ROLL: 3TIP!When your colonies are established, you can increase your population through advertising .
Initializing system reports...---------------------------------------------------Professor Quazar/Huntsman>Very few usable metals turn up in the sandstone using conventional methods, to find any useable amount, you would need to mine on a much larger and systematic scale.
>Without prompting on your behalf, the majority of the younger scientists and engineers you had working on the mining shuttles adapted their current project to better suit sandstone mining. Hence the creation of the Nelson mining drone, about the size of a large dog, these drones will be easy to mass produce in the hundreds, as well as being able to effectively mine enough ore in the sandstone.
>Research reaches a standstill as your two lead scientists break into an argument
Donald Karthwall: "Bio-computers are the only way!" he states "We can only go so far with computers, and it will be centuries before one will even be able to replicate the majesty of the human brain, this is the only way we are going to make ANY progress!"
Anna Heart: "We just need time, that's all." Anna replies, "Sure, It will take a while, but my co-worker is making quite the exaggeration when he says centuries, they're more than capable, we just need to find the right way to teach them, my labs estimate that will take a century at the most!"
Colony Equipment---------------------------------------------------Sunni Lorose/Foa >Your advisers explain that BAAM is just an easy distribution method, and could make life all round significantly easier.
>Minor ore mining and refining are started on the colonized Arid world, progress is slow due to the time required to find the ores, but progress will be seen next turn.
>The space station is position into an an orbit around the Lava world and scanning commences...
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Anomaly identified, Silica\Quartz based life! Aka: Living Rocks.
Colony Equipment---------------------------------------------------John Freeman/TorrentHKU>Slates final assembled team is as follows
Rolling for teams strength
HeadOliver Slate: Explorer, Archaeologist and Adventurer extraordinaire.
ScientistsErika Heart: A young uppity female scientist specializing in sociology and electronic systems.
Jason Xi: Relatively 'green' compared to the rest of the team, he is still unparallelled in the field of alien biology.
Harvey Briar: Surprisingly old for a colony ship, at 50 he is one of the oldest men in the system as well as your head particle physicist.
Erin Draq: A kind woman of 35 and a chemist of the highest order.
Ben Suann: Lab attendant.
Military PersonelTeddy 'Bear' Loid: Young Machine Gunner, not very attentive and almost always has music playing over the top of his coms, but has incredible accuracy with such a chaotic weapon.
Romeo 'Cliff' Gretina: A decent Marksman, may sleep on the job.
Jake 'Blaze' Kaufman: Rifleman, a charismatic and quick thinking guy, hard to shock.
Aivi 'Soaks' Surasshu: Rifleman, a pessimistic and quick minded young girl, hard to shock.
>Some Colonists are moved down to the second layer and settle in the center of a large set of plains near the 'rim' of that layer, Scientists and Military personal are the majority of the populace, and it is expected to be a major hub for future developments.
> "Helicopters? That tech is soooo last century." or so says your leading engineer, Kent Gently. "VTOL is where it's at, I already have the designs for the Tactical Assault Transport, or TAT if you will, I would ALSO have a working prototype to show you, but you already gave that to your away team. Yes you did, Erika even showed me your digital signature for the craft transfer, bah, two more will be ready by next turn so you won't have to wait too long."
Colony Equipment---------------------------------------------------Jacob Greene/caekdaemon>Construction materials are produced without a hitch.
>Boom, the new railway goes up and immediately benefits the production and shipping of metals and ores
>Your head Engineer Patrick Rudd suggests the immediate construction of basic cornerstones of society, such as hospitals, schools, water works and power plants, just to name a few. Construction commences immediately.
Colony Equipment---------------------------------------------------Jameson Dospac/Izen>Three mining submarines are made and immediately sent to work in the deep sea trenches. The work is hard, but the ore is bountiful.
>The submarines dock underneath a floating refinery, and is quickly converted into metals.
>While going over the prospect of an independent comms system between planets (One is already supplied with the Colonization Module) a young man brings up his plans on shielding the device from super storms...
Stopping him there, he explains "Ocean worlds have huge hurricanes and the like during their storm seasons, due to the large amount of water surface area, or something, the important part that you got was that you'll need some sort of protection against super storm cells, great.
Colony Equipment---------------------------------------------------Overcaptain Hjammerdein/Kebbit-Straight 5s, well done captain average.>While construction of the first refinery will take a little longer, the second is ready to take most of the load until its finished.
>Large sections of mountains are flattened, carved through and paved over as your teams make their way into the ore rich mountains and begin mining "Good 'nd proper!"
>An easy task for your analytical lab attendants, some of the brighter and obedient miners are taught both the proper use of explosives and how to project an aura of command.
Colony Equipment---------------------------------------------------Sigurd Jarlsson/InsanityBear>With the factory established, Some rough sketches of mining ships are drawn up, however a turn is required to refine the plans.
>Various plans are drawn up, from tractor beams to giant grinding mills, the choices are near endless.
>This will take time, as well as an amount of resources, and your commander is tentative to do anything lest he uses more than you would wish.
Colony Equipment---------------------------------------------------Captain Ryker M. Whirlow/Miggles> Huge walls are erected on your command, thanks to large limestone deposits, your own metal supply and the ever inspirational fear of the unknown, a 50x5 meter tall wall of reinforced concrete is built around your colony.
>A large collection of all the animals goes well with only a few minor injuries from bites and scratches. Now housed in a large custom made lab, a few bright sparks at the labs decided to pen in a few of the more numerous or peculiar creatures into individual perma-plex glass enclosures and open it up to the public as a sort of zoo, for a small visiting fee.
>The populace is content at the moment with the habitation modules provided with the colony ship, but never the less, roads are planned and paved out ready to provide proper personal housing.
Colony Equipment---------------------------------------------------