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 Void Wanderers ( Updated - V131 ) 
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Joined: Mon Jul 08, 2013 12:34 am
Posts: 34
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Post Re: Void Wanderers
weegee wrote:
A small teaser of what's already done :twisted:


Also, does that brain-bot have psionic abilities like the psy-clones do? It looks like its got that purple aura around its head.

EDIT: Woohooo! I made the first comment on page 8!


Sat Aug 10, 2013 12:28 am
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
So the damn thing is finally updated, yet it's not complete as usual. Like I said we've added so much stuff that it almost an entirely new Void Wanderers, enjoy. Biggest thanks to Bad Boy, Grimmcrypt, Major and Corpsey who wasted their precious time and skills to build and support this mod.

Although it's quite stable crashes are inevitable, so save often. Also you can't use 'Continue' anymore, you'll need to load your last save manually. So SAVE OFTEN!!!

Forum prohibited to include the list of supported extensions in the OP so I'll just put it here until I come up with something better:

Available extensions:
Locations - Map Pack 3 by Gotcha! (By default some maps are disabled due to crashing problem, to enable them you need to apply patch from Compatibility/MP3_Patch)
Locations - Southlands by uberhen
Locations - Cliffside by Lizardheim
Locations - RETARDS by Squeegy Mackpy
Locations - Bunker Breach + by burningsky25
Locations - Aspect's Scene Pack 1.0! by Aspect
Artifacts - The Coalition SuperHeavy by ryry1237
Artifacts - Deployable Turret by CaveCricket48
Artifacts - Dummy Particle Accelerator by CaveCricket48
Artifacts - High Impulse Weapon System by p3lb0x
Artifacts - The High Energy Pulse Projector by p3lb0x
Artifacts - Dummy Rocket Launchers by p3lb0x
Artifacts - Rail Rifle by Arcalane
Artifacts, Encounters - Khandari by Major (Unofficial 1.05 compatible version)
Artifacts, Encounters - Novamind by p3lbox (Unofficial 1.05 compatible version)


Tue Aug 13, 2013 9:48 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Ahaha, I'd forgotten that the Khandari even existed. :lol:


Wed Aug 14, 2013 5:22 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Nice to see the update roll out. I might have to go back and tweak my railrifle a bit too!


Wed Aug 14, 2013 5:48 am
Profile YIM
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Don't forget to tell me if you change any preset names )))


Wed Aug 14, 2013 6:16 am
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Joined: Sun Feb 17, 2013 6:05 am
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Location: The Fields of Justice
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
I only have one location on Miranda? Which is lake from retards, and crashes my game whenever i try to land there? Also, after all my bodies died boarding a ronin ship, I was attacked by scouts again. After killing them with my brain, i was about to attach to the ceiling again, but my brain somehow forgot how to fly? He remembered after i saved the game.


Wed Aug 14, 2013 5:46 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Miranda locations require additional mods, install location mods from the list above. Loos like Lake is crashing the game because it have some actors on it, so I disabled it.


Wed Aug 14, 2013 6:36 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
weegee wrote:
Don't forget to tell me if you change any preset names )))


I won't be changing preset names, but the module name will be changing from 'RailRifle.rte' to 'ATech.rte', and I'll be adding two new weapons - an automatic rifle and a grenade launcher.

No planned release yet, it'll be up in the Minor Mod Dump when it's done.

Ed: Finished ahead of schedule; AEON Technologies Release 1.


Wed Aug 14, 2013 6:56 pm
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Joined: Thu Jan 07, 2010 1:54 am
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Location: St. Elsewhere
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Hmmm, I don't seem to be able to buy ships like I use to do. I'm I missing a option or is access to them different?


Fri Aug 16, 2013 5:36 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
CCS, read the first post. There is a spoiler that tells you to read it before asking questions. It answers your question anyway. All I can tell you is that Tradestar is not an area where do can buy and upgrade ships anymore, you have to find a place to do it.


Fri Aug 16, 2013 6:44 pm
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Joined: Fri Aug 12, 2011 9:23 pm
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Location: North-Ish
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
When I finished capturing an enemy Techion Scout, I ended up getting +306 reputation with them. I don't think that an enemy army would appreciate you if you killed their men and took a ship.

EDIT: Just happened again. +600 this time. Same circumstances as before.

DOUBLEEDIT: It's every faction. Successfully taking out an enemy ship of any size or crew results in an overall gain of +600 points with that faction.


Last edited by Harzipan on Sun Aug 18, 2013 6:08 am, edited 2 times in total.



Sat Aug 17, 2013 3:14 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
CCS wrote:
Hmmm, I don't seem to be able to buy ships like I use to do. I'm I missing a option or is access to them different?

Go to the Shipyard on the planet, and scroll to the right on the nav screen, before Brain Maintenance


Sat Aug 17, 2013 3:19 am
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Joined: Thu Jan 07, 2010 1:54 am
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Funny thing is I read the spoiler too :-( talk about thought tunnel vision. Thanks.


Sun Aug 18, 2013 1:30 am
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Joined: Sun Aug 28, 2011 1:47 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
Harzipan wrote:
When I finished capturing an enemy Techion Scout, I ended up getting +306 reputation with them. I don't think that an enemy army would appreciate you if you killed their men and took a ship.

EDIT: Just happened again. +600 this time. Same circumstances as before.

DOUBLEEDIT: It's every faction. Successfully taking out an enemy ship of any size or crew results in an overall gain of +600 points with that faction.


I think the idea is that, by capturing the ship, you damage the faction's efforts to kill you off, and a check for the result being above 0 was not included.


Sun Aug 18, 2013 1:23 pm
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Post Re: Void Wanderers - FINALLY UPDATED!!! -
It could also be seen as them deciding to back off from attacking you -- you just gave them a black eye, and they'll think twice about trying anything funny again.

Maybe a 50/50 chance for the change to be positive (backing off and reconsidering) or negative (pissed off and wanting revenge)?


Sun Aug 18, 2013 2:08 pm
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