View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:49 am



Reply to topic  [ 6 posts ] 
 Attachables. 
Author Message

Joined: Thu Aug 22, 2013 7:03 pm
Posts: 3
Reply with quote
Post Attachables.
Has anyone ever done anything like this, it would be cool to be able to give your browncoat a top hat or your ronin a pirate hat, it wouldn't take any lua just sprites (example: petethegoat's dummy top hat mod). Anyone?


Wed Aug 28, 2013 11:04 pm
Profile
User avatar

Joined: Mon Jun 17, 2013 2:55 pm
Posts: 434
Location: Somewhere
Reply with quote
Post Re: Attachables.
Huh. If I understand what you want, it's already on the game.


Fri Aug 30, 2013 12:33 pm
Profile

Joined: Thu Aug 22, 2013 7:03 pm
Posts: 3
Reply with quote
Post Re: Attachables.
Vlads wrote:
Huh. If I understand what you want, it's already on the game.


As in a mod for extra attachables.


Fri Aug 30, 2013 2:05 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Attachables.
You can add as many attachables as you want to an actor. I don't see what the problem is. Hell, you could just take the attachable from the mentioned top hat mod and slap it on any actor.


Fri Aug 30, 2013 2:34 pm
Profile

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Re: Attachables.
I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:

A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.

While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).

Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.

It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun.


Fri Aug 30, 2013 2:54 pm
Profile
User avatar

Joined: Mon Jun 17, 2013 2:55 pm
Posts: 434
Location: Somewhere
Reply with quote
Post Re: Attachables.
Corpsey wrote:
I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:

A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.

While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).

Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.

It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun.


That's a bit useless. at least, for me. and this is going to turn CC into some sort of TF2 o.O


Sun Sep 01, 2013 1:01 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.047s | 14 Queries | GZIP : Off ]