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LdShade
Joined: Thu Aug 22, 2013 7:03 pm Posts: 3
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Attachables.
Has anyone ever done anything like this, it would be cool to be able to give your browncoat a top hat or your ronin a pirate hat, it wouldn't take any lua just sprites (example: petethegoat's dummy top hat mod). Anyone?
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Wed Aug 28, 2013 11:04 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Attachables.
Huh. If I understand what you want, it's already on the game.
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Fri Aug 30, 2013 12:33 pm |
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LdShade
Joined: Thu Aug 22, 2013 7:03 pm Posts: 3
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Re: Attachables.
Vlads wrote: Huh. If I understand what you want, it's already on the game. As in a mod for extra attachables.
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Fri Aug 30, 2013 2:05 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Attachables.
You can add as many attachables as you want to an actor. I don't see what the problem is. Hell, you could just take the attachable from the mentioned top hat mod and slap it on any actor.
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Fri Aug 30, 2013 2:34 pm |
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Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
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Re: Attachables.
I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:
A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.
While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).
Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.
It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun.
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Fri Aug 30, 2013 2:54 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Attachables.
Corpsey wrote: I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:
A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.
While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).
Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.
It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun. That's a bit useless. at least, for me. and this is going to turn CC into some sort of TF2 o.O
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Sun Sep 01, 2013 1:01 pm |
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