Nathaniel Ectio -When I'm finished eating, wander outside and look around. Sure, why not; have a chat with the waiter. [13/13 Steps]
Something about a T3i Ion, I forgot.
The Waiter seems to be another affably magical individual, but being around him, you feel a bit of an internal twinge.
You make short work of your breakfast, and pony up with his attempts for chatter. For the most part, he seems to be a menial laborer that is around and about, and is having trouble with accretion, and inspiration. Seemingly, he is interested in some help. [I'm a lzay DM, I wonder if you guys can handle talking to each other between turns, in an IC manner.]
[I think I am forgetting something... hummmmmmmmmmmm]
Nighthawk wrote:
COLOR Sex :: Male
Affinities :0:
Necromancy - An in-born talent allows Nathaniel to control the energies of the living. His greatest feat was reanimation. Transmutation - Because of the nature of his mother's reanimation, he has a handle of transforming, or tempering thaums. Light - In his brilliance, he was raised around the Gleaming Noon, and is accustomed to the free radicals that shine forth from the Eden Furnace Dark - In his years after, and meticulous work in the Shimmering Dusk, he had to find ways to practice his art with the scholar that brought him up to Journeyman Healing - It is a natural occurrence that one can mend wounds, is also of gentle nature, and a knack for others. It is sad.
Afflictions ::
Cascading/Unstable - His last great manifested he'd admit, would be reanimation. He knows better, he is a powder keg inside, and can surge forth greater feats in his instability. [Prone to Unstable/Uncontrollable Reactions] Mutable/Split - As a journeyman, one thing sets him aside from a vagrant, profession. As Nathaniel, one thing sets him apart from a Journeyman, nerve. [Difficulties with Unstable Radicals/Thaums/Arcana]
Biography ::
Nathaniel was born into a poor household. His mother was always sickly and his father had left the family long ago, never to be seen again. Left basically to fend for himself, Nathaniel found he had the ability to control the life-force of other creatures... and people. The power went to his head, and he abused it for a time, using it to threaten others in the slums and get what he wanted. However, when his mother finally succumbed to a terrible sickness, his uncontrolled powers, fueled by his grief, caused her animated corpse to rise and begin terrorizing people. Horrified by what he had done, Nathaniel fled his home. He eventually met a scholar who taught him how to control his abilities, and set gave him work as his assistant. Nathaniel spent a few years in his care, but became restless, and felt the need to travel and search for meaning in life. He left with his teacher's blessing, visited his old home one last time to pay respects to his mother, and set off on a journey that would take him who-knows-where....
Nathaniel is a bit of a pessimist. He never believes that things will simply 'work out for the best,' and commonly prepares himself for disappointment. This does not stop him from having a strong sense of justice, however; he cannot stand seeing people mistreated, for it brings back guilty memories of the times he used others to get what he wanted. Indeed, he feels guilty every time he uses his skills in Necromancy, though his teacher always told him he had such powers for a reason. Caught between confused guilt and a sense of duty to help those who are in a state of poverty as he once was, Nathaniel continues to search for a reason for his existence.
Alvin Miller -Talk to the Adept, and see if they can spark my very inactive curiosity. [3/3 Steps] [Commited is Commited]
[TBD] You don't murder yourself horribly One of your Ions decay
The Adept seems somewhat interested in your case, and doesn't mind much the strangeness of this morning. It goes on, and you figure out the Adept is a Considerable Journeyman under years of tutelage by a Regional Scholar. The staff, and the other patrons seem to not mind, that you are taking someone's time over others'.
It seems interesting that there is another magically capable around with a sort of knowledge, or skill gap.
Let's Get Creative! - [!!!] Stunted - With a lack of memory, things are all a blur, you have experienced a lot, but it is worth nothing other than the feeling in your pulsing veins. [Difficulties with Nonstandard/Experimenting with Radicals/Thaums/Arcanas]
Biography ::
Green is not a creative color!
Amelia Oaks -Go do more work, get more money. [8/13 Steps]
[TBD]
Instead of having a late breakfast, you continue through your chores for another eight currency. As far as it matters, you now have a round number of Fifty Units of Local Currency, and a full meal is about Twelve. You aren't doing bad for yourself, but it dawns on you, that it's nearing Noon as far as time goes, and you are getting peckish.
You are at an esteemed Apothecary's Roost, but you feel glad you aren't desperate for a living, not for a long while. It is a harrowing thought, but you shake it, the best you can; and you look around in a daze, happening upon a Scholar of Note.[+10 Steps] [I bestow unto all of you little shits, the Gift of Gab]
CaveCricket48 wrote:
COLOR Sex :: Female
Affinities :-1:
Abjuration -As an Affectueux Fregate, she was trained in the ways of Turning many Materials, and Setting many more Structures Divination -It may have come with her renowned wit, and powers as an abjurer, but she was privy to higher perception and scrying Enchantment -This mostly came from her dissatisfaction and greater schooling, but personally, it came from her generally sympathetic nature: the ability to feel, and move others. Light - Her family generally was born, raised, and devout in the Brighter Lands, of Lacire Gnomyc.. to be specific, around the Ismuth between the Inner and Intermediate Archipelago. Armored Support -From her days in the Chapel, she was trained in combat, and affectionate magics to better bring out the greatness of her regiment.
Afflictions ::
Puritanical -Considering the extremism and grossly permeated corruption that plagued the tenants that she stood by in others, the only way out, or away, was through strict observance. It may have hampered her in other walks of life, but the life of a Regiment Warrior made specialization less of an issue. [Difficulties with Stabilizing Arcana/Experiments] Monolith -Considering her upbringing for the extreme majority of her life, she is heavily burdened by way of specialization, though her vastly different parts weave into an unyielding make, she is a Frigate, and not a Corsair. [♥♥♥♥ if I know]
Biography ::
Born into wealth, the Oaks family was known for its greed, obsession for power, and inability to discern the gender of children. Amelia quickly became fed up with her family and left at the young age of 13 to join the church, devoting her life to aid others and fight the corruption in kings and nobles. With powerful supportive skills and experience with shields and heavy armor, Amelia fought on the front lines in holy wars as a heavy defender or from the rear as a support mage. With time, the church had eliminated all of the visible corruption in the hearts of leaders, only to fall to corruption itself, and eventually tear itself apart from internal conflicts.
With the church collapsed and her family one of the many accused and executed, Amelia travels the land, searching for a purpose while questioning her past actions.
Reactions ::
Refinement :Append 3: [Free; Automatic; No Tick; T\n\+1]
Two non-Diagonal and Adjacent Tiles of the same Type and Tier merge onto the Last Moved Tile
Ionized :: In which three like tiles are refined into an very energetic one +[T\n\+i]
Pulse! :: Two Ions are Refined unleash a pulse of unadulterated energy +[T\n\+i]
Burst! :: A highly unstable reaction, which is Ionization taken to its extreme, can cause cascading failures. +[d6 -> ?!?!]
The Tile under said Coordinates is Harvested, diminished to a lesser state, and you are given resources. Certain conditions apply, like Harvest Cost.
Place Tile :Zero Roll: [1 Step; Requires Coordinates]
Places a Resource Tile on said Coordinates if it is unoccupied. Extra Conditions depending on the Tile, like Cost, otherwise, placing a tile is one step
Overlap! :: A very bad idea, overlapping two tiles, especially with two or more unlike tiles +[d6 -> !?!?]
Spaced! :: The result of a tile being sent to a null square, but for the most part, tiles gravitate to legal squares. +[d6 -> Space/Nudge]
Nudge Tile :Zero Roll: [2 Steps; Requires Coordinates and Quadrant]
The Coordinates are for targeting the tile you want to nudge, and the Quadrant is the direction you want to nudge a tile. Needs an unoccupied space to move. Quad: 1- Up Right; 2- Up Left; 3- Down Left; 4- Down Right
Slide! :: Through further investment into pool control, one can slide a whole row over in a Q-direction.
T0 - The most Basic of the Basic, it is a simple mote of unpotentiated energy, Mana. [Cost- Free; Harvest Cost- ?; Harvest- ?] T1 - [Cost- 5 Mana; Harvest Cost- ?; Harvest- ?] T2 -[Cost- 20 Mana; Harvest Cost- ?; Harvest- ?]
3 Known Reactions Undiscovered
Can be Refine :: Can be Ionized :: ??? ??? ??? Can be Bursted! ::
Ionized Radicals :: [Charged; Unnatural?; Tile; Radical] These overcharged Radicals take on a form greater than their current form, but much less than their greater form. These motes of energy passively charge the pool with a slight energy, if the Ion is unstabilized, it will decay into a lower energy level, and give off a noticeable burst. 2 Known Reactions Undiscovered
Can be Pulsed! Can be Decayed! ???
??? ??? :: [???] ??? ??? :: [???] ??? ??? :: [???] Arcana :: [Unnatural?; Tile; Arcana] The Least Arcana is the most gaunt form of the Arcanas, but it allows you to channel energy in the crudest way possible.
Mon Sep 09, 2013 5:20 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: 2D: An Experiment -- 3rd R Pending, MLC u so silly
I thought since all three had committed I could commit even farther in advance.
Re: 2D: An Experiment -- 3rd R Pending, MLC u so silly
Well, it's a stupid system, that I didn't fully explain, and I'm probably going to roll the actions as they come in, then pend, then finalize.
I'm not going to do what the experiment thread did, it failed due to poor organization. That being said, the only thing organized here is the art assets.
Mon Sep 09, 2013 9:41 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: 2D: An Experiment -- 3rd R Pending, MLC u so silly
To the waiter: "The only interesting thing I have to speak of is a past that I try every day to forget."
Tue Sep 10, 2013 12:07 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: 2D: An Experiment -- 3rd Roll done, screw Art Assets
> Go eat brunch.
Wed Sep 18, 2013 3:17 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: 2D: An Experiment -- 3rd Roll done, screw Art Assets
"You make it sound as if being an Adept is a bad thing."
Wed Sep 18, 2013 8:27 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: 2D: An Experiment -- 3rd Roll done, screw Art Assets
"Well, I suppose it has its uses, but if I had a choice in the matter, and a bit of foresight, I might've chosen not to receive such gifts." "What about yourself? Surely bartending isn't the finest work for one who has some skill in magics? You'd likely be able to find much more interesting work elsewhere, would you not?"
Re: 2D: An Experiment -- 3rd Roll done, screw Art Assets
[I'm tempted to feel better about a stupid system, by doing a dumb move, and doing something that involves a new system that pretty much makes me feel good about myself.]
[Flyweight system, solves the issue of GOD DAMN DISCRETE FINANCIAL NUMBERS, and mostly the reactions, by allowing abstraction, best of all, it's up to negotiation]
Thu Sep 19, 2013 12:37 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: 2D: An Experiment -- 3rd Roll done, screw Art Assets
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