Galahir950 wrote:
Arcalane wrote:
You're defining the actor's BGArm twice.
Once with the foreground arm, and then replacing it with the background arm immediately after.
What do you mean? What group are you referring to?
AddActor = Arm
Presetname = ARM \X\ FG
.. snip ..
AddActor = Arm
CopyOf = ARM \X\ FG
PresetName = ARM \X\ FG
.. Repeat for the BG ARM, the FG and BG Legs, and Feet
I don't know what to say, you are making a limb named \limb x\, and then immediately afterwards, making a copy of the limb \limb x\, naming it \limb x\.
I don't think the engine takes kindly at all to double entries.
It's also very messy code.
Anyways, he means this.
Code:
BGArm = Arm
CopyOf = Ronin Soldier Arm FG A
ParentOffset = Vector
X = -1
Y = 0
BGArm = Arm
CopyOf = Ronin Soldier Arm BG A
ParentOffset = Vector
X = 7
Y = 0