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 Interstellar Marines [WIP] 
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Joined: Sun Oct 07, 2012 3:24 am
Posts: 28
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 Interstellar Marines [WIP]
I recently got a copy of Interstellar Marines and thought that it would work well as a unit in CC. Pretty basic so far. Maybe I can figure out some land sharks later.
http://www.interstellarmarines.com/

http://steamcommunity.com/sharedfiles/filedetails/?id=420509822

Image
(slightly outdated image - legs look better now)


Image

EDIT: 9/22
Added landsharks (currently pretty wacky, but it took a lot of learning to get them where they are)
Added alternate ModuleIcon from Cravitus in addition to my own alternate.

EDIT: 4/2/15
Since I am becoming busy with school again I want to get this out to anyone who might enjoy it as it is. This is a first release with guns. The suppressed versions are not finished yet. Once I have time to finish with the suppressed SMG sound I will post a release with both the suppressed assault rifle and SMG.
Image

EDIT: 4/2/5 - 1.0
Added suppressed guns. Now on Steam Workshop.

Bugs:
    Shark head is buyableConfirm?


The future:
Hopefully guns (WIP, almost done) and maybe a dropship.


Attachments:
File comment: First release with shark. No guns yet.
Interstellar Marines.zip [112.47 KiB]
Downloaded 1448 times
File comment: Beta release including guns
Interstellar.rte.zip [1.07 MiB]
Downloaded 755 times
File comment: 1.0 - adds suppressed guns.
Interstellar.rte - 1_0.zip [1018.2 KiB]
Downloaded 1075 times


Last edited by numanair on Mon Apr 06, 2015 5:57 am, edited 5 times in total.

Fri Jul 19, 2013 12:37 am
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Joined: Sat Apr 06, 2013 3:14 am
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Location: Lost in a place called "Oklahoma"
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Post Re: Interstellar Marines [WIP]
So is it just one actor with two guns or what?
Also can't tell for sure, but is it simply a re-skinned coalition assault rifle?
I mean no offense I just like to know what this mod has to offer.


Fri Jul 19, 2013 2:17 am
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Joined: Sun Oct 07, 2012 3:24 am
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Post Re: Interstellar Marines [WIP]
xenotashin wrote:
So is it just one actor with two guns or what?
Also can't tell for sure, but is it simply a re-skinned coalition assault rifle?
I mean no offense I just like to know what this mod has to offer.

At the moment it is just a single infantry unit. I'm hoping to expand it from there. The guns in the picture are just coalition guns. I probably should have mentioned that.


Fri Jul 19, 2013 2:21 am
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Location: the midwest
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Post Re: Interstellar Marines [WIP]
They kinda remind me of the IMWD rifleman, but with more armor.


Fri Jul 19, 2013 4:18 am
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Location: Lost in a place called "Oklahoma"
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Post Re: Interstellar Marines [WIP]
I think I'll wait till it has a bit more content before trying it out.
I already have too many mods as it is lol.
Does look interesting though so I will be keeping an eye on it.

Good luck and much success.


Fri Jul 19, 2013 5:04 am
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Post Re: Interstellar Marines [WIP]
A new release has been posted. The main change is the addition of land sharks.


Mon Sep 23, 2013 3:35 am
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Post Re: Interstellar Marines [WIP]
I just posted the first release with guns! Give them both a try.


Fri Apr 03, 2015 5:51 am
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Joined: Tue Feb 19, 2013 2:50 am
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Location: the midwest
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Post Re: Interstellar Marines [WIP]
It's a decent mod, the actors are balanced to equal that of the technion but with higher survivabilaty and the weapons are good enough for front line work as DMR's or assault weapons. Oh and the actors still work well in build 31 with the only quirk being the AI constantly dropping to prone at the instant they see an enemy.


Mon Jun 08, 2015 5:38 pm
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Joined: Fri Aug 07, 2015 4:30 am
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Post Re: Interstellar Marines [WIP]
I like the mod and the game it comes from. Are you going to be adding the new pistol/any other custom content you feel like making up or from seeing concept art?
They only have one type of infantry from what I've seen but I'm sure you can expand upon that yourself.


Wed Dec 30, 2015 7:14 pm
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