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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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Re: Trappers: Canyon Town
Huh... the teleportation is the key feature of the Tele-nade pal, it's even in its name. Anyway the combo crossbow-telenade is quite useful for long-rang-grenade-sniping but they normally don't go through the walls.
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Sat Nov 10, 2012 1:39 am |
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Demonicidiot666
Joined: Mon Oct 22, 2012 12:09 am Posts: 23
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Re: Trappers: Canyon Town
Saven wrote: Huh... the teleportation is the key feature of the Tele-nade pal, it's even in its name. Anyway the combo crossbow-telenade is quite useful for long-rang-grenade-sniping but they normally don't go through the walls. I wanted to know if it works or bugs. I know that the TELE-nade teleports but i didn't know if it works with arrow too. But the grenade is a bit heavy. It arcs too much for good aiming. Anyway i love it!
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Fri Nov 16, 2012 3:19 pm |
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qpKillerqp
Joined: Tue Mar 20, 2012 12:57 pm Posts: 25 Location: Behind You
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Re: Trappers: Canyon Town
Did anyone figure out how to update this to become 1.0 compatible :S ???
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Sat Nov 17, 2012 6:52 pm |
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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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Re: Trappers: Canyon Town
Use the unofficial Hotfix by !CTLV128. You can find it on the 12th page of this thread.
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Sat Nov 17, 2012 8:30 pm |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: Trappers: Canyon Town
what do i do when it says --------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "Dimitri" of class AHuman failed in file Trappers.rte/Scenes/Mountain Compound.ini, shortly before line #1330 The last frame has been dumped to 'abortscreen.bmp' You can copy this message with Ctrl+C --------------------------- OK ---------------------------
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Fri Nov 23, 2012 11:13 pm |
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bananapuddin
Joined: Sun Sep 25, 2011 6:14 pm Posts: 13
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Re: Trappers: Canyon Town
Arrrgh3 wrote: what do i do when it says --------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "Dimitri" of class AHuman failed in file Trappers.rte/Scenes/Mountain Compound.ini, shortly before line #1330 The last frame has been dumped to 'abortscreen.bmp' You can copy this message with Ctrl+C --------------------------- OK --------------------------- Get the hotfix. Bottom of page 12.
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Sat Nov 24, 2012 12:22 am |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: Trappers: Canyon Town
I don't know to get rar mods to work XD
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Sat Nov 24, 2012 12:38 am |
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bananapuddin
Joined: Sun Sep 25, 2011 6:14 pm Posts: 13
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Re: Trappers: Canyon Town
Arrrgh3 wrote: I don't know to get rar mods to work XD Get Winrar. It's free as long as you can handle feeling like an ♥♥♥hole every time it asks you if you want to pay.
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Sat Dec 01, 2012 5:44 am |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: Trappers: Canyon Town
Thanks
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Fri Dec 07, 2012 12:37 am |
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flames32
Joined: Thu Jul 26, 2012 10:18 pm Posts: 10
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Re: Trappers: Canyon Town
YES! This still works!
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Sun Jul 21, 2013 1:08 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Trappers: Canyon Town
Not exactly, one of the scenes call for old Ronin actor names (Dimitri and Brutus, specifically), which causes a CTD. However, I fixed those to point to generic Ronin Light trooper, download below. EDIT: Herp derp no it isn't, file too large. I'll just add the map file itself. Unzip to Trappers.rte/Scenes Although the scenes lag terribly and the console drops raycast errors.
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Wed Aug 21, 2013 4:28 pm |
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Rappermancack
Joined: Thu Mar 31, 2016 3:36 pm Posts: 4
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Re: Trappers: Canyon Town
I remebber playing this mod on older versions and i`ve go a question: are you planning to update it for b31?
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Wed Apr 06, 2016 3:00 pm |
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fv22
Joined: Sat Apr 18, 2015 6:17 pm Posts: 38 Location: Behind you
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Re: Trappers: Canyon Town
This guy ask the real questions
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Thu Apr 07, 2016 9:38 pm |
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