| Author | Message | 
        
			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Mod Making Contest With KAG ThemeKing Arthur's Gold is a multiplayer platformer being produced by MM of Soldat fame as well as our own Cortex Command veteran Geti . Datarealms could even be considered the birth place of KAG, with our thread in game discussion being the first real big spot for discussing the game. To raise attention to KAG and to promote some modding activity in CC  I'd like to run a little contest here to see who can make the best KAG themed Cortex Command mod .  You have until September 24 to submit a KAG themed Cortex Command mod which I will judge based on overall fun, execution of mod, and how well it fits the theme. Winner will receive two KAG premium accounts valued at $10 each. 
 
 
    							Last edited by Contrary on Mon Sep 09, 2013 11:29 pm, edited 3 times in total. 
 
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			| Tue Sep 03, 2013 5:57 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: King Arthur's Gold Mod Making ContestWrong forums, dingus.
 This is Cortex Command/General, you are looking for OT/Gaming.
 Whoops
 
 
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			| Tue Sep 03, 2013 12:16 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: King Arthur's Gold Mod Making ContestIt's fine where it is, no need to move it. 
 
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			| Tue Sep 03, 2013 2:10 pm | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: King Arthur's Gold Mod Making ContestWould people be more hype if the prize was two codes.   
 
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			| Fri Sep 06, 2013 7:30 am | 
					
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			| weegee DRL Developer 
					Joined: Thu Jun 11, 2009 2:34 pm
 Posts: 966
 Location: Moscow, Russia
   |   Re: King Arthur's Gold Mod Making Contest
 
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			| Fri Sep 06, 2013 12:56 pm | 
					
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			| MacStacker6 
					Joined: Thu Aug 29, 2013 1:34 am
 Posts: 8
   |   Re: King Arthur's Gold Mod Making ContestI believe (s)he meant a KAG-themed Cortex Command mod   
 
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			| Fri Sep 06, 2013 4:35 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: King Arthur's Gold Mod Making ContestWeegee, we know that won't stop you. It never has, and it won't. Just learn angelscript, and read some of the scripts that are lying around in the KAG Beta folders; as you can tell, everything's flyweight, and scripted with a very near-C scripting language. [There are what? Hundreds of scripts that are used to run KAG Beta? And how many people are making fundamental overhauls to the game?]
 
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			| Fri Sep 06, 2013 7:27 pm | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: King Arthur's Gold Mod Making ContestContrary wrote: Would people be more hype if the prize was two codes.   CC's modding scene just isn't what it used to be.  
 
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			| Fri Sep 06, 2013 7:30 pm | 
					
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			| weegee DRL Developer 
					Joined: Thu Jun 11, 2009 2:34 pm
 Posts: 966
 Location: Moscow, Russia
   |   Re: King Arthur's Gold Mod Making ContestContrary wrote: a KAG themed Cortex Command modOh, silly me, I thought the opposite  
 
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			| Fri Sep 06, 2013 7:35 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Mod Making Contest With KAG ThemeTwo accounts for the winner would make things a bit better. Since I can't pull off the top of my head a modder who is both top notch in both spritibg as well as scripting, a tag-team approach may get more participants. 
 
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			| Mon Sep 09, 2013 7:22 pm | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: Mod Making Contest With KAG ThemeHoly crap boats are in KAG now? I really should try that again.. 
 
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			| Mon Sep 09, 2013 8:45 pm | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Mod Making Contest With KAG ThemeCaveCricket48 wrote: Two accounts for the winner would make things a bit better. Since I can't pull off the top of my head a modder who is both top notch in both spritibg as well as scripting, a tag-team approach may get more participants.Alright dooone. Looking at the unenthusiastic response here I don't think top notch skills in either field are required for a win but I can spare another account for the sake of my two communities.  TWO KAG ACCOUNTS TO WINNING ENTRY
 
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			| Mon Sep 09, 2013 11:32 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Mod Making Contest With KAG ThemeAwww yes.
 Now I need an art partner.
 
 
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			| Mon Sep 09, 2013 11:40 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Mod Making Contest With KAG ThemeGet Lizard, he still hasn't badgered Geti for free keys yet. 
 
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			| Tue Sep 10, 2013 9:54 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Mod Making Contest With KAG ThemeCaveCricket48 wrote: Awww yes.
 Now I need an art partner.
perhaps you meant an art ner
 
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			| Thu Sep 12, 2013 6:42 am | 
					
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