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 Roll To Mech: Khorosho 
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Post Re: Roll To Mech: Khorosho
I suppose I can't go back to A1 and carry some halve wrecked enemy back to HQ while the others mop up A3?
They'd probably be done there before I'd arrive anyway...


Thu Aug 08, 2013 8:51 pm
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Post Re: Roll To Mech: Khorosho
maart3n wrote:
I suppose I can't go back to A1 and carry some halve wrecked enemy back to HQ while the others mop up A3?
They'd probably be done there before I'd arrive anyway...

Well, you *could* do that if you really want, but that's more of a job for a salvage team, your mech not exactly being designed to carry wrecked mechs around and all.
And yeah, you're in an unfortunate situation what with the needing to repair and stuff, sorry bout that.


Thu Aug 08, 2013 10:48 pm
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Post Re: Roll To Mech: Khorosho
> Fire at the MAU again, dodge if attacked.


Thu Aug 08, 2013 11:24 pm
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Post Re: Roll To Mech: Khorosho
it's my fault I got shot to pieces....


Fri Aug 09, 2013 2:11 pm
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Post Re: Roll To Mech: Khorosho
Waiting on Ragdollmaster and Arcalane
and maarten I guess?


Tue Aug 13, 2013 4:05 pm
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Post Re: Roll To Mech: Khorosho
Whups.

>Approach heading north-west with evasive maneuvering; Blast the lead unit with the Disruptor Cannons if possible, otherwise focus on evading counter-fire.


Tue Aug 13, 2013 6:36 pm
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Post Re: Roll To Mech: Khorosho
Seeing a salvage team heading out Barqa starts moving towards the others. Meanwhile at the battle the MAU and MG NT continue charging towards the team, the NT fires at Harald, it misses and is promptly destroyed. The MAU fires at Markus, before collapsing, it's momentum causing to to carve a gash in the ground. The Rifle NTs continue move up, and fire once again at John and Harald.

TorrentHKU [6+5=11] [11]
> LET LOOSE THE RAILS OF WAR
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
Centring your aim on its torso you pull the trigger, only for it to jerk to the side at the last moment causing your shot to tear its left arm off rather than destroying the whole unit, the Rifle NT fires in your general direction again, but merely adds another crater to the ground.
Mech: Starbanger


maart3n
----
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
You briefly consider going and helping recover some salvage from the units you wrecked, but after seeing one of the salvage crews heading out you reconsider, their units have much more heavy duty lifting gear after all, and head towards the other members of your team.
Mech: Retiarius


Natti [20-2-2=16] [16] [20=20] [20]
>Keep firing the plasma cannon at the same target while advancing. Surely it'll penetrate the armour sooner or later.
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
Continuing stomping forwards you fire again on the NT, this time your shot bores straight through its armour and reduces a majority of the target to molten slag, all the while as you are running several rounds of various types impact behind you.
Mech: The Lumberjack


CaveCricket48 [13-3+3=13] [13] [20+4+1=25] [25]
> Fire at the MAU again, dodge if attacked.
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
You fire again at the MAU, but it staggering from Irvines fire causes your shot to merely ruin its other leg, its return fire is even less sucessful, a cannon round and a salvo of missiles not even hitting close to you.
Mech: Snipehawk


Ragdollmaster
----
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
Seeing how distracted the enemies are you figure you might be able to rush in and tear them a new one while thy're distracted, but before you can act on that a warning pops up in the corner of your screen:
REACTOR READINGS ABNORMAL
UNIT TEMPRATURE RISING

Uh, that can't be good, right?
Mech: White Flash


Arcalane [19+2+1=18] [18]
>Approach heading north-west with evasive maneuvering; Blast the lead unit with the Disruptor Cannons if possible, otherwise focus on evading counter-fire.
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
Rushing past the others you fire your disruptor cannons at the MAU and both shots strike it in the chest, it jerks to the side for a moment, avoiding certain death at the hands of Johns railgun before plowing into the floor, seems you must have disabled its generator?
Mech: Bloodhound "Delta"


Image
Combat Map:
Image
John, Harald, Markus, Johann and Irvine are at A3.
Barqa is at Pushka.

Enemy Status
MAU: crippled legs, minor chest damage, no left arm.
North Rifle NT: minor torso damage.
South Rifle NT: no damage.

Also, I'm pretty sure rag meant to quit, but forgot about this RTD, so unless he actions before I roll again, he's out.


Mon Sep 02, 2013 2:48 am
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Post Re: Roll To Mech: Khorosho
> Fire at an NT, preferably one that isn't currently being attacked, dodge if necessary.


Last edited by CaveCricket48 on Tue Sep 03, 2013 12:20 am, edited 1 time in total.



Mon Sep 02, 2013 4:11 am
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Post Re: Roll To Mech: Khorosho
"MAU's neutralized, focus your fire on the NTs or else there won't be anything good left to salvage."

> Advance on the NTs in an evasive stance.


Mon Sep 02, 2013 7:47 am
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Post Re: Roll To Mech: Khorosho
So, if Rag's out, am I in? I think I'm the only one with a finished sheet.


Mon Sep 02, 2013 1:30 pm
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Post Re: Roll To Mech: Khorosho
Take me off the waiting list, I've kind of lost interest in this one.


Mon Sep 02, 2013 3:45 pm
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Post Re: Roll To Mech: Khorosho
caekdaemon wrote:
Take me off the waiting list, I've kind of lost interest in this one.

Aight, Done.
Harzipan wrote:
So, if Rag's out, am I in? I think I'm the only one with a finished sheet.

Uh, turns out i'd forgotten to update the OP, and Fail Flail actually has a finished mech. oops?


Mon Sep 02, 2013 11:07 pm
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Post Re: Roll To Mech: Khorosho
b-but

:C


Tue Sep 03, 2013 1:45 am
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Post Re: Roll To Mech: Khorosho
> Remove lock, charge railgun.


Tue Sep 03, 2013 10:49 pm
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Post Re: Roll To Mech: Khorosho
>Move seemingly at random to throw off the enemies' aim, fire off another shot at the largest enemy target.


Tue Sep 03, 2013 10:49 pm
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