View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:41 pm



Reply to topic  [ 12 posts ] 
 I just read the IGN review 
Author Message
User avatar

Joined: Fri Apr 19, 2013 10:56 pm
Posts: 5
Location: SPAAAAAAAACE
Reply with quote
Post I just read the IGN review
Usually, I dislike IGN. They often judge games unfairly and give great scores to games that dont deserve them. This time, though, I have to agree with them. This game makes me sad every time I see it or hear of it. It has so much potential and is just plain awesome at times, but it has little content apart from mods. I think you guys released it too early, but I am not an expert in such matters. I believe there is only one way to save this game from total ruin: Multiplayer. It would fix almost all of the important flaws (Poor AI and very little to do despite the incredible amount of weapons and soldiers) and capitalize on it's strengths (Best physics I have ever seen, fun concept, many options to choose, and base building/semi random maps).

I beg you data, before it is too late, if it is not already: please add multiplayer so this game does not die. That would be a colossal gaming tragedy and a monumental waste of talent and potential.


Tue Sep 03, 2013 4:31 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: I just read the IGN review
There IS multiplayer, what are you talking about?


Tue Sep 03, 2013 5:41 pm
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: I just read the IGN review
p3lb0x wrote:
There IS multiplayer, what are you talking about?

No one has friends IRL anymore lol.


Tue Sep 03, 2013 8:25 pm
Profile

Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
Reply with quote
Post Re: I just read the IGN review
He's obviously talking about online multiplayer. Most of my friends actually agree with him. They think cortex command is a fun game with some flaws and they're happy to play it when they're over at my place, but they'll never ever consider buying it without online multiplayer.

As far as I understood it (and please, someone correct me if I'm wrong on anything I say here, I'm rather ignorant when it comes to networking), online multiplayer is never gonna happen, mainly because of the randomness of cortex command. Blow up a dropship and all the gibs and effects will go a different way on each client connected to a server, so creating a synch between the client and servers is impossible, meaning the server might say a gib dropped ontop of your brain, while your pc shows it missed you. But why exactly is this an issue? Can't the server just decide what happens and then transmit the video to the clients, while the clients only send the controller feedback to the server? What exactly is the problem with online multiplayer, why can it never happen?


Tue Sep 03, 2013 9:20 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: I just read the IGN review
clunatic wrote:
Can't the server just decide what happens and then transmit the video to the clients, while the clients only send the controller feedback to the server? What exactly is the problem with online multiplayer, why can it never happen?

This idea has been floating around for a bit, and would work well enough. I think at this point it's just not having anyone on the team who could do the networking and such.


Tue Sep 03, 2013 9:55 pm
Profile

Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
Reply with quote
Post Re: I just read the IGN review
Holy ♥♥♥♥, really? That's all? That's just such a waste...I figured it must be something technical that meant my idea couldn't ever work, but if it really is just a lack of manpower it seems such a shameful waste.
Considering the amount of posts quite similar to the OP's about online multiplayer being "needed" to make this game a true succes, hasn't data ever considered hiring an outsider to do the networking? Or does he really only take on people he already knows? The rest of the dev team used to all be modders or were otherwise known to data right?


Tue Sep 03, 2013 10:06 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: I just read the IGN review
The code is (reportedly) such a mess that trying to make it into networked multiplayer would be a nightmare. Retrofitting networking code into a local game is hard in of itself, but doing that on a game whose code is a mess would be terrible.


Wed Sep 04, 2013 12:12 am
Profile

Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
Reply with quote
Post Re: I just read the IGN review
Ah fair enough then. Still a shame, but I really can't blame anyone for it, considering the development process and time frame of cortex command.

There are programs out there that let you remotely view and send key presses to other computers, I wonder if something like that could be used with the split screen mode to "fake" an online multiplayer mode.


Wed Sep 04, 2013 1:26 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: I just read the IGN review
I suspect it wouldn't be very practical due to the lag time involved. Unless you restricted control of units in the field and only ordered/placed stuff, whoever was acting as the host would have a pretty significant advantage in any kind of actual fight.


Wed Sep 04, 2013 4:12 am
Profile YIM
DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
Reply with quote
Post Re: I just read the IGN review
This thread made me remember an old comment Data made on RPS regarding MP over the Internet, and I actually managed to find it. This quote might clear up some of the confusion:
Data wrote:
LAN multiplayer IS technically feasible.. the simulation would need to be made completely deterministic (not that hard to get 98% there, VERY hard/time consuming to get 100% perfect – which it has to be), and a lot of work put into the actual networking code by someone with the competence. I do not have it, or the patience to acquire the skills necessary.. I figure a decade is long enough to work on a project, so I’m trying to wrap it up and polish the campaign mode and move on the the next game before I die of old age.

That said, if anyone is or knows someone who might be up to the task, I’m willing to consider bringing them on board to make it happen! Seriously. The entire source is very well documented and organized, so someone with real networking programming chops with games/sim experience and a lot of time/patience should be able to do it. If they do a great job and make it actually work, I’d be happy to do revenue share with them as compensation for the effort. Pls email leads to talent@datarealms.com

BTW, PRS's Tim Stone did a review of CC that actually manages to be both full of relevant critique and flattering at the same time. You can find it here: http://www.rockpapershotgun.com/2012/10 ... x-command/


Wed Sep 04, 2013 10:22 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: I just read the IGN review
Nevermind my comment about mess then.


Wed Sep 04, 2013 5:55 pm
Profile

Joined: Fri Sep 21, 2012 11:19 pm
Posts: 6
Reply with quote
Post Re: I just read the IGN review
Nice, this has been really informative. That snippet from data really answers any questions I had.


Tue Sep 24, 2013 2:20 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.064s | 13 Queries | GZIP : Off ]