the west.


Sat Sep 21, 2013 1:51 am
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Post Re: Roll to Dodge - Infidium (Roll 221)
"I wonder...., now or never"
>Shoot an arrow directly at the dragon's eye when it turns around. infuse the arrow with the Cold Front enchantment.

If successful:
"I always wanted to do that."

If fail:
"So so so screwed"


Sun Sep 22, 2013 2:42 am
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Post Re: Roll to Dodge - Infidium (Roll 221)
Take the object.

"Griffore... I'm sorry."


Sun Sep 22, 2013 2:41 pm
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Post Re: Roll to Dodge - Infidium (Roll 221)
> Circle the pillar, heading toward the southern end of the room, and charge the Armored Drake near the pillar. Power Flow up my weapon and hit it head on with as much force as I can muster.


Sun Sep 22, 2013 8:57 pm
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Post Re: Roll to Dodge - Infidium (Roll 221)
> Leapfrog to the smasher and do the same.


Sun Sep 22, 2013 9:52 pm
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Post Re: Roll to Dodge - Infidium (Roll 222)
Mondays through Wednesdays are busy days.





Roll 222
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> "I wonder...., now or never"

Quickly sitting up, pulling out your Luminous Bow and charging an arrow with Cold Front.

As soon as the dragon turns its head around and you see the glint of its left eye, you release the arrow and it flies the short distance forward.

By then you're forced to turn around as a blast of ice erupts from the dragon's head, and you slip and fall as the dragon thrashes about. Thankfully you land on the ground with your feet and the dragon goes silent, lying still on the forest floor with a mass of icicles jutting out of its head.

"I always wanted to do that."

Where the dragon had originally landed, you see a bloody imprint on the ground with bits of metal here and there.

Conditions :
- Burned Face
- Missing Eyebrows




(TorrentHKU)
John Freemaneth
[ 5 + 2 ] = 7
> You land, aim at two casters in a line, and blast forward with an explosive jump, passing the casters and cleaving them in two along the way.

Mist gets smashed into the ground again, and it looks like Aucupe's having some trouble with the giant drake. You're also surrounded.

(Check Maps)

Conditions :
- Whirlwind Armor (+2 Physical Actions)
-- (Energy: 50/50)
- In Air (Land next turn)




(Roast Veg)
Paradox Mist
[ 1 + 2 ] = 3
> You jump over to the smasher with an explosive leap and swing Torrent into it. The glaive digs into the hulk's side and stops in the middle of the smasher's torso. With a raised fist, the smasher proceeds to smash you into the ground.



(Check Maps)

Conditions :
- Torrential Armor (+2 Physical Actions)
-- (Energy: 43/50)
- Partially Underground




(Nighthawk)
Kyros Deiimor
[ 4 + 2 ] = 6
> You circle around the pillar towards the gate, and when the Armored Drake comes into view, you charge at it with a kinetic blow aim at its head.

The beast wasn't stunned by Ettiin's shockwave however, and sees you coming, and in the split second it takes you to bolt forward and strike the beast, it shifts back slightly and takes the blow in its heavily armored shoulder. Scales are ripped off and muscle is torn, but the wound seems like a scratch compared to the drake's heft.

With a roar, the Armored Drake charges, intending to ram you into the ground, but you stand firm and with your sword held with a mighty grip, hold your ground as the beast slams into the blade. The ground under your feet buckles and breaks from the foce, and you dig in as the beast attempts to plow you into mush.

As if you weren't already occupied, another Armored Drake starts charging at you from the side, mouth open wide ready to crunch, while Ettiin blazes in and cracks the drake's lower jaw with a powerful strike with the flat of her greatsword, knocking it to the side momentarily.

More monsters continue to pour through the gate.

(Check Maps)

Conditions :
(None)




(Harzipan)
Isaac
[ 4 ] = 4
> You slowly walk over to Griffore, crouch down, and pick up the object. It's about the size of your fist with an oval-like shape and covered in blood.

"Griffore... I'm sorry."

Griffore: "Hahaha... I am sturdier than you think... I just need a nap.. Or maybe hibernation.. Use the stone. Reach into it with your consciousness, and go do what needs being done..."

With that, Griffore's eyes slowly shut and the light goes dark.

Conditions :
(None)






(NPC)
Aucupe

[ 1 + 2 ] = 3
> ~



Conditions :
- Lucida Armor (+2 Physical Actions)
-- (Energy: 50/50)




(NPC)
Nacht

[ 4 ] = 4
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ 3 ] = 3
> ~



Conditions :
- Missing Right Forearm





(NPC)
Ettiin Enku

[ 6 + 2 ] = 8
> ~



Conditions :
- Wing-bone Claws




(NPC)
Garett Demler

[ 6 ] = 6
> ~



Conditions :
(None)





Hakua Hiinathi[/b]
[ 5 ] = 5
> ~



Conditions :
(None)




(NPC)
Feiar

[ 2 ] = 2
> ~



Conditions :
- Sprained Ankle




(NPC)
Griffore

[ 4 ] = 4
> ~



Conditions :
- Not in good condition






World Events:
Time of day: Night





Maps


Fri Sep 27, 2013 5:26 am
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Post Re: Roll to Dodge - Infidium (Roll 222)
I'm not surrounded, I'm in a target rich environment!


Fri Sep 27, 2013 5:47 am
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