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 Roll To Die - ENDED 
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll To Die
Get up and fire you weakling


Thu Aug 22, 2013 9:27 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Put the plasma caster aside - it's time for some grenade action! Fire two grenades directly at the plasma drone.


Fri Aug 23, 2013 1:36 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLING
1 [Hammer Droid]
8 [Plasma Droid]

Roast Veg
Clone #25969 [8] > Fire at the plasma droid
Taking aim you fire a pair of rockets at the Droid, one blows a sizable chunk of armour away, while the other must have hit a weak-spot as it causes an arm to explode and release a spray of a glowing white fluid.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [30/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [7] >Put the plasma caster aside - it's time for some grenade action! Fire two grenades directly at the plasma drone.
Putting aside your Plasma Caster you launch a pair of grenades at the Droid, destroying most of the armour on its head and damaging the armour on one of its legs.
Abilities:
Inventory:
-Plasma Caster [6%] [|||-----]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


Hyperion110
Clone #25982 [8] >You know the drill. One rocket at the droid.
You fire a Rocket, and it blows apart a chunk of the Droid, which is staggered slightly preventing it from hitting #25993.
Abilities:
Inventory:
-Rocket Launcher [1/2]
-Shotgun [4/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3-2=1] Crawl away.
Struggling under the weight of your armour you manage to crawl a short distance, machinegun fire peppering the ground around you as you go.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Critical [significant movement speed penalties]
--Helmet Removed
-Medium Force Barrier [16%]
Conditions:
-Scarred Face
-Severe Bruising [-1 to most actions] [3 turns]
-Severe Bullet Wounds, Chest [-1 to most actions]
-Bleeding [-1 to some actions]


Tokochiro
Clone #25994 [2-1=1] Get up and fire you weakling
Rather than getting back up and bringing your wrath upon the Droids, you stay on the floor, barely even twitching.
Abilities:
Inventory:
-Minigun [100/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength]
-Unconscious


Game Events:
The Hammer Droid continues trying to fire on #25993 but it has some difficulty bringing its aim back onto him, meanwhile the northern Plasma Drone starts charging its weapons but one of #25969s rockets blows one of its arms off.

Map:
Image


Thu Aug 29, 2013 12:18 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
Crawl further.


Thu Aug 29, 2013 2:22 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>That worked pretty well. Do it again.


Thu Aug 29, 2013 3:15 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Reload


Fri Aug 30, 2013 1:24 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Fire the other rocket.


Tue Sep 03, 2013 8:41 pm
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Posts: 806
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Post Re: Roll To Die
fire that minigun and get higher rolls for gods sake


Wed Sep 04, 2013 1:48 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLING
3 2 7 4 5
1 [Hammer Droid]
8 [Plasma Droid]

Roast Veg
Clone #25969 [3] > Reload
Watching as the Droid fires on #25970 you wait for your Rocket Launcher to reload.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||----]
-Machinegun [30/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [2] >That worked pretty well. Do it again.
You pop out from behind the barrier to fire a pair of grenades at the Droid only to have a giant glob of plasma flying at your face, thankfully your Static Field Projector stops it before it gets too close and you merely feel a wave of heat wash over you, but this throws you off enough to cause your grenades to miss.
Abilities:
Inventory:
-Plasma Caster [10%] [|-------]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [85%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


Hyperion110
Clone #25982 [7] >Fire the other rocket.
The Droid starts turning towards you just as you fire your Rocket, and thanks to this manages to strike its damaged side, impacting just below the machinegun which is blown off along with a not insignificant portion of its chest armor.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||------]
-Shotgun [4/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [4-2=2] Crawl further.
The Droid thankfully relents from its attack on you, allowing you to crawl away with greater ease, only then do you notice the trail of blood that you're leaving behind you, this can't be healthy.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Critical [significant movement speed penalties]
--Helmet Removed
-Medium Force Barrier [16%]
Conditions:
-Scarred Face
-Severe Bruising [-1 to most actions] [3 turns]
-Severe Bullet Wounds, Chest [-1 to most actions]
-Bleeding [-1 to some actions]
-Bloodloss [-1 to most Rolls] [2 Turns]


Tokochiro
Clone #25994 [5-1=4] fire that minigun and get higher rolls for gods sake
Your finger twitches slightly on the trigger, but your body stubbornly refuses to awaken.
Abilities:
Inventory:
-Minigun [100/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength]
-Unconscious


Game Events:
The Hammer Droid starts turning around, but is staggered by a hit so fails to bring its weapons to bear on anyone, meanwhile the northern Plasma Drone fires a bolt of energy at #25970.

Map:
Image


Sat Sep 07, 2013 1:31 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
What does the two turns next to the bloodloss thing mean? Two turns till I die horribly or two turns till it stops?

Crawl further.


Sat Sep 07, 2013 3:20 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
> Urgh. Duck behind the barrier and wait for the launcher to reload.


Sat Sep 07, 2013 3:43 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Reflect on my decisions in life


Sun Sep 08, 2013 8:54 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Run in circles around the bot, try to put the droid itself between me and it's remaining minigun. In case this perfect plan fails, dodge the bullets.


Mon Sep 09, 2013 3:51 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll To Die
Get up, fire


Thu Sep 12, 2013 12:14 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
caekdaemon wrote:
What does the two turns next to the bloodloss thing mean? Two turns till I die horribly or two turns till it stops?

Two turns till it gets worse.

ROLLING
6 [Hammer Droid]
3 [Plasma Droid]


Roast Veg
Clone #25969 [2] > Reflect on my decisions in life
You think back to your earliest memory, waking up in one of these nigh-on featureless grey rooms full of things out to kill you in a variety of excruciatingly painful ways, and come to the conclusion that your life has been pretty bad, and there's not all that much you could have done to change that.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Machinegun [30/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [5] > Urgh. Duck behind the barrier and wait for the launcher to reload.
You drop back behind the barrier, thankful for your Field Projector and get back to waiting for your Grenade Launcher to reload.
Abilities:
Inventory:
-Plasma Caster [16%] [--------]
-Auto Grenade Launcher [Looted] [0/4] [||||----]
-Medium Body Armour
-Heavy Static Field Projector [93%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


Hyperion110
Clone #25982 [8] >Run in circles around the bot, try to put the droid itself between me and it's remaining minigun. In case this perfect plan fails, dodge the bullets.
You start running around the Droid, trying to keep yourself out of its line of fire, and it seems to be going well, until it manages to hit you, but only with one bullet mind you.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||||--]
-Shotgun [4/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]
-Bullet wound
-Bleeding [-1 to some actions]


caekdaemon
Clone #25993 [2-2=1] Crawl further.
Slipping slightly in your own blood you manage to make it a bit further away from the Droid.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Critical [significant movement speed penalties]
--Helmet Removed
-Medium Force Barrier [16%]
Conditions:
-Scarred Face
-Severe Bruising [-1 to most actions] [2 turns]
-Severe Bullet Wounds, Chest [-1 to most actions]
-Bleeding [-1 to some actions]
-Bloodloss [-1 to most Rolls] [1 Turn]


Tokochiro
Clone #25994 [2-1=1] Get up, fire
Unffortunately you remain steadfast and resolute in lying motionless on the floor.
Abilities:
Inventory:
-Minigun [100/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength]
-Unconscious


Game Events:
The Hammer Droid continues turning around and fires on #25982, meanwhile the northern Plasma Drone turns around to face #25994, weapons glowing.

Map:
Image


Mon Sep 16, 2013 2:25 am
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