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 Into Unknown Lands - (7/7) - Roll 37 
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Post Re: Into Unknown Lands - (6/6) - Roll 16
Stick around, attempting to light the fire. If the people come back, tag along.
Check prerequisites for a sniping shot.


Mon Aug 05, 2013 3:39 am
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Post Re: Into Unknown Lands - (6/6) - Roll 16
>Ask the bartender if he needs any help around the place, maybe help cleaning up for the night or something; anything I could do to earn a few quick [whatever currency we're using].


Tue Aug 06, 2013 6:53 am
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Post Re: Into Unknown Lands - (6/6) - Roll 16
> Stifle a giggle at Mikoto, and tag along, continuing to fuss at the shears on the way back.


Tue Aug 06, 2013 11:44 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 18
__________________________________________________

Roll 18
_________________________





Time: Night





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

You pick up the plushie, holding it like a mother would to look over her child, and give it a warm, cuddly hug.

Erale tries to stifle a giggle but fails, and you can feel your face turning hot as she snickers at your childish gesture.

Whipping around and pacing back the direction you came, you ignore your foolish companion and her inability to appreciate kawaii plush toys as you tromp through the forest, eventually meeting up with Vesh.

You consider giving him a spark of lightning to start his fire, but he seems to prefer to abandon it and follow you, so the three of you cross the grassy plains while you mess with magnetic control and reach the town in no time.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 4.2/6






TheKebbit
Name : (Lv 23) Jawson
>>

You finish learning your smashingly powerful skill.

"Wizardly-looking sir! Does this compass indicate how close an item may be?"

???: "Not quite, but at the range it works, the item would either be nearby or further away but more powerful."

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3







BearsofInsanity
Name : (Lv 21) Vesh
>>

You stay where you are, attempting to rub two sticks together to make a fire.

You don't seem to make any progress, maybe because you can barely see what you're doing.

Erale and the light-haired girl return though, so you get up and follow them, travelling across the dark plains and reaching the town.

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 1/1

- Heavy Load (-3.5 AGI) - Carrying too many items.







Urch
Name : (Lv 21) Mark
>>

You ask the bartender if he needs help with anything, anything that you could do to make some quick money. Unfortunately, he tells you that there are a suitable number of employees operating the tavern, and they have everything handled.

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

You try to stifle a giggle as Mikoto picks up the plushie and gives it a hug like a child would to a stuffed bear. You're pretty sure she hears you though, and she quickly turns around and walks back to the bridge, you following close behind.

Your duo passes Vesh along the way, and he joins to make it a trio, all three of you arriving at the town in no time.

The scissors, however, continue to be a mystery. The only thing they seem capable of is cutting things.

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 20) Jantus Deklius
>>

"Hello?"

The loud banging in the back continues.

"HELLO!?"

The banging stops, and the sound of footsteps sound from the doorway, followed by the appearance of a lean, well-built man.

???: "What can I do for you?"

You ask him about a long-sleeved shirt of chainmail and a cuirass, and he goes back through the doorway before returning with both items, 6 gold a piece.

Man, these are heavy. You sure you want to buy them?

- Steel Cuirass (Weight : 6.2) (Active : +12 PDF)
- Steel Mail (Weight : 5) (Active : +9 PDF)

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1






Enemies






Combat Log





________________________________________


Last edited by CaveCricket48 on Thu Aug 08, 2013 1:03 pm, edited 3 times in total.



Wed Aug 07, 2013 8:40 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
"I'll take them. They'll make decent weight training, too."

Buy and equip, then go for a run around the town to train strength and endurance.


Last edited by caekdaemon on Wed Aug 07, 2013 7:36 pm, edited 1 time in total.



Wed Aug 07, 2013 4:28 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 18
> Check the compass and attempt to decipher where it indicates at the moment. Then go back to the tavern and check in for a night.

The skill didn't register as having finished training.

This has been a strangely long night. Is sleep even a necessary thing in this game? What happens if the party's sleep times are completely misaligned? Will we have to spend turns waiting for other people to wake up?

i don't want more dead turns :u


Wed Aug 07, 2013 4:37 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 18
Fixed it kebbit.

Day/night lasts 20 rolls, and since night started on roll 5, it doesn't turn morning until roll 25.

Sleeping isn't necessary because you're all freaks.

But sleeping may give you dreams and such, so it won't be completely pointless. You just won't sleep for very long.


Wed Aug 07, 2013 5:32 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 18
What happened to my sniping prerequisites?

Follow the one with the plush. Work on my aim along the way (begin training Steady Aim).


Last edited by BearsofInsanity on Thu Aug 08, 2013 5:26 am, edited 1 time in total.



Thu Aug 08, 2013 1:02 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
This is why you should not roll when half asleep.

- Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent.
(Prerequisites for Steady Aim : None)


Thu Aug 08, 2013 3:24 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
> Keep walking, keep learning.


Thu Aug 08, 2013 3:27 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
And what happened to the starting of my ability training? I'd like to get some abilities. Also, is it possible to increase stats at a good rate in a way that isn't attacking?

I've got little agility and little aim, so attacking is pretty much out of the question since I'll always attack when the target is dead.


Thu Aug 08, 2013 3:28 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
caekdaemon wrote:
And what happened to the starting of my ability training? I'd like to get some abilities.

Blah, fixed. Sleepy rolling bad.
caekdaemon wrote:
I'd like to get some abilities. Also, is it possible to increase stats at a good rate in a way that isn't attacking?

Yes it is.


Thu Aug 08, 2013 3:46 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
> Since HKU is learning about magnetic fields, and I have nothing better to do, make sparks, waste MP in the pursuit of more sparkles.

[Teasingly] " I'm jealous of that plushie "


Thu Aug 08, 2013 7:02 am
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Post Re: Into Unknown Lands - (6/6) - Roll 18
"Well you can ask the shopkeep for it but I doubt he'll give it away.
Well, we probably won't get a reward if you take it though..."


Thu Aug 08, 2013 3:35 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 18
[ :/ ] " That's being jealous of the Shopkeeper. It can happen after we get back, and do whatever "


Thu Aug 08, 2013 7:22 pm
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